T
tomekwr
Hi,
I had to write a class which would emulate FPU using normal fixed point
operations, and to test it in some real application. I thought about
some encoding programs but I don't have much idea, which one would be
suitable. I mean that 1. it would use FPU a lot - to be able to see
some difference in time, 2. it would be relatively easy to change the
source code to accept my class (which is written in C++). If you've got
any idea, please help, I would really appreciate it.
Thanks in advance
Tomek W.
(this was posted to comp.compression, too)
I had to write a class which would emulate FPU using normal fixed point
operations, and to test it in some real application. I thought about
some encoding programs but I don't have much idea, which one would be
suitable. I mean that 1. it would use FPU a lot - to be able to see
some difference in time, 2. it would be relatively easy to change the
source code to accept my class (which is written in C++). If you've got
any idea, please help, I would really appreciate it.
Thanks in advance
Tomek W.
(this was posted to comp.compression, too)