M
Morten Nørgaard
Hi,
I've done a small bunch of desktop applications, and now I'm about to
take on a small networking applet. I'd like to write a board-game applet of
some kind, supporting up to 4 players. Alas I'm not up-to-date on network
programming, and I'd really appreciate it if some of you guys who are would
be so kind as to jot down some keywords of what I'll need to look into, and
stumble-blocks I'm bound to run into. The game should feature some action,
but it'll probably be limited to having game-pieces moving about on the
applet, as many as there are users, and simultaniously, of course. So, thank
you for those keywords, and maybe even - hopeful - one or two example and
tutorial-links.
Thank you,
Morten
I've done a small bunch of desktop applications, and now I'm about to
take on a small networking applet. I'd like to write a board-game applet of
some kind, supporting up to 4 players. Alas I'm not up-to-date on network
programming, and I'd really appreciate it if some of you guys who are would
be so kind as to jot down some keywords of what I'll need to look into, and
stumble-blocks I'm bound to run into. The game should feature some action,
but it'll probably be limited to having game-pieces moving about on the
applet, as many as there are users, and simultaniously, of course. So, thank
you for those keywords, and maybe even - hopeful - one or two example and
tutorial-links.
Thank you,
Morten