S
Sam Davies
Hey Brian,
Thnaks for the reply, i probably was'nt that clear when i explained
what i am trying to do. To create a ball this shape in vrml takes just
a few minutes and it can be viewed in a 3 dimensional world. VRML does
all the hard mathamtics fore you, you just need to supply a few
co-ordinates. Adding the physics side of the project becomes a little
more complicated and uses java script.
VRML is basically a markup language and uses java script as its
engine. I was just wondering if anyone had ever tried creating
developing the maths needed to calculate what would happen to a rugby
ball if dropped on a flat surface. Whereas a ball would either bounce
straight back, or off at the same angle it came in at. A rugby ball
would depend on which surface was hit.
Thnaks for the reply, but from the replies i've had on some other
threads i think this problem is going to prove to be quite hard to
solve..
Cheers
Sam
Thnaks for the reply, i probably was'nt that clear when i explained
what i am trying to do. To create a ball this shape in vrml takes just
a few minutes and it can be viewed in a 3 dimensional world. VRML does
all the hard mathamtics fore you, you just need to supply a few
co-ordinates. Adding the physics side of the project becomes a little
more complicated and uses java script.
VRML is basically a markup language and uses java script as its
engine. I was just wondering if anyone had ever tried creating
developing the maths needed to calculate what would happen to a rugby
ball if dropped on a flat surface. Whereas a ball would either bounce
straight back, or off at the same angle it came in at. A rugby ball
would depend on which surface was hit.
Thnaks for the reply, but from the replies i've had on some other
threads i think this problem is going to prove to be quite hard to
solve..
Cheers
Sam