M
Marc Heiler
Hi
Please no "redesign" proposal as in "do not try to do this
at all" - I really want to know if the following is possible,
and if it is, how. And if it is not, I can't try anyway
and have to rethink/redesign the approach to it _anyway_
Thanks.
I spent a little time digging through ruby-prototype, dl/struct,
evil.rb but given my lack of knowledge, ended up more
confused than enlightened.
A somewhat lengthy explanation follows, but please don't tie
this too much to my specific problem at hand, in actual
practice I am more interested in how to have an object
of class X become an object of Class Y instead
__________________________________________________________________
I have a general class, a button. This class will be responsible for
providing all required datasets to "become" a "specialized" button.
With "specialized", I really mean a Button for i.e. a specific widget
set, like Qt. So that the user can work with a Qt button, or a
gtk button, or a FXRuby button and so on, but without the need to
care about the internals and widget-specific problems.
This is just to help the user focus on one language aspect (describing
his widget once, and only once) and then have code help him to
realize the rest. (In reality i'd later plan to separate the
layout even more to use "classes" similar to Cascading Style Sheets
for "grouped" styling, but ignore this for now please)
The moment the user needs this "prototype widget" to be specific (our
button in this case, but there will be more abstract widget sets in the
future, if this works) he "converts" it to a certain toolset.
For example, this button becomes FXButton.new now.
The reason for the abstraction is because it makes no sense
to restrict yourself to one specific widget set, if the logic itself
is pretty much the same in all toolsets (Clicking, mouse moving,
actions,
especially colours and padding etc..) and should be easily
accessible to a human reader too without the need to pick a
widget-specific solution, like gtk rc_files.
Enough pretext, now the question!
How can I convert my object "foobar" of "class Button"
foobar = Button.new
to become a "real" Gtk::Button for instance?
Inside class Button I can not modify self, so I wonder if
there is any option at all to convert to the Gtk::Button.
I can create a new Gtk::Button inside class Button easily,
with all the required data, but it seems my created object
is never able to leave its class Button state. At best
it can only do a "return Gtk::Button" in the end.
I am glad for any ideas and help.
Please no "redesign" proposal as in "do not try to do this
at all" - I really want to know if the following is possible,
and if it is, how. And if it is not, I can't try anyway
and have to rethink/redesign the approach to it _anyway_
Thanks.
I spent a little time digging through ruby-prototype, dl/struct,
evil.rb but given my lack of knowledge, ended up more
confused than enlightened.
A somewhat lengthy explanation follows, but please don't tie
this too much to my specific problem at hand, in actual
practice I am more interested in how to have an object
of class X become an object of Class Y instead
__________________________________________________________________
I have a general class, a button. This class will be responsible for
providing all required datasets to "become" a "specialized" button.
With "specialized", I really mean a Button for i.e. a specific widget
set, like Qt. So that the user can work with a Qt button, or a
gtk button, or a FXRuby button and so on, but without the need to
care about the internals and widget-specific problems.
This is just to help the user focus on one language aspect (describing
his widget once, and only once) and then have code help him to
realize the rest. (In reality i'd later plan to separate the
layout even more to use "classes" similar to Cascading Style Sheets
for "grouped" styling, but ignore this for now please)
The moment the user needs this "prototype widget" to be specific (our
button in this case, but there will be more abstract widget sets in the
future, if this works) he "converts" it to a certain toolset.
For example, this button becomes FXButton.new now.
The reason for the abstraction is because it makes no sense
to restrict yourself to one specific widget set, if the logic itself
is pretty much the same in all toolsets (Clicking, mouse moving,
actions,
especially colours and padding etc..) and should be easily
accessible to a human reader too without the need to pick a
widget-specific solution, like gtk rc_files.
Enough pretext, now the question!
How can I convert my object "foobar" of "class Button"
foobar = Button.new
to become a "real" Gtk::Button for instance?
Inside class Button I can not modify self, so I wonder if
there is any option at all to convert to the Gtk::Button.
I can create a new Gtk::Button inside class Button easily,
with all the required data, but it seems my created object
is never able to leave its class Button state. At best
it can only do a "return Gtk::Button" in the end.
I am glad for any ideas and help.