X
Xpyder
hey - i am developing a game editor in C++/DX and have encountered a
problem.
when i create map sturcture array (like below) to represent tile
textures:
o,1,o,
1,1,o,
1,1,1,
1,1,o,
o,1,o,
it then replaces the numbers with textures in another struct array and
goes to perform animation etc. I need it to change the texture in the
appropriate tile when the LMB is clicked (left mouse button) BUT when
i run CreateQuad again on the tile in question it flags an error (VC++
6.0) - does anyone know of a solution to this?
Xpy
new google group - Computer Game Development
problem.
when i create map sturcture array (like below) to represent tile
textures:
o,1,o,
1,1,o,
1,1,1,
1,1,o,
o,1,o,
it then replaces the numbers with textures in another struct array and
goes to perform animation etc. I need it to change the texture in the
appropriate tile when the LMB is clicked (left mouse button) BUT when
i run CreateQuad again on the tile in question it flags an error (VC++
6.0) - does anyone know of a solution to this?
Xpy
new google group - Computer Game Development