Custom widgets

W

Whiplash

I want to build some basic kid games for Linux (Ubuntu/EdUbuntu) and
so after looking around I've decided that Python would probably be the
path of least resistance.

I have a need to create custom gui elements (widgets?). I want these
games to be very graphical. Not 3d or anything crazy, I just want them
to look fun and so the buttons and things will all need to be custom.
For instance, I might have spaceship or alien shaped buttons and the
background of my window might be a photo of a galaxy. Make sense?

So I've started looking at Tkinter, and PyGTK but I don't want to get
too deep without knowing if they'll work for me. Do either of these
toolkits provide the ability to create custom widgets? Is there
something else I should be looking at instead? I'm not concerned with
cross platform compatibility, I just want to use something that will
be readily available in your average Ubuntu install.

Thanks!

Dana
 
D

Diez B. Roggisch

Whiplash said:
I want to build some basic kid games for Linux (Ubuntu/EdUbuntu) and
so after looking around I've decided that Python would probably be the
path of least resistance.

I have a need to create custom gui elements (widgets?). I want these
games to be very graphical. Not 3d or anything crazy, I just want them
to look fun and so the buttons and things will all need to be custom.
For instance, I might have spaceship or alien shaped buttons and the
background of my window might be a photo of a galaxy. Make sense?

So I've started looking at Tkinter, and PyGTK but I don't want to get
too deep without knowing if they'll work for me. Do either of these
toolkits provide the ability to create custom widgets? Is there
something else I should be looking at instead? I'm not concerned with
cross platform compatibility, I just want to use something that will
be readily available in your average Ubuntu install.

Maybe using pygame is the better alternative. You don't have widgets there,
but an event-system + all rendering capabilities you can thing of.
Applications like FrozenBubble (which is written in Perl, but also based on
the SDL as pygame is) show off the power of this approach.

AFAIK there are even simple GUI-toolkits on top of pygame available.

Diez
 

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