Evaluate My Program Please

C

CoreyWhite

It is possible to use martingale probability theory to beat some games
of chance. In a fair game of coin toss, where the odds reach an
equilibrium of 50/50 chain reactions do occur. This can be explained
using martingale probability theory, but in simpler terms it only shows
an example of how order emerges out of chaos.

Example: One player has 3 pennies, and another player has only 1 penny.
A fair coin is tossed every round to determine if a penny is won or
lost for either player. The odds are 3/4 that player A (Who begins with
3 pennies) will win the game. This is entirely different than the
martingale betting strategy, because only 1 penny is bet for each round
of the game.

Because there are 3 ways player A may win, and only one way player B
can win, player A has a concrete advantage. Player B, only wins in the
event that the coin is tossed in his favor 3 times in a row, while
player A can win on the first throw. Or he can win after losing the
first coin toss, or he can win after losing the second coin toss. So
the odds are 75% that he (or she) will win in this game.

Upon further analysis it is possible to calculate the average number of
coin flips before player A is likely to win. The equation k(n-k) works
for perfectly fair games according to martingale probability theory to
solve this problem. In this case 3(4-3) solves the problem, so on
average it takes 3 coin flips for player A to win.

To show that chain reactions occur you only have to move from the
probability of winning the first game, and multiply it by the
probabilities of winning the following games. For example, if 3 pennies
are used to play this game in an attempt to win one penny, the odds are
3/4. And once that penny is collected there is now a 4/5th chance of
winning another penny.

So statistics tells us that there is a (3/4) * (4/5) * (5/6) * (7/8) *
(8/9) * (9/10) = 30% chance of the 3 pennies growing into a pile of 10.

But in repeatable tests you will find that on average there is not a
net win or loss in this game. If there is a 75% chance of winning 1
penny, and a 25% chance of losing 3. The two odds cancel each other
out, to create an equilibrium in 50/50 games.

And at the same time we can see that despite the fact that the initial
value of coins reaches an equilibrium when the pattern is extended to
any length, we can show a concrete advantage to beginning with 3
pennies, instead of beginning with one.

In the last example player A had a 30% chance of winning 7 pennies, and
totaling 10 in all. If we started with only one penny then player A
would just have to total 8 pennies in order to earn 7. So lets look at
the math:

(1/2) * (2/3) * (3/4) * (4/5) * (5/6) * (6/7) * (7/8) = 12.5%

So we can cleary see that even though winning 7 pennies has the same
expected value as losing 1 penny. Outside of repeatable tests the odds
of earning 7 pennies is clearly higher if you begin with 3.

I can also explain the laws of nature with these prinicples. If we
look at the equation for gravity on earth, which accelerates at 9.8 m/s
we can derive an acceptable answer from the earlier equations. The
gravity equation I am using is sqrt(2*n/9.8).

In this example we are dropping a ball from 4.9 meters, and you can see
it takes one second to land.

t = sqrt( ( 2(4.9 m) ) / ( 9.8 m/s^2 ) ) = 1 s

So here is my gravity theory. We are using the quadratic formula to
solve: 2*n/9.8 = k(n-k) , for k. (The formula k(n-k) finds the average
number of coin flips).

k=(1/14) (7n +- sqrt(49 n^2 - 40 n)).


So now an example...


We are dropping a ball from 10 meters above the ground. So we plug 10
meters into n to solve for k.


k=(1/14) (7n +- sqrt(49 n^2 - 40 n))
k=9.791574237


My question to calculate the average number of coin flips in my game is

k(n-k), so we plug in k & n:


k*(10-k) = 2.040816327 = average number of coin flips


Now we take the square root of the average number of flips to get the
actual time it takes to land:


sqrt(avg flips) = 1.428571429 = number of seconds to land.


Now finally to factor in a problem with my equation we say that if k is

9.791574327, that means our large gravity pile is that many pennies.
And our small gravity pile is exactly 0.208425673 pennies!


Here is my C source code for this program
-

#include <stdio.h>
#include <stdlib.h>

main()
{
double r;
long int M;
double x;
int y;
int z;
int count;

seed = 10000;
srand(seed);
M = 2;

int score=0;
//Score keeps track of the number of beans won every game

int games=0;
// games keeps track of the number of games we have played before
losing all of the beans, which is equal to score.

int beans1 = 0;
// Initial value set to zero and defined within the loop

for(int cnt=0; cnt<10000; cnt++){
// We play 10,000 rounds

int count=0;
beans1 = 3 + score;
// Beans gets defined here, as starting with 3 beans, and having a 0
bonus score (It changes as you win more beans per round)

int beans2 = 1;
// The program attempts to win just one bean for every game.

while(beans1!=0 && beans2!=0)
// The battle begins

{
r = ( (double)rand() / ((double)(RAND_MAX)+(double)(1)) );

x = (r * M);
y = (int) x;

z = y + 1;
// A coin is flipped and is either 1 or 2 in value

if(z==1){
// Heads wins.

beans1=beans1++;
// Beans1 gains one bean from Beans2

beans2=beans2--;
}
if(z==2){
// Tails loses

beans1=beans1--;
// Beans2 gains one bean from Beans1

beans2=beans2++;
}
count++;
// We keep track of the number of rounds in the battle

}

if(beans1>score+3){
// If beans1 is greater than the initial value of beans plus the total
number of beans that have been won so far in this game, then the score
goes up, and we go on to the next game. We check this at the end of
every game.

score++;
games++;
}
if(beans1<=0){
//If beans1 has lost the game and doesn't have anymore beans then we
know the game is over, so we reset score, and reset games.

printf("%d %d\n",score+3, games);
// And we print out the total number of games played on this trial and
show the total score plus the initial value of beans.

score=0;
games=0;
}
}
}
 
H

Howard

Ignore this troll. The help he needs isn't with C++. Check his previous
posts to see what I mean...)
 
B

boson boss

///////////////////////////////////////////////////////////////////////////////
// This code is intended for testing the Martingale paradox. The
paradox states
// that a fair-game of chance such as coin tossing has local or
temporary
// non-equilibrium states developed by certain strategy. If the 2
players are
// playing a game of coin toss where one is expected to win what other
one is
// betting if the presupposed "head/tail" condition is met by the
outcome.
// However, if one player has many coins to gamble with he has better
// statistical chance of winning in the short term, while in the long
term only
// a dull equilibrium is to be found.
///////////////////////////////////////////////////////////////////////////////

#include <stdlib.h>
#include <stdio.h>

///////////////////////////////////////////////////////////////////////////////


main(){


// the first input variables are how many coins do the players have?

int coin1=75, coin2=20;


// the second input variable is how many times do we want to repeat the
game?

int iteration=1000;

///////////////////////////////////////////////////////////////////////////////

// we need to use a randomizing function that will provide "head" or
"tail"
// srand(unsigned seed); initializes random number generator, from
stdlib.h
// for this purpose function random(2); will return a random number 0
or 1

srand(123);


// the process goes as following
//
// Take one coin off the player 1, and one coin off the player 2. Put
them on
// the table and use random(2); to obtain a naturally random selection
of
// winner. If any player now has zero coins then stop. Report the
results.


while (iteration>0){

coin1--; // alternatively they could bet more, like coin1=coin1-3;
coin2--;

if (coin1==0 || coin2==0) break;

iteration--;

if (random(2)==1) coin1++;
else coin2++;

printf("%d %d\n", coin1, coin2);

}

}
 
B

boson boss

boson said:
///////////////////////////////////////////////////////////////////////////////
// This code is intended for testing the Martingale paradox. The
paradox states
// that a fair-game of chance such as coin tossing has local or
temporary
// non-equilibrium states developed by certain strategy. If the 2
players are
// playing a game of coin toss where one is expected to win what other
one is
// betting if the presupposed "head/tail" condition is met by the
outcome.
// However, if one player has many coins to gamble with he has better
// statistical chance of winning in the short term, while in the long
term only
// a dull equilibrium is to be found.
///////////////////////////////////////////////////////////////////////////////

#include <stdlib.h>
#include <stdio.h>

///////////////////////////////////////////////////////////////////////////////


main(){


// the first input variables are how many coins do the players have?

int coin1=75, coin2=20;


// the second input variable is how many times do we want to repeat the
game?

int iteration=1000;

///////////////////////////////////////////////////////////////////////////////

// we need to use a randomizing function that will provide "head" or
"tail"
// srand(unsigned seed); initializes random number generator, from
stdlib.h
// for this purpose function random(2); will return a random number 0
or 1

srand(123);


// the process goes as following
//
// Take one coin off the player 1, and one coin off the player 2. Put
them on
// the table and use random(2); to obtain a naturally random selection
of
// winner. If any player now has zero coins then stop. Report the
results.


while (iteration>0){

coin1--; // alternatively they could bet more, like coin1=coin1-3;
coin2--;

if (coin1==0 || coin2==0) break;

iteration--;

if (random(2)==1) coin1++;
else coin2++;

printf("%d %d\n", coin1, coin2);

}

}



Testing results. The tests are notoriously terrible. There are few
problems. First problem is that setting a rule that takes a coin off
the each player's pile leads to a certain downfall into a zero coinf
for one player. We can regulate this into a more reasonable situation
with replacing these lines of code:

if (random(2)==1) coin1+=2;
else coin2+=2;

but even then nothing special is gained. Acctually it doesn't matter
much to juset see who the winner is. But in fact, the numbers always
come down to same old numbers each time the program runs which means
that random number generator is bad or bad and used badly. We can't
even see the process.
 
C

CoreyWhite

boson said:
Testing results. The tests are notoriously terrible. There are few
problems. First problem is that setting a rule that takes a coin off
the each player's pile leads to a certain downfall into a zero coinf
for one player. We can regulate this into a more reasonable situation
with replacing these lines of code:

if (random(2)==1) coin1+=2;
else coin2+=2;

but even then nothing special is gained. Acctually it doesn't matter
much to juset see who the winner is. But in fact, the numbers always
come down to same old numbers each time the program runs which means
that random number generator is bad or bad and used badly. We can't
even see the process.

// Okay this program will let you test out any number of initial beans
and let you decide how many beans you want to win before you quit
playing.. Fun for testing.

#include <stdio.h>
#include <stdlib.h>


main()
{
double r;
long int M;
double x;
int y;
int z;
int count;


int seed = 10000;
srand(seed);
M = 2;


int score=0;
//Score keeps track of the number of beans won every game


int games=0;
// games keeps track of the number of games we have played before
//losing all of the beans, which is equal to score.


int beans1 = 0;
// Initial value set to zero and defined within the loop

int wins = 0;
int lost = 0;
int quit = 0;
int init = 0;
printf( "Initial Beans: ");
scanf("%d",&init);
printf("Stop after winning X number of beans: ");

scanf("%d",&quit);

for(int cnt=0; cnt<10000; cnt++){
// We play 10,000 rounds


int count=0;
beans1 = init + score;
// Beans gets defined here, as starting with 3 beans, and having a 0
//bonus score (It changes as you win more beans per round)


int beans2 = 1;
// The program attempts to win just one bean for every game.


while(beans1!=0 && beans2!=0)
// The battle begins


{
r = ( (double)rand() / ((double)(RAND_MAX)+(double)(1)) );


x = (r * M);
y = (int) x;


z = y + 1;
// A coin is flipped and is either 1 or 2 in value


if(z==1){
// Heads wins.


beans1=beans1++;
// Beans1 gains one bean from Beans2


beans2=beans2--;
}
if(z==2){
// Tails loses


beans1=beans1--;
// Beans2 gains one bean from Beans1


beans2=beans2++;
}
count++;
// We keep track of the number of rounds in the battle


}


if(beans1>score+init){
// If beans1 is greater than the initial value of beans plus the total
//number of beans that have been won so far in this game, then the
score
//goes up, and we go on to the next game. We check this at the end of
//every game.


score++;
games++;
}
if(beans1<=0){
//If beans1 has lost the game and doesn't have anymore beans then we
//know the game is over, so we reset score, and reset games.


printf("Lost at: %d beans , %d games.\n",score+init, games);
// And we print out the total number of games played on this trial and
//show the total score plus the initial value of beans.

lost++;
score=0;
games=0;
}
if(score>=quit){
wins++;
printf("Won at: %d beans , %d games.\n",score+init,games);
beans1==0;
score=0;
games=0;
}
}
printf("Total Won: %d/%d\n",wins,wins+lost);
}
 

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