M
Mike
Sup everyone,
I'm still only a scenior in highshool, but I am attempting to make
a full screen version of the board game Triopoly (Monoply with 3 levels
and a heck of a lot more money going around the table). I am currently
in AP Java AB (AP Java 2) and have set up most of the needed classes,
and am beginning to debug it in dos. I know how to set up everything
for a full screen application and I was wondering if anyone could give
me pointers on double buffering stratigies and how to create custom
buttons/text boxes/menu/text area graphics. I intend to have this
project finished by the end of the year before I go to college
(depending on how much time the gui/ai take), but I do not know
everything.
If anyone could point me to some tutorials or give me some sample
code pertaining to the methods use to make a graphic skin over the
buttons/text boxes/menues/text areas I would be very apperciative.
Thank you very much for you time.
I'm still only a scenior in highshool, but I am attempting to make
a full screen version of the board game Triopoly (Monoply with 3 levels
and a heck of a lot more money going around the table). I am currently
in AP Java AB (AP Java 2) and have set up most of the needed classes,
and am beginning to debug it in dos. I know how to set up everything
for a full screen application and I was wondering if anyone could give
me pointers on double buffering stratigies and how to create custom
buttons/text boxes/menu/text area graphics. I intend to have this
project finished by the end of the year before I go to college
(depending on how much time the gui/ai take), but I do not know
everything.
If anyone could point me to some tutorials or give me some sample
code pertaining to the methods use to make a graphic skin over the
buttons/text boxes/menues/text areas I would be very apperciative.
Thank you very much for you time.