S
sam
Hi,
I want to use Net::SMPP implement a client send PDU to a server. The
server is written with normal socket APIs, that is listen, bind, accept.
So in the server side, I need to somehow decode the PDU message sent by
the smpp client. How can the general purpose server decode the PDU
message sent by the SMPP client?
Thanks
Sam
I want to use Net::SMPP implement a client send PDU to a server. The
server is written with normal socket APIs, that is listen, bind, accept.
So in the server side, I need to somehow decode the PDU message sent by
the smpp client. How can the general purpose server decode the PDU
message sent by the SMPP client?
Thanks
Sam