Xela said:
Your position about Jogl vs Gl4java is clear. What do you think
about Java3D ans Jogl. Is Java3D nearly dead?
I can't really comment from a personal perspective since I have not used
Java3D. I saw some performance benchmarks of gl4java vs Java3D and it
scared me away for good ;-)
I have read comments from Sun people to the effect that internally
Java3D isn't dead yet.
If you want to read about this check the forum topic:
"Directions, LWJGL, JOGL, Signal and Noise"
in the forum:
"Java.Net - Games General Discussions "
at
http://games.dev.java.net/forums/
Here are some snippets from Jeff from Sun:
"FWIW it probably helps us if you keep up the noise about Java3D
support, too. I personally agree with those who say the industry wants
higher level solutions. I remember when I strated this every developer
I talked to said "screw that scene graph stuff, just give us OGL
bindings." Its ironic that support for J3D has come into question just
when its approach is finally becoming an accepted way of doing things in
the industry. But if you can communciate that fact to Sun management as
effectively as you have the need for OGL bindings then there is a lot
that could be done to address it"
" Well, all I can tell you is that JOGL, and the success of JOGL,
actually strengthen the case for J3D in Sun.
To explain why would take me into Sun internal politics I can't discuss
but I'm gonna ask you to trust me here that for J3D users this is, in
the long run, actually a good development. "
Take from that what you will.
Peter.