Global instances inside class

K

Krice

My Window class is using Tileset class to draw the window borders.
Tileset is a global instance set up earlier:

extern Tileset *window_borders;

void Window::Show()
{
//some code...
window_borders->Draw(x,y,tile);
//etc...

This is bad, isn't it? At least it makes Window class dependent of
that
global Tileset instance. The only alternative solution I can think of
is
passing a pointer to Tileset in Window constructor, but it seems funny
to
do that, because there is only one instance of Tileset for window
borders.
Is this problem at all or is there some other way to do this?
 

Ask a Question

Want to reply to this thread or ask your own question?

You'll need to choose a username for the site, which only take a couple of moments. After that, you can post your question and our members will help you out.

Ask a Question

Members online

No members online now.

Forum statistics

Threads
473,755
Messages
2,569,536
Members
45,007
Latest member
obedient dusk

Latest Threads

Top