G
Gernot Frisch
Hi,
there's a lot of different GUI libraries for x-platform programming
out there. We have a standard set of C/C++ functions for console
programs. Why isnt't there any such interface for window containers,
yet? Imagine a very simple window creation/handling set in std C++,
that would be platoform independent one day. You can build all this
GTK/Qt/MFC stuff around if you wish to, but there would be a
x-platform library for GUI programming.
<blink, blink>
Why does std C++ not try to invent this? Very, very simple functions
would do (create window, text out, line drawing, mouse pointer state)
--
-Gernot
int main(int argc, char** argv) {printf
("%silto%c%cf%cgl%ssic%ccom%c", "ma", 58, 'g', 64, "ba", 46, 10);}
________________________________________
Looking for a good game? Do it yourself!
GLBasic - you can do
www.GLBasic.com
there's a lot of different GUI libraries for x-platform programming
out there. We have a standard set of C/C++ functions for console
programs. Why isnt't there any such interface for window containers,
yet? Imagine a very simple window creation/handling set in std C++,
that would be platoform independent one day. You can build all this
GTK/Qt/MFC stuff around if you wish to, but there would be a
x-platform library for GUI programming.
<blink, blink>
Why does std C++ not try to invent this? Very, very simple functions
would do (create window, text out, line drawing, mouse pointer state)
--
-Gernot
int main(int argc, char** argv) {printf
("%silto%c%cf%cgl%ssic%ccom%c", "ma", 58, 'g', 64, "ba", 46, 10);}
________________________________________
Looking for a good game? Do it yourself!
GLBasic - you can do
www.GLBasic.com