T
the_proud_family
HELP ME PLEASE!! my email is (e-mail address removed)
I can't get the ball to go up right side and then I need it to turn
around and keep turning until velocity=0 I have been at it for the
past 2 weeks now i give up and call for help. Please if anyone can
gide me through i will be so grateful!! I have pasted my code below
from cmath import *
from visual import *
floor1 = box(length=10, height=0.5, width=4, color=color.blue)
floor1.pos = (-6,4,0)
floor1.axis= (5,-5,0)
floor2 = box(length=10, height=0.5, width=4, color=color.blue)
floor2.pos = (6,4,0)
floor2.axis= (-5,-5,0)
floor3 = box(length=7, height=0.5, width=4, color=color.blue)
floor3.pos = (0,1.25,0)
ball= sphere(radius=0.5, color=color.red)
ball.pos=(-8.6,7.5,0)
m=3. #kg
angle=asin(3.6/5.)#radians
g=-9.8
mu=.2
N=mgcos(angle)
F=mgsin(angle)
f=mu*N
lax=(-Nsin(angle)+fcos(angle))/m
lay=(-Ncos(angle)-fsin(angle)+m*g)/m
rax=(+Nsin(angle)+fcos(angle))/m
ray=(-Ncos(angle)-fsin(angle)+m*g)/m
ds=0.01
dt=0.01
vx=lax*dt
vy=lay*dt
ball.velocity=vector(vx,vy,0)
#print a
while 1:
rate(100)
ball.velocity.x=ball.velocity.x+lax*dt
ball.velocity.y=ball.velocity.y+lay*dt
ball.pos=ball.pos+ball.velocity*dt
if ball.x>-3.5 and ball.x<=3.5:
vx=sqrt(2(-gball.y+0.5(vx2+vy2)-fds))
ball.velocity.x=ball.velocity.x+mugdt
ball.velocity.y=0
ball.pos=ball.pos+ball.velocity*dt
if ball.x>3.5 and ball.x<8.6:
vx=vx*cos(angle)
vy=sqrt(2/m(m-gball.y-fds))
#print vy
vy=vy*sin(angle)
#print vy
ball.velocity.x=ball.velocity.x+rax*dt
ball.velocity.y=ball.velocity.y+ray*dt
ball.pos=ball.pos+ball.velocity*dt
#print ball.pos
I can't get the ball to go up right side and then I need it to turn
around and keep turning until velocity=0 I have been at it for the
past 2 weeks now i give up and call for help. Please if anyone can
gide me through i will be so grateful!! I have pasted my code below
from cmath import *
from visual import *
floor1 = box(length=10, height=0.5, width=4, color=color.blue)
floor1.pos = (-6,4,0)
floor1.axis= (5,-5,0)
floor2 = box(length=10, height=0.5, width=4, color=color.blue)
floor2.pos = (6,4,0)
floor2.axis= (-5,-5,0)
floor3 = box(length=7, height=0.5, width=4, color=color.blue)
floor3.pos = (0,1.25,0)
ball= sphere(radius=0.5, color=color.red)
ball.pos=(-8.6,7.5,0)
m=3. #kg
angle=asin(3.6/5.)#radians
g=-9.8
mu=.2
N=mgcos(angle)
F=mgsin(angle)
f=mu*N
lax=(-Nsin(angle)+fcos(angle))/m
lay=(-Ncos(angle)-fsin(angle)+m*g)/m
rax=(+Nsin(angle)+fcos(angle))/m
ray=(-Ncos(angle)-fsin(angle)+m*g)/m
ds=0.01
dt=0.01
vx=lax*dt
vy=lay*dt
ball.velocity=vector(vx,vy,0)
#print a
while 1:
rate(100)
ball.velocity.x=ball.velocity.x+lax*dt
ball.velocity.y=ball.velocity.y+lay*dt
ball.pos=ball.pos+ball.velocity*dt
if ball.x>-3.5 and ball.x<=3.5:
vx=sqrt(2(-gball.y+0.5(vx2+vy2)-fds))
ball.velocity.x=ball.velocity.x+mugdt
ball.velocity.y=0
ball.pos=ball.pos+ball.velocity*dt
if ball.x>3.5 and ball.x<8.6:
vx=vx*cos(angle)
vy=sqrt(2/m(m-gball.y-fds))
#print vy
vy=vy*sin(angle)
#print vy
ball.velocity.x=ball.velocity.x+rax*dt
ball.velocity.y=ball.velocity.y+ray*dt
ball.pos=ball.pos+ball.velocity*dt
#print ball.pos