Help with Vectors and Dynamic Objects

A

acheron05

Hi there,

Hopefully I won't fit the stereotype of the typical student posting his
assignment to be written for him, but I am quite stuck. If anyone could
give me some help in how to create dynamic objects (which inherit from
a base class) and storing them in a vector, it would be absolutely
wonderful at this point. I think from there I might be able to sculpt
the rest of the program without (too much) trouble. I'll post what I've
been trying to do so far and also the header file.

Thanks in advance for any help.

#include "a3.h"

string queryInput;

// Don't forget to supply your information in the function below . . .
void displayInfo()
{
cout << "----------------------------------------" << endl;
cout << "Assignment 3 Semester 1 2006" << endl;
cout << " Submitted by: Donald, Duck, 00000000" << endl;

cout << "----------------------------------------" << endl;
cout << endl << queryInput << endl;
}

//Driver for the Media/Movie classes for assignment 3,
//2006, Semester 1
int main()
{

cout<<"Media Database Control Program v0.4b\n\n"<<
"Please enter the title of the media record you wish to view: ";
getline(cin, queryInput);
cout<<"\n\nAccessing record for "<<queryInput<<"...."<<endl<<endl;

// Call the global function to print Student/Group names and IDs
displayInfo();

// Container of Media pointers
vector<Media *> mediaItems;

Media::readFromFile("/a3-input.txt", mediaItems);

// Display to the screen
for(unsigned i = 0; i < mediaItems.size(); i++)
{
mediaItems->display(); // use the polymorphic display function
cout<<endl;
}

// Work out total stock value, StockInfo functions are inaccessible
// unless we recast
int value = 0;
int nItems = 0;

for(unsigned i=0; i<mediaItems.size(); i++)
{
Movie *ptr = static_cast<Movie *>(mediaItems);
value += ptr->getPrice() * ptr->getNumberInStock();
nItems += ptr->getNumberInStock();
}

cout << "Total stock value of " << nItems << " items is " << value <<
endl;
return 0;
}

// Implement your member function classes here

Movie::Movie()
{

}

void display()
{
}

void Movie::setDirector(const string& d)
{
director = d;
}

void Movie::setTime(int t)
{
time = t;
}

void Movie::setQuality(int q)
{
quality = q;
}

void Media::setTitle(const string& t)
{
title = t;
}

void Media::getData(ifstream& fin)
{

}

void Media::readFromFile(const string& filename, vector<Media*>&
mediaItems)
{

mediaItems.resize(20);

cout<<filename<<endl;

char tempData[10000];
string recordData;
ifstream dataBase("/a3-input.txt");

while(recordData != "ENDOFRECORDS")
{
int i = 0;

dataBase.getline(tempData, 10000);
recordData = tempData;

if(recordData == "Movie")
{
Movie* mediaItems;
mediaItems.setDirector(recordData);

i++;
}
}

dataBase.close();
}


Here is the header file....

/* Assignment A3, Header file, See A3.doc for specification.
*
* Class Hierarchy:
*
* Media StockItem
* | |
* +--------------------------+
* |
* V
* Movie
* |
* V
* +------------+-------------+
* | |
* V V
* Revised Foreign
*
*
* *** DO NOT CHANGE THIS FILE ***
*/

#include <iostream>
#include <fstream>
#include <string>
#include <vector>

using namespace std;

// Base class to provide stock control info
class StockItem{
public:
void readStockInfo( ifstream& fin ); // read in price and
numberInStock
void displayStockInfo();
int getPrice(){ return price; }
int getNumberInStock(){ return numberInStock; }
protected:
int price; // in cents
int numberInStock;
};

// Abstract base class for all media products
class Media{
public:
virtual ~Media(){}
virtual void getData( ifstream& fin) = 0; // get a single record
virtual void display() = 0; // print out to cout the details of a
record

void setTitle( const string& t);

// Open stated file, and read in records into the vector of Media
// pointers (which is passed by reference) allocating a new object
// of the right type, dynamically, to the i'th pointer
static void readFromFile( const string& filename, vector<Media*>& m);


protected:
string title;
};

// Declaration/definition of Movie
class Movie : public Media, public StockItem{
public:
Movie();
void setDirector( const string& d );
void setTime( int t = 0);
void setQuality( int q = 0 );

virtual void display(); // print out to cout the details of a
record
virtual void getData( ifstream& fin); // get a single record

protected:
string director;
int time; // in minutes
int quality; // 0 (bad) to 4 (excellent)

// These are optional but allow code reuse for polymorphs display
// and getDataprotected:
void commonDisplay();
void getCommonData( ifstream& fin);

};

// Declaration of Foreign
class Foreign : public Movie {
public:
void setLanguage( const string& lang );
virtual void display(); // see descriptions in Movie
virtual void getData( ifstream& fin);
private:
string language; // language of a foreign film
};

// Declaration of Revised
class Revised : public Movie{
public:
void setRevisedTime( int rt = 0);
void setChanges( const string& ch );
virtual void display(); // see descriptions in Movie
virtual void getData( ifstream& fin);
private:
int revisedTime; // the revised running time in minutes
string changes; // description of any changes made
};
 
D

Dennis Jones

acheron05 said:
Hi there,

Hopefully I won't fit the stereotype of the typical student posting his
assignment to be written for him, but I am quite stuck. If anyone could
give me some help in how to create dynamic objects (which inherit from
a base class) and storing them in a vector, it would be absolutely
wonderful at this point. I think from there I might be able to sculpt
the rest of the program without (too much) trouble. I'll post what I've
been trying to do so far and also the header file.


It's generally considered bad practice to store raw pointers in a vector (or
most any container for that matter), though I suppose in the context of a
beginning C++ class it's not completely unreasonable.


To create a "dynamic" object, use the 'new' operator:

Movie *pMovie = new Movie; // create a "Movie" object and assign its
pointer to 'pMovie'


Storing objects in a vector is typically done using vector's 'push_back'
member function:

std::vector<Movie *> Movies;
Movies.push_back( pMovie ); // add the 'pMovie' pointer to the vector

This should be enough to get you started.

- Dennis
 
B

benben

Not that your code is poor but can't you at least indicate which line
your problem is? Certainly you don't want us to guess your problem.

Or even better, just post the relevant bit to demonstrate what you want
to do.

Remember, the purpose of your post is to help us help yourself.

Regards,
Ben
 
A

acheron05

Yep, sorry about that... Heres my basic overview:

The program reads in an input file of Media records and creates
specific objects for each of these 4-6 line records, based on their
type. For example, If a string is read from the input file and matches
"Movie" then create a new dynamic object "Movie" which inherits
properties from the base class "Media". Same for "Foreign" and
"Revised" types of records aswell. Pointers to these objects (as per
this assignment's specification) then need to be stored within the
container:

vector<Media *> mediaItems;

I have the infrastructure in place to cycle through the input
"database" and read in the lines of text, plus the flow control to
distinguish between the different types of records. I'm just not sure
how to create new objects of the given type and store pointers to them
within the vector. I'm also not sure how the vector gets passed back to
the calling function either.

Hopefully this will make a bit more sense! Thanks very much.
 
B

benben

acheron05 said:
Yep, sorry about that... Heres my basic overview:

The program reads in an input file of Media records and creates
specific objects for each of these 4-6 line records, based on their
type. For example, If a string is read from the input file and matches
"Movie" then create a new dynamic object "Movie" which inherits
properties from the base class "Media". Same for "Foreign" and
"Revised" types of records aswell. Pointers to these objects (as per
this assignment's specification) then need to be stored within the
container:

vector<Media *> mediaItems;

Aha, this information makes it all clearer doesn't it?

Here I provide a simple function from which you can build your solution
upon:

Media* get_media_from_stream(std::istream& input)
{
std::string media_type;
input >> media_type;

if (media_type == "Foreign")
return new Foreign_movie(input);

if (media_type == "Movie")
return new Movie(input);

// ...

return 0;
}

Notice that you need to design a constructor for the media types so that
they can take an istream as argument.

Regards,
Ben
 
A

acheron05

I've implemented my code to create new objects for the readFromFile
member function, but am now getting an error message come up:

Undefined symbols:
vtable for Movie

Is this due to the virtual functions within the Media and Movie classes
and incorrect constructors?

Thanks again
 
G

Gemma Fletcher

Do you have deconstructors defined for your classes?

That usually is what my problem is if I get an undefined vtable error.

Gemma
 
J

Jonathan Mcdougall

G

Gemma Fletcher

Gemma,
Please learn to quote correctly on Usenet. See
http://en.wikipedia.org/wiki/Top-post for more informations. And it's
"destructor", not "deconstructor".

Acheron05 (OP),
Always check the FAQ before posting. You'd be surprised.
http://www.parashift.com/c++-faq-lite/strange-inheritance.html#faq-23.10


Jonathan

Jonathan,

Yes, I unfortunately posted this before the top-posting problem was brought
to my attention in another thread :)

Won't happen again.

Not sure why I said deconstructors - it was late. *blush*
Gemma
 

Ask a Question

Want to reply to this thread or ask your own question?

You'll need to choose a username for the site, which only take a couple of moments. After that, you can post your question and our members will help you out.

Ask a Question

Members online

Forum statistics

Threads
473,756
Messages
2,569,540
Members
45,025
Latest member
KetoRushACVFitness

Latest Threads

Top