R
Ramon F Herrera
Is there some standard (ish) way to build reusable graphic components
in the C++ environment?
-Ramon
in the C++ environment?
-Ramon
Check the archives of this group (c.l.c++), this question is askedRamon said:Is there some standard (ish) way to build reusable graphic components
in the C++ environment?
As far as I know, standard C++ doesn't have the necessary reflective APIIan said:Check the archives of this group (c.l.c++), this question is asked
frequently.
Wel not really a standard way. But in MS-Windows there is of course theRamon F Herrera said:Is there some standard (ish) way to build reusable graphic components
in the C++ environment?
-Ramon
As far as I know, standard C++ doesn't have the necessary reflective API
to handle the introspection aspect of JavaBeans.
As far as I know, standard C++ doesn't have the necessary reflective API
to handle the introspection aspect of JavaBeans.
What features of JavaBeans are you interested in? Events, Properties,
automatic discovery? There may be C++ centric ways to handle all of these.
My requirements are quite modest. My application has a palette (much
like Photoshop, except with fewer items) but the elements you click on
is not just an static icon, they have some GUI behavior. I would like
to be able to hire different programmers to implement such widgets, in
a standard -or at least consistent- way, like in JavaBeans.
Binary consistent, or just API consistent?
Isn't that what APIs are for?
Is there some standard (ish) way to build reusable graphic components
in the C++ environment?
Want to reply to this thread or ask your own question?
You'll need to choose a username for the site, which only take a couple of moments. After that, you can post your question and our members will help you out.