B
borophyll
I am just interested in the latest stats on Java performance. A lot
of the literature appears to be out of date in this respect. Is it
true that Java performance is close to that of native compiled code?
I suppose it could be said that Java *is* natively compiled (at run
time), but there will surely be performance penalties due to bytecode
translation, at least at program startup.
Can Java be used for graphics-intensive applications, such as the
latest 3D game, such as Doom/Quake/whatever is the current hot game.
If not, what are the issues that prohibit Java from being suitable.
Finally, I have read that garbage collection is generally more
efficient than manual memory management. Is this true, and if so,
why?
Please feel free to mention anything else that is relevant...
Regards,
B.
of the literature appears to be out of date in this respect. Is it
true that Java performance is close to that of native compiled code?
I suppose it could be said that Java *is* natively compiled (at run
time), but there will surely be performance penalties due to bytecode
translation, at least at program startup.
Can Java be used for graphics-intensive applications, such as the
latest 3D game, such as Doom/Quake/whatever is the current hot game.
If not, what are the issues that prohibit Java from being suitable.
Finally, I have read that garbage collection is generally more
efficient than manual memory management. Is this true, and if so,
why?
Please feel free to mention anything else that is relevant...
Regards,
B.