A
Agent Mulder
I rework my MasterMind applet and have this design doubt:
It is easy to envision the MasterMind board as composed of many very
small components. Each hole where you stick a colored pin is a
component. Each of the small holes where the black and white answer
pins are sticked is a component. When working this scheme, I end up
with over 100 very small components to make up for the game.
Is it better for me to take bigger lumps and work with, say, 15
components or is the above design fine. If it is, what is a practical
limit on the number of components to use?
-X
It is easy to envision the MasterMind board as composed of many very
small components. Each hole where you stick a colored pin is a
component. Each of the small holes where the black and white answer
pins are sticked is a component. When working this scheme, I end up
with over 100 very small components to make up for the game.
Is it better for me to take bigger lumps and work with, say, 15
components or is the above design fine. If it is, what is a practical
limit on the number of components to use?
-X