memory access violation with std::list

K

Kyle Teague

I have a list of pointers to structs as a private member of a class.
If I call begin() in the same function as I added the data then no
access violation occurs. However, if I try to call begin() in a member
function of the same class I get a memory access violation.

For example:

// this is fine, no error
void CBase::FuncA( void ) {
plugin_info_t *plugin_info = new plugin_info_t;
plugin_info->pPluginSend = ProcPluginSend;
plugin_info->pGetUserList = 0;
lstPlugins.push_back(plugin_info);

list<plugin_info_t*>::iterator i;
i = lstPlugins.begin();
}

// this causes an access violation
void CBase::FuncB( void ) {
list<plugin_info_t*>::iterator i;
i = lstPlugins.begin();
}
 
D

David White

Kyle Teague said:
I have a list of pointers to structs as a private member of a class.
If I call begin() in the same function as I added the data then no
access violation occurs. However, if I try to call begin() in a member
function of the same class I get a memory access violation.

For example:

// this is fine, no error

Possibly fine, but not necessarily. The lack of an adverse reaction does not
always mean that all is well.
void CBase::FuncA( void ) {

No need for 'C' on your class names.
http://www.jelovic.com/articles/stupid_naming.htm
plugin_info_t *plugin_info = new plugin_info_t;
plugin_info->pPluginSend = ProcPluginSend;
plugin_info->pGetUserList = 0;
lstPlugins.push_back(plugin_info);

list<plugin_info_t*>::iterator i;
i = lstPlugins.begin();
}

// this causes an access violation
void CBase::FuncB( void ) {
list<plugin_info_t*>::iterator i;
i = lstPlugins.begin();
}

There's nothing obviously wrong. You'll need to give us the definition of
class CBase and the code that creates the CBase object and calls these
members. The symptom suggests that the CBase object is invalid (e.g., been
destroyed) at the time you call FuncB(), because a call to the list's
begin() should not crash, whether you have added any items to the list or
not.

DW
 
K

Kyle Teague

David White said:
Possibly fine, but not necessarily. The lack of an adverse reaction does not
always mean that all is well.


No need for 'C' on your class names.
http://www.jelovic.com/articles/stupid_naming.htm


There's nothing obviously wrong. You'll need to give us the definition of
class CBase and the code that creates the CBase object and calls these
members. The symptom suggests that the CBase object is invalid (e.g., been
destroyed) at the time you call FuncB(), because a call to the list's
begin() should not crash, whether you have added any items to the list or
not.

DW

My actual class was not named CBase, sorry for the confusion. By the
way, it crashes for ALL the lists at the same point. I've included
what was needed for the class, it

struct plugin_info_t;
struct user_info_t;

typedef int (* PluginMainProc)(UINT event, WPARAM wParam, LPARAM
lParam);
typedef std::list<user_info_t*>& (* GetUserListProc)();
typedef int (* GetBattleSocketProc)();
typedef LRESULT (* PluginSendProc)(UINT id, WPARAM wParam, LPARAM
lParam);
typedef BOOL (* BattleIncomingProc)(BYTE id, WORD length, LPVOID
data);
typedef BOOL (* MessageIncomingProc)(DWORD id, DWORD ping, DWORD
flags, LPSTR name, LPSTR text);

struct plugin_info_t
{
DWORD cVersion;
char cTitle[256];

PluginSendProc pPluginSend;
GetUserListProc pGetUserList;

BattleIncomingProc cBattleIncoming;
MessageIncomingProc cMessageIncoming;
};

struct user_info_t {
char name[64];
char statstring[512];
unsigned long flags;
unsigned long ping;
};

using namespace std;

LRESULT ProcPluginSend(UINT id, WPARAM wParam, LPARAM lParam);

class PluginHandler
{
string plugdir;
list<HMODULE> lstInstances;
list<FARPROC> lstProcs;
list<plugin_info_t*> lstPlugins;
public:
PluginHandler(char *dir);
~PluginHandler();
void GetPlugins();
int LoadPlugin(char *file);

void SendBNCSData(DWORD id, DWORD ping, DWORD uflags, LPSTR name,
LPSTR text);

};

PluginHandler::pluginHandler(char *dir)
{
plugdir = dir;
}

//crashes here
PluginHandler::~PluginHandler()
{
list<plugin_info_t*>::iterator i;
for(i=lstPlugins.begin(); i!=lstPlugins.end(); i++)
delete *i;

list<HMODULE>::iterator j;
for(j=lstInstances.begin(); j!=lstInstances.end(); j++)
FreeLibrary(*j);
}

void PluginHandler::GetPlugins()
{
WIN32_FIND_DATA FindFileData;
HANDLE hFind;
char *path = new char[plugdir.size() + 3];
strcpy(path, plugdir.c_str());
strcat(path, "\\*");
hFind=FindFirstFile(path, &FindFileData);

do {
if( FindFileData.dwFileAttributes == 0x20) {
char *p = FindFileData.cFileName;

// is this a dll? if it is, load it
if (!strnicmp(p + strlen(p) - 4, ".dll", 4))
LoadPlugin(p);
}
} while ( FindNextFile(hFind, &FindFileData) );

FindClose(hFind);
delete [] path;
}

//crashes here too
void PluginHandler::SendBNCSData(DWORD id, DWORD ping, DWORD uflags,
LPSTR name, LPSTR text)
{
list<plugin_info_t*>::iterator i;
i = lstPlugins.begin();
}

LRESULT ProcPluginSend(UINT id, WPARAM wParam, LPARAM lParam)
{
/*switch(id) {
case ZBF_APPENDTEXT:
cout << (char *)lParam << endl;
//control->_richedit.AppendText((COLORREF)wParam, (char *)lParam);
return 0;
case ZBF_TIMESTAMP:
cout << "[TIMESTAMP] ";
return 0;
case ZBF_SENDTEXT:
pBot->SendText((char *)lParam);
//BnetSend((char *)lParam);
//control->_sendtext.Clear();
return 0;
} */

return -1;
}
 
D

David White

Kyle Teague said:
My actual class was not named CBase, sorry for the confusion. By the
way, it crashes for ALL the lists at the same point. I've included
what was needed for the class, it

struct plugin_info_t;
struct user_info_t;

typedef int (* PluginMainProc)(UINT event, WPARAM wParam, LPARAM
lParam);
typedef std::list<user_info_t*>& (* GetUserListProc)();
typedef int (* GetBattleSocketProc)();
typedef LRESULT (* PluginSendProc)(UINT id, WPARAM wParam, LPARAM
lParam);
typedef BOOL (* BattleIncomingProc)(BYTE id, WORD length, LPVOID
data);
typedef BOOL (* MessageIncomingProc)(DWORD id, DWORD ping, DWORD
flags, LPSTR name, LPSTR text);

struct plugin_info_t
{
DWORD cVersion;
char cTitle[256];

PluginSendProc pPluginSend;
GetUserListProc pGetUserList;

BattleIncomingProc cBattleIncoming;
MessageIncomingProc cMessageIncoming;
};

struct user_info_t {
char name[64];
char statstring[512];
unsigned long flags;
unsigned long ping;
};

using namespace std;

LRESULT ProcPluginSend(UINT id, WPARAM wParam, LPARAM lParam);

class PluginHandler
{
string plugdir;
list<HMODULE> lstInstances;
list<FARPROC> lstProcs;
list<plugin_info_t*> lstPlugins;
public:
PluginHandler(char *dir);
~PluginHandler();
void GetPlugins();
int LoadPlugin(char *file);

void SendBNCSData(DWORD id, DWORD ping, DWORD uflags, LPSTR name,
LPSTR text);

};

PluginHandler::pluginHandler(char *dir)
{
plugdir = dir;
}

//crashes here
PluginHandler::~PluginHandler()
{
list<plugin_info_t*>::iterator i;
for(i=lstPlugins.begin(); i!=lstPlugins.end(); i++)
delete *i;

list<HMODULE>::iterator j;
for(j=lstInstances.begin(); j!=lstInstances.end(); j++)
FreeLibrary(*j);
}

void PluginHandler::GetPlugins()
{
WIN32_FIND_DATA FindFileData;
HANDLE hFind;
char *path = new char[plugdir.size() + 3];
strcpy(path, plugdir.c_str());
strcat(path, "\\*");
hFind=FindFirstFile(path, &FindFileData);

do {
if( FindFileData.dwFileAttributes == 0x20) {
char *p = FindFileData.cFileName;

// is this a dll? if it is, load it
if (!strnicmp(p + strlen(p) - 4, ".dll", 4))
LoadPlugin(p);
}
} while ( FindNextFile(hFind, &FindFileData) );

FindClose(hFind);
delete [] path;
}

//crashes here too
void PluginHandler::SendBNCSData(DWORD id, DWORD ping, DWORD uflags,
LPSTR name, LPSTR text)
{
list<plugin_info_t*>::iterator i;
i = lstPlugins.begin();
}

Given the plethora of types used, and the fact that this is obviously part
of a much bigger application, I can't determine the cause of the problem
from this code. However, I'm sure that the reason your program is crashing
is that the PluginHandler object has been destroyed or corrupted. In the
above function and in the destructor, the list is the first member you are
accessing and begin() is the first member function of it that you are
calling. If the 'this' pointer passed to a member function doesn't point to
a valid object, then the program will likely crash when you try to access
any member. The crash is merely a symptom of another problem that occurred
earlier. I suggest that you use a debugger to trace your program and see
what's going on, or add a whole lot of debug code to display various values
at various points to find out where the PluginHandler is becoming corrupted.

Note that this NG covers standard C++ only. It could be that your problem is
caused by not using the MS Windows API correctly, in which case you will get
a lot more help at a Windows programming newsgroup, such as
comp.os.ms-windows.programmer.win32.

DW
 

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