r.e.s. fed this fish to the penguins on Friday 05 December 2003 21:41
pm:
Still, if it were a game played on one machine, surely
some of the experts around here could come pretty close
to finding a LO and a HI object. No?
While not a certainty, and subject to change in the future, hasn't it
been reported that object IDs are essentially the memory address of the
object? If so, then object LO would have to be equivalent to the lowest
addressable memory, and object HI would have to be the highest
(virtual?) addressable memory.
You could probably define /values/ LO and HI... but I don't think,
without modifications to the Python compiler/interpreter to /not/
expect addresses for those two "constants" -- ie, return the value as
the ID -- you could get real objects for those bounds.
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