Thankyou for your help so far.....i thought the error was in the linker
because it says Linking...but i guess not. Also i figured nothing was wrong
cause i copied it straight from Teach Yourself Game Programming in 24 Hours.
Here is the code of the .cpp file (Skeleton.cpp)
----------------------------------------------------------
#include "Skeleton.h"
//-----------------------------------------------------------------
// Global Function Declarations
//-----------------------------------------------------------------
LRESULT CALLBACK WndProc(HWND hWindow, UINT msg, WPARAM wParam, LPARAM
lParam);
//-----------------------------------------------------------------
// Global Functions
//-----------------------------------------------------------------
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
PSTR szCmdLine, int iCmdShow)
{
static TCHAR szAppName[] = TEXT("Skeleton");
WNDCLASSEX wndclass;
HWND hWindow;
MSG msg;
// Create the window class for the main window
wndclass.cbSize = sizeof(wndclass);
wndclass.style = CS_HREDRAW | CS_VREDRAW;
wndclass.lpfnWndProc = WndProc;
wndclass.cbClsExtra = 0;
wndclass.cbWndExtra = 0;
wndclass.hInstance = hInstance;
wndclass.hIcon = LoadIcon(hInstance,
MAKEINTRESOURCE(IDI_SKELETON));
wndclass.hIconSm = LoadIcon(hInstance,
MAKEINTRESOURCE(IDI_SKELETON_SM));
wndclass.hCursor = LoadCursor(NULL, IDC_ARROW);
wndclass.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1);
wndclass.lpszMenuName = NULL;
wndclass.lpszClassName = szAppName;
// Register the window class
if (!RegisterClassEx(&wndclass))
return 0;
// Create the window
hWindow = CreateWindow(szAppName, szAppName, WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT,
CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, NULL, NULL, hInstance,
NULL);
// Show and update the window
ShowWindow(hWindow, iCmdShow);
UpdateWindow(hWindow);
// Enter the main message loop
while (GetMessage(&msg, NULL, 0, 0))
{
// Process the message
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return (int)msg.wParam;
}
LRESULT CALLBACK WndProc(HWND hWindow, UINT msg, WPARAM wParam, LPARAM
lParam)
{
HDC hDC;
PAINTSTRUCT ps;
RECT rect;
switch (msg)
{
case WM_PAINT:
// Draw some text centered in the client area of the main window
hDC = BeginPaint(hWindow, &ps);
GetClientRect(hWindow, &rect);
DrawText(hDC, TEXT("This is a skeleton application!"), -1, &rect,
DT_SINGLELINE | DT_CENTER | DT_VCENTER);
EndPaint(hWindow, &ps);
return 0;
case WM_DESTROY:
// Exit the application
PostQuitMessage(0);
return 0;
}
return DefWindowProc(hWindow, msg, wParam, lParam);
}
----------------------------------------------------------
When i added:
int main() {
return 0;
}
before the `int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
PSTR szCmdLine, int iCmdShow)` function i got a Command prompt that just
quit at the press of any key.
The point of this project is to get a standard Windows window with `This is
a skeleton application` text in the middle.
Regards,
Carl