C
Chinook
OO approach to decision sequence?
---------------------------------
In a recent thread (Cause for using objects?), Chris Smith replied with (in
part):
This struck a chord because I'm trying to refactor a top-down approach to an
OO approach. The reason I am doing such is to try and get my mind wrapped
around OO design, not because the particular module will benefit from an OO
approach (it's a simple top-down recursive tree utility). In fact it's
probably ill suited for OO and that is why I chose it.
I've used an OO approach where I built up record (instance) content in a
variable record file, but here I'm trying to come at it from the opposite
direction as variable record mapping (deconstructing) would be to such.
Anyway, a tree node can be any of seven types where:
if node_type_1:
# recurse
elif node_type_2:
# terminus - do something
elif node_type_3:
# terminus - do something else
...
else:
# terminus - catch all, do yet something else
return #to parent
So, where is the magic :~) Seriously, how might OO help me organize this
type of problem (alleviate the conventional lengthy if structure)? I've
looked at the cookbook, class interface techniques, factory functions and
metaclasses till my head is swimming. Am I missing a bolt in the machinery
somewhere, or simply trying to find magic that doesn't exist for a
straightforward decision sequence?
Thank you,
Lee C
---------------------------------
In a recent thread (Cause for using objects?), Chris Smith replied with (in
part):
If your table of photo data has several types of photos, and you find
yourself saying
if is_mugshot:
#something
elif is_freehand:
#something
else:
#something
then OOP will help organize your code.
This struck a chord because I'm trying to refactor a top-down approach to an
OO approach. The reason I am doing such is to try and get my mind wrapped
around OO design, not because the particular module will benefit from an OO
approach (it's a simple top-down recursive tree utility). In fact it's
probably ill suited for OO and that is why I chose it.
I've used an OO approach where I built up record (instance) content in a
variable record file, but here I'm trying to come at it from the opposite
direction as variable record mapping (deconstructing) would be to such.
Anyway, a tree node can be any of seven types where:
if node_type_1:
# recurse
elif node_type_2:
# terminus - do something
elif node_type_3:
# terminus - do something else
...
else:
# terminus - catch all, do yet something else
return #to parent
So, where is the magic :~) Seriously, how might OO help me organize this
type of problem (alleviate the conventional lengthy if structure)? I've
looked at the cookbook, class interface techniques, factory functions and
metaclasses till my head is swimming. Am I missing a bolt in the machinery
somewhere, or simply trying to find magic that doesn't exist for a
straightforward decision sequence?
Thank you,
Lee C