operator new only as static member possible?

  • Thread starter Ernst Murnleitner
  • Start date
E

Ernst Murnleitner

Hello Readers,

Is there a way that only one class can construct a class A and its inherited
classes A2, A3 etc.?

I want to construct a class A (and the inherited classes A2, A3 etc.) from a
(factory) class Fa.
I wanted to make that only F can call

new A

Now, I could make the operator new a private member of A. But in this case I
would have to declare Fa also as friend for A2, A3 etc.
If I would use

protected:
static void * operator(size_t t);

all the classes A,A2, A3 also could construct A, A2, A3 ... objects.

Greetings
Ernst
 
J

John Carson

Ernst Murnleitner said:
Hello Readers,

Is there a way that only one class can construct a class A and its
inherited classes A2, A3 etc.?

I want to construct a class A (and the inherited classes A2, A3 etc.)
from a (factory) class Fa.
I wanted to make that only F can call

new A

Now, I could make the operator new a private member of A. But in this
case I would have to declare Fa also as friend for A2, A3 etc.
If I would use

protected:
static void * operator(size_t t);

all the classes A,A2, A3 also could construct A, A2, A3 ... objects.

Greetings
Ernst



I can't tell you how to get exactly what you want, but you can get close.

1. Define a structure in Fa that is private and declare a static variable of
that type inside Fa.
2. Make the constructor of A take a parameter of the private type described
in 1. This will mean that only Fa and friends of Fa will be able to
construct A and its derived classes.
3. Make A and its derived classes friends of Fa. This is necessary if you
are to define the constructors of A and its derived classes.

The problem with this scheme is in point 3. Once you make them friends of
Fa, A and its derived classes will be able to construct objects from the A
hierarchy. Yet you have to make them friends or else their constructors
can't be defined.

But this should not really be a problem. A derived class will only be able
to construct objects in the A hierarchy if you make that derived class a
friend of Fa. In that case you are presumably the author of the derived
class and hence can make sure that it doesn't construct any objects in the A
hierarchy. By contrast, if a client derives from A, then the derived class
will not be a friend of Fa and hence will not be able to construct any
objects in the A hierarchy.

An example is given below:

// forward declarations
class A;
class A1;
class A2;


class Fa
{
friend class A;
friend class A1;
friend class A2;
private:
struct Faprivate{};
static Faprivate fap;
public:
A* MakeA();
A1* MakeA1();
A2* MakeA2();
};

// definition of static member
Fa::Faprivate Fa::fap;

class A
{
public:
A(Fa::Faprivate fap)
{}
};


// Note that the constructor for A1 has a parameter of
// type Fa::Faprivate even though it would be possible to
// define a constructor for A1 that took no argument and used
// Fa's static member Fa::fap in the call to the base class
// constructor. The parameter is included to stop non-friends
// of Fa from constructing A1. Similar reasoning applies to A2.


class A1 : public A
{
public:
A1(Fa::Faprivate fap) : A(fap)
{}
};

class A2 : public A
{
public:
A2(Fa::Faprivate fap) : A(fap)
{}
};


// definitions for Fa's member functions
A* Fa::MakeA()
{
return new A(fap);
}
A1* Fa::MakeA1()
{
return new A1(fap);
}
A2* Fa::MakeA2()
{
return new A2(fap);
}



int main()
{
Fa fa;
A *pa = fa.MakeA();
A1*pa1 = fa.MakeA1();
A2*pa2 = fa.MakeA2();
return 0;
}
 
C

Chris Theis

John Carson said:
That won't work. Consider


class A
{
friend class Fa;
private:
A()
{}
};

class A1 : public A
{
};

class A2 : public A
{
};

class Fa
{
public:
A* MakeA()
{
return new A;
}
A1* MakeA1()
{
return new A1;
}
A2* MakeA2()
{
return new A2;
}
};


int main()
{
Fa fa;
A *pa = fa.MakeA();
A1*pa1 = fa.MakeA1();
A2*pa2 = fa.MakeA2();
return 0;
}


This won't compile because, even though Fa calls new, the construction of a
derived class necessarily involves the derived class calling the constructor
of the base class. If the base class constructor is private, then it cannot
be called by the derived class.

So why not use a protected declaration instead of private and the code above
will work fine. Of course one should also consider how copy ctor and
assignment op are to be treated because in this version A MyObj(
*(fa.MakeA()) ); would construct an object of type A.

Chris
 
J

John Carson

Chris Theis said:
So why not use a protected declaration instead of private and the
code above will work fine.

The OP had already considered and rejected this option.
Of course one should also consider how
copy ctor and assignment op are to be treated because in this version
A MyObj(
*(fa.MakeA()) ); would construct an object of type A.

Good point.
 
E

Ernst Murnleitner

1. Define a structure in Fa that is private and declare a static variable
of
that type inside Fa.
2. Make the constructor of A take a parameter of the private type described
in 1. This will mean that only Fa and friends of Fa will be able to
construct A and its derived classes.
3. Make A and its derived classes friends of Fa. This is necessary if you
are to define the constructors of A and its derived classes.

Thank you. Very good idea. I wanted to avoid to make Factory Fa a friend of
all A. Your solution only needs to make the A a friend of Fa which seems to
be more logicall as A do not necessary need to know anything about its
factory.

Greetings
Ernst
 
E

Ernst Murnleitner

You'd probably save yourself a lot of hassle by just documenting the
fact that one should only make an object from that hierarchy using
your factory.
It's almost never a good idea to place artificial restrictions on a
system, so unless you have a really good reason for this and you're
sure that no-one could ever need to create an A object by hand,
don't enforce it.

OK. But the solution of Carson is a relatively easy way to achieve, that a
certain constructor cannot used by everyone.

Greetings
Ernst
 
C

Chris \( Val \)

| > 1. Define a structure in Fa that is private and declare a static variable
| of
| > that type inside Fa.
| > 2. Make the constructor of A take a parameter of the private type
| described
| > in 1. This will mean that only Fa and friends of Fa will be able to
| > construct A and its derived classes.
| > 3. Make A and its derived classes friends of Fa. This is necessary if you
| > are to define the constructors of A and its derived classes.
|
| Thank you. Very good idea. I wanted to avoid to make Factory Fa a friend of
| all A. Your solution only needs to make the A a friend of Fa which seems to
| be more logicall as A do not necessary need to know anything about its
| factory.

How about the following alternative: ?

class Base
{
private:
class A
{
protected:
friend class Factory;
A() {}
public:
virtual ~A() {}
virtual void Print() { std::cout << "A" << std::endl; }
};

class A1 : public A
{
public:
void Print() { std::cout << "A1" << std::endl; }
};

class A2 : public A
{
public:
void Print() { std::cout << "A2" << std::endl; }
};

friend class Factory;
};

struct Factory : Base::A
{
typedef Base::A A;
typedef Base::A1 A1;
typedef Base::A2 A2;

static Base::A* MakeA()
{
return new Base::A;
}

static Base::A1* MakeA1()
{
return new Base::A1;
}

static Base::A2* MakeA2()
{
return new Base::A2;
}
};

int main()
{
Factory::A* Ptr = Factory::MakeA();
Ptr -> Print(); delete Ptr;

Ptr = Factory::MakeA1();
Ptr -> Print(); delete Ptr;

Ptr = Factory::MakeA2();
Ptr -> Print(); delete Ptr;

return 0;
}

The main() code is also self documenting, in that you
can clearly understand, that each object is only being
instantiated through the 'Factory' class.

Cheers.
Chris Val
 
E

Ernst Murnleitner

How about the following alternative: ?

class Base
{
private:
class A
{
protected:
friend class Factory;
A() {}
public:

I think this would work, but it's an already existing application with 100,
whereby 50 classes would need this change. Therefore I wouldn't like to
change it.
 

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