B
Brandon Blackmoor
I have been thinking of a "paper dolls" type application, written in
Java. In a nutshell, the user could select one of a set of poses (basic
figure outlines). Then there would be a list of overlay elements (shirt,
pants, eyes, ears, etc.), from which the user could select one (or none)
of the items available. For each item, there would be six possible
colors: primary, secondary, primary highlight, primary shadow, secondary
highlight, secondary shadow.
Once the user is happy with the composite figure, they could export it
as a PNG or JPG, or save the settings so that it could be opened in the
original app and re-edited. The "saved settings" file would be text, and
would store which item from each element type was selected, and what the
color scheme for that item was.
I would like the individual elements (figure outlines, pants, etc.) to
be easily modified and expanded. It seems to me that saving these as SVG
would be the simplest way to approach this.
Opinions?
bblackmoor
2004-05-03
Java. In a nutshell, the user could select one of a set of poses (basic
figure outlines). Then there would be a list of overlay elements (shirt,
pants, eyes, ears, etc.), from which the user could select one (or none)
of the items available. For each item, there would be six possible
colors: primary, secondary, primary highlight, primary shadow, secondary
highlight, secondary shadow.
Once the user is happy with the composite figure, they could export it
as a PNG or JPG, or save the settings so that it could be opened in the
original app and re-edited. The "saved settings" file would be text, and
would store which item from each element type was selected, and what the
color scheme for that item was.
I would like the individual elements (figure outlines, pants, etc.) to
be easily modified and expanded. It seems to me that saving these as SVG
would be the simplest way to approach this.
Opinions?
bblackmoor
2004-05-03