Private virt function can be called with Base class ptr

V

vijay

Hello
I wanted to understand a contradictory design of C++

class A
{public:
virtual void f(){ cout<<" base f"<<endl; }
};

class B:public A
{
private:
void f(){ cout<<"private derived B f"<<endl;};
};
main()
{
B b;
A* p = &b;
p->f();
}

why does the compiler allows me to call a private function in B though
accessing it directly is not possible;(B b; b.f() gives error)


Vijay
 
A

Alf P. Steinbach

Hello
I wanted to understand a contradictory design of C++

class A
{public:
virtual void f(){ cout<<" base f"<<endl; }
};

class B:public A
{
private:
void f(){ cout<<"private derived B f"<<endl;};
};
main()

Just a note: the standard requires 'main' to have return type 'int'.

{
B b;
A* p = &b;
p->f();
}

why does the compiler allows me to call a private function in B though
accessing it directly is not possible;(B b; b.f() gives error)

That's no big mystery. The compiler uses the statically available type,
namely A. It cannot check at compile time the dynamic type of *p (well,
it can in this particular case, but not in general).

More difficult: why does C++ allow you to change a method from 'public'
to 'private' in a derived class?

Well, it can be useful in some cases. Determining in which cases it's
more confusing than useful would be hard, if not practically impossible.
And so C++ allows it, because 'the programmer knows best'; some other
languages disallow it, because 'the compiler knows best'.
 
A

Attila Feher

vijay said:
Hello
I wanted to understand a contradictory design of C++

class A
{public:
virtual void f(){ cout<<" base f"<<endl; }
};

class B:public A
{
private:
void f(){ cout<<"private derived B f"<<endl;};
};
main()
{
B b;
A* p = &b;
p->f();
}

why does the compiler allows me to call a private function in B though
accessing it directly is not possible;(B b; b.f() gives error)

Actually - I should say - it is your design, which is flawed, not C++. The
function f() is part of your public interface. C++ allows you to put it
private in the derived class (it even allows you to put it private in a base
class and then later override it and bring it public) and make it public in
the base, but that usually makes absolutely no sense to do so. In most
cases classes in a hierarchy must conform to the Liskov Substitution
Principle ( http://tinyurl.com/ktb5 [
http://www.eventhelix.com/RealtimeMantra/Object_Oriented/liskov_substitution
_principle.htm ] )
which in turn requires all derived classes to be substitutable in place of
the base. Shortly: whereever you can use a type A object, you must be able
to use a type B object as well. Now this - in turn - means that you publish
your interface in class A, and you will not change it or its meaning in any
subsequent derivations.

The wuestion (why does C++ allow it) is valid, but IMHO not so disturbing.
As Alf described it very well, C++ takes the route of not limiting the
programmers actions rather than trying to figure out what is good or wrong.
Now I do not recall any use for this scenario you have just shown to us -
but it may very well be my memory, it does not mean that there is no use for
this.

C++ has been designed at the beginning of OO. What I mean is that at that
time OO was not in widespread use, C++ was new as well etc. so the designers
of the language decided that unless they can prove that some combination of
features is absolutely useless or definitely harmful, they will allow it. I
guess this is one example of this thinking here.

Have you asked about the same "trick" the other way around, I could have
talked about the idiomatic C++ implementation of the Template Method (
http://c2.com/cgi/wiki?TemplateMethodPattern )pattern. In the template
method implementation in C++ the virtual hooks for the non-virtual template
methods are defined as private in the base class. This is done so, because
they must not be used directly, only indirectly using the template method.
In the subclasses it is not possible to call them, but it is possible to
override them - this overriding is also done as private functions. So while
in that pattern we do not change between public/private, a similarly
astonishing trick is used: we cannot call base class private virtual
function, but we can "rewrite" them in a subclass. (Of course if those
hooks might be useful in a subclass they will be declared as protected, but
then there is no trick. :) )
 
P

Param

Hi
The simple principle followed by C++ in accessing virtual functions is
as follows...
1. Availability .
Whether the function u are calling is available... In this case it is
available in the class A
2. Accessibility :
Whether the function u are calling is accessible .. It is accessible
in Class A which is public
3. Virtiual :
Whether the function is virtual . . It is in this case... The compiler
will built a vtable and store the address of function of the derived class
function.
As far as the access check is concerned it is done at compile time only ..
So it passes through and u can bypass the private access of the derived
class. The pointer u are using is still the base class pointer.
If u try the reverse way i mean u make base class function private and
derived class function public the compilation wont go through because the
compiler will fail in the second step..

So this is the reason why it is possible.

Param
Siemens Information Systems Ltd


Attila Feher said:
vijay said:
Hello
I wanted to understand a contradictory design of C++

class A
{public:
virtual void f(){ cout<<" base f"<<endl; }
};

class B:public A
{
private:
void f(){ cout<<"private derived B f"<<endl;};
};
main()
{
B b;
A* p = &b;
p->f();
}

why does the compiler allows me to call a private function in B though
accessing it directly is not possible;(B b; b.f() gives error)

Actually - I should say - it is your design, which is flawed, not C++. The
function f() is part of your public interface. C++ allows you to put it
private in the derived class (it even allows you to put it private in a base
class and then later override it and bring it public) and make it public in
the base, but that usually makes absolutely no sense to do so. In most
cases classes in a hierarchy must conform to the Liskov Substitution
Principle ( http://tinyurl.com/ktb5 [
http://www.eventhelix.com/RealtimeMantra/Object_Oriented/liskov_substitution
_principle.htm ] )
which in turn requires all derived classes to be substitutable in place of
the base. Shortly: whereever you can use a type A object, you must be able
to use a type B object as well. Now this - in turn - means that you publish
your interface in class A, and you will not change it or its meaning in any
subsequent derivations.

The wuestion (why does C++ allow it) is valid, but IMHO not so disturbing.
As Alf described it very well, C++ takes the route of not limiting the
programmers actions rather than trying to figure out what is good or wrong.
Now I do not recall any use for this scenario you have just shown to us -
but it may very well be my memory, it does not mean that there is no use for
this.

C++ has been designed at the beginning of OO. What I mean is that at that
time OO was not in widespread use, C++ was new as well etc. so the designers
of the language decided that unless they can prove that some combination of
features is absolutely useless or definitely harmful, they will allow it. I
guess this is one example of this thinking here.

Have you asked about the same "trick" the other way around, I could have
talked about the idiomatic C++ implementation of the Template Method (
http://c2.com/cgi/wiki?TemplateMethodPattern )pattern. In the template
method implementation in C++ the virtual hooks for the non-virtual template
methods are defined as private in the base class. This is done so, because
they must not be used directly, only indirectly using the template method.
In the subclasses it is not possible to call them, but it is possible to
override them - this overriding is also done as private functions. So while
in that pattern we do not change between public/private, a similarly
astonishing trick is used: we cannot call base class private virtual
function, but we can "rewrite" them in a subclass. (Of course if those
hooks might be useful in a subclass they will be declared as protected, but
then there is no trick. :) )
 
S

Shane Beasley

vijay said:
class A
{public:
virtual void f(){ cout<<" base f"<<endl; }
};

class B:public A
{
private:
void f(){ cout<<"private derived B f"<<endl;};
};
main()
{
B b;
A* p = &b;
p->f();
}

why does the compiler allows me to call a private function in B though
accessing it directly is not possible;(B b; b.f() gives error)

All the compiler is allowed to consider when compiling p->f() is that
p is a pointer to A and A::f is public. Access specifiers are a
compile-time feature and are not checked when dispatching virtual
function calls at run-time.

More importantly: Never attempt to hide a function inherited from a
public base class. Users can always access any public function in a
public base class through a pointer or reference to that class, even
if it refers to a derived class where that function is hidden. If you
can't support the entirety of the base class interface, don't inherit
it -- at least, not publicly:

class Base {
public: void f ();
void g ();
};

// private inheritance and using declarations
class PrivateInheritance : private Base {
public: using Base::f; // make Base::f accessible
};

// composition and proxy methods
class Composition {
public: void f () { myBase.f(); } // make Base::f accessible
private: Base myBase;
};

See also this thread:

<http://groups.google.com/groups?th=9aacc58aeaa1bc4>

- Shane
 
V

vijay

Thanks param,But I know this,
u can look at my question that why does c++ design allowed this !!!!
vijay

Param said:
Hi
The simple principle followed by C++ in accessing virtual functions is
as follows...
1. Availability .
Whether the function u are calling is available... In this case it is
available in the class A
2. Accessibility :
Whether the function u are calling is accessible .. It is accessible
in Class A which is public
3. Virtiual :
Whether the function is virtual . . It is in this case... The compiler
will built a vtable and store the address of function of the derived class
function.
As far as the access check is concerned it is done at compile time only ..
So it passes through and u can bypass the private access of the derived
class. The pointer u are using is still the base class pointer.
If u try the reverse way i mean u make base class function private and
derived class function public the compilation wont go through because the
compiler will fail in the second step..

So this is the reason why it is possible.

Param
Siemens Information Systems Ltd


Attila Feher said:
vijay said:
Hello
I wanted to understand a contradictory design of C++

class A
{public:
virtual void f(){ cout<<" base f"<<endl; }
};

class B:public A
{
private:
void f(){ cout<<"private derived B f"<<endl;};
};
main()
{
B b;
A* p = &b;
p->f();
}

why does the compiler allows me to call a private function in B though
accessing it directly is not possible;(B b; b.f() gives error)

Actually - I should say - it is your design, which is flawed, not C++. The
function f() is part of your public interface. C++ allows you to put it
private in the derived class (it even allows you to put it private in a base
class and then later override it and bring it public) and make it public in
the base, but that usually makes absolutely no sense to do so. In most
cases classes in a hierarchy must conform to the Liskov Substitution
Principle ( http://tinyurl.com/ktb5 [
http://www.eventhelix.com/RealtimeMantra/Object_Oriented/liskov_substitution
_principle.htm ] )
which in turn requires all derived classes to be substitutable in place of
the base. Shortly: whereever you can use a type A object, you must be able
to use a type B object as well. Now this - in turn - means that you publish
your interface in class A, and you will not change it or its meaning in any
subsequent derivations.

The wuestion (why does C++ allow it) is valid, but IMHO not so disturbing.
As Alf described it very well, C++ takes the route of not limiting the
programmers actions rather than trying to figure out what is good or wrong.
Now I do not recall any use for this scenario you have just shown to us -
but it may very well be my memory, it does not mean that there is no use for
this.

C++ has been designed at the beginning of OO. What I mean is that at that
time OO was not in widespread use, C++ was new as well etc. so the designers
of the language decided that unless they can prove that some combination of
features is absolutely useless or definitely harmful, they will allow
it.
 

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