Python 3.3 Tkinter Fullscreen - Taskbar not Hiding

T

teslafrequency

Hi, I am working with Tkinter, and I have set up some simple code to run:

import tkinter
import re
from tkinter import *

global master
master = Tk()

# Start game Launcher
def FormGUI():
master.title("GAME TITLE")
SW = master.winfo_screenwidth() / 3.2
SH = master.winfo_screenheight() / 3.2
master.geometry("500x300+%d+%d" % (SW, SH))
Label(master,text="game:\nGAME TITLE").pack()
Button(master, text="Start game", command=DestroyStart, takefocus=1).pack()
master.wm_state(zoom)

# Destroy the GUI launcher window upon player starting the game.
def DestroyStart():
global master
master.destroy()
master = Tk()
ReformGui()

# Form the game's GUI window in full screen.
def ReformGui():
master.title("GAME TITLE")
SW = master.winfo_screenwidth()
SH = master.winfo_screenheight()
master.geometry("%dx%d+0+0" % (SW,SH))
master.attributes("-fullscreen", 1)
master.configure(bg="black")
Label(master, text="\"GAME TESTING TEXT\"",
background="black", foreground="white").pack()

FormGUI()

master.mainloop()

# END OF CODE

Everything in this code runs appropriately. The main goal of this code is to open up two windows, one with fixed dimensions, the other with full-screen enabled.

My problem is that with the code above, the full-screen window opens up properly, however my taskbar shows over the full-screen. Until I click on the full-screen window, the taskbar will not be hidden.

Am I doing something wrong, or is there a better way to create a full-screen window in Tkinter with the taskbar hidden?

Note: Removing the 'import re' code above fixes the taskbar problem, however the re module is apparently needed as I can't run the program properly as an executable. Importing re fixes this problem. I'm running this program under Windows.
 
J

Jason Swails

I've added some comments about the code in question as well...

Hi, I am working with Tkinter, and I have set up some simple code to run:

import tkinter
import re
from tkinter import *

If you import everything from tkinter into your top-level namespace, then
the "import tkinter" at the top serves no purpose.

global master

This 'global master' statement does nothing (and is actually misleading
IMO).

master = Tk()

# Start game Launcher
def FormGUI():
master.title("GAME TITLE")
SW = master.winfo_screenwidth() / 3.2
SH = master.winfo_screenheight() / 3.2
master.geometry("500x300+%d+%d" % (SW, SH))
Label(master,text="game:\nGAME TITLE").pack()
Button(master, text="Start game", command=DestroyStart,
takefocus=1).pack()
master.wm_state(zoom)

What is "zoom"? This variable is not defined. In fact, I get a NameError
when I try running your code because of this:

Traceback (most recent call last):
File "test_tk.py", line 38, in <module>
FormGUI()
File "test_tk.py", line 18, in FormGUI
master.wm_state(zoom)
NameError: global name 'zoom' is not defined

If I change zoom to "normal" (with quotes), it appears to work (although
I'm testing on Linux, not Windows).

# Destroy the GUI launcher window upon player starting the game.
def DestroyStart():
global master
master.destroy()
master = Tk()
ReformGui()

# Form the game's GUI window in full screen.
def ReformGui():
master.title("GAME TITLE")
SW = master.winfo_screenwidth()
SH = master.winfo_screenheight()
master.geometry("%dx%d+0+0" % (SW,SH))
master.attributes("-fullscreen", 1)
master.configure(bg="black")
Label(master, text="\"GAME TESTING TEXT\"",
background="black", foreground="white").pack()

FormGUI()

master.mainloop()

# END OF CODE

Everything in this code runs appropriately. The main goal of this code is
to open up two windows, one with fixed dimensions, the other with
full-screen enabled.

My problem is that with the code above, the full-screen window opens up
properly, however my taskbar shows over the full-screen. Until I click on
the full-screen window, the taskbar will not be hidden.

Am I doing something wrong, or is there a better way to create a
full-screen window in Tkinter with the taskbar hidden?

This sounds to me that your full screen window does not have the focus
(i.e., it is not the `active' window). Try adding a "master.focus_force()"
call in the ReformGui function to force it to take focus. Note that
focus_force() is often considered 'impolite'---it's akin to that kid that
always needs to be the center of attention. Of course it's not as bad as
master.grab_set_global :)

If your application already has 'focus', then you can use focus_set instead
of focus_force. The problem may be that you are destroying the original
master window and re-creating another (I typically avoid destroying the
root window mid-application).

Also as a note, it would be helpful to have some kind of button or
something to exit the app or exit fullscreen. I had to Alt-F4 in order to
quit your sample program ;).

Hope this helps,
Jason
 
R

Rotwang

I've added some comments about the code in question as well...

On Wed, Apr 3, 2013 at 11:45 PM, <[email protected]

Hi, I am working with Tkinter, and I have set up some simple code to
run:

import tkinter
import re
from tkinter import *


If you import everything from tkinter into your top-level namespace,
then the "import tkinter" at the top serves no purpose.

I don't know whether this applies to the OP's code, but I can think of
at least one reason why one would want both "import module" and "from
module import*" at the top of one's code: monkey patching.
 
T

teslafrequency

Thanks a lot for your help, I've implemented the code you suggested and it seems to be functioning properly now. I've cleaned up the code a bit as well. I'll also take into account not destroying the master. Thanks again for your help!
 
J

Jason Swails

I don't know whether this applies to the OP's code, but I can think of at
least one reason why one would want both "import module" and "from module
import*" at the top of one's code: monkey patching.


That was not happening in the OP's code (it actually had no references to
tkinter after the initial import). That said, if you change any attributes
inside tkinter (by binding names inside tkinter to another object) after
the top three lines, those changes will not percolate down to the
attributes imported via "from tkinter import *" -- you would obviously have
to do that work before importing the tkinter namespace into the toplevel
namespace.

I'd be interested to see if there's actually an example where someone does
this in a way that would not be done better another way. In any case, it
served no purpose in this particular program :).


All the best,
Jason
 
R

Rotwang

]

I don't know whether this applies to the OP's code, but I can think
of at least one reason why one would want both "import module" and
"from module import*" at the top of one's code: monkey patching.


That was not happening in the OP's code (it actually had no references
to tkinter after the initial import).
Sure.


That said, if you change any
attributes inside tkinter (by binding names inside tkinter to another
object) after the top three lines, those changes will not percolate down
to the attributes imported via "from tkinter import *" -- you would
obviously have to do that work before importing the tkinter namespace
into the toplevel namespace.

What I had in mind was something like this:

# begin module derp.py

global_variable = 4

def f():
print('global_variable == %i' % global_variable)

# end module derp.py
global_variable == 5


Off the top of my head I don't know whether there's any purpose to doing
that kind of thing with tkinter, but I can conceive that it might be
useful for e.g. changing widget default behaviour or something.

I'd be interested to see if there's actually an example where someone
does this in a way that would not be done better another way.

No idea, sorry.
 

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