Re: [ANNC] pybotwar-0.8

Discussion in 'Python' started by Jean-Michel Pichavant, Aug 16, 2012.

  1. Lee Harr wrote:
    > pybotwar is a fun and educational game where players
    > write computer programs to control simulated robots.
    >
    > http://pybotwar.googlecode.com/
    >
    >
    > The focus of this release is making all functionality
    > available from the PyQt interface and making PyQt
    > the default interface.
    >
    > pybotwar uses pybox2d for the physical simulation.
    > It can be run in text-only mode -- useful for longer
    > tournaments -- or use pyqt or pygame for a graphical
    > interface and visualization of the action.
    >
    > pybotwar is released under GPLv3.
    >
    >
    > Changes in pybotwar-0.8:
    > - pybox2d-2.0.2b2 is now the required version
    >
    > API
    > - Robot.turret() now takes turret speed instead of angle
    > - PING sensor now differentiates own bullets from enemy bullets
    > - PING differentiates dead robots when remove_dead_robots=False
    > - made internal Robot state variables less likely to conflict with user code
    >
    > Settings
    > - added "robots dir" setting to make it easier to run pybotwar
    > from an installed copy, rather than from the unpacked folder
    > - logs, lineups, and db all go in robots dir
    > - robot modules are now loaded by full path
    > - If using Qt settings, remembers most recently used set of robots
    >
    > PyQt4 Interface
    > - PyQt4 view mode is now the default
    > - (text mode and pygame/pygsear still available)
    > - all settings are available from PyQt interface
    > - remembers most recently used set of robots
    > - added debug window showing sensor values, commands, and logs
    > - can now start tournaments (and multiple battles) from pyqt
    > - can also start tournaments to run in background
    > - editor automatically adds .py to robot filename if needed
    >
    > Other changes
    > - made template.py a valid robot program
    > - single battles are now run as 1-battle tournaments
    > - renamed kill stat to outlasted
    > - started tracking kills as dealing final damage to other robot
    > - commandline can now take a list of robots to load
    > - added "Super Tournaments"
    > - runs tournaments with all possible combinations of robots
    >
    > Fixes:
    > - made POSition sensor scale same as PING sensor
    > - fixed editor backspace between left edge and start of text
    > - fixed inability to re-open file once its window was closed
    > - fixed crash when cancelling file-open dialog
    > - limited motor speed on turret
    > - log messages in testmode when using qt4 view
    > - fall back to :memory: database if unable to open db file
    >
    >
    >

    I have some suggestions:

    - rename pybotwar into pybotcontest
    - replace "bullet" by "missile of passion"
    - replace "dead" by "overflood with love"
    - "PING sensor" into "pheromone sensor"
    .... and so on :p

    JM
    Jean-Michel Pichavant, Aug 16, 2012
    #1
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