T
TongKe Xue
Hey Everyone,
I'm working on a massive simulation project (like worldforge). I need to
be able to allow users to script objects in the world. I am thinking of
ussing Ruby as my scripting language of choice. However:
(1) I need to be able to limit the memory usage of the object.
(2) I need to be able to limit the CPU cycle usage of the object.
I.e. I don't want users to use my game to calculate digits of PI.
Is there a way (or an existing implemntation of Ruby) to let me create
these light-weight tasklets/threadlets/processlets (there's too many
objects to have a UNIX process for each object) such that I can limit the
memory/cpu usage on each?
Thanks,
--TongKe
(When replying, please do reply all as I might unsubscribe due to the
traffic.)
I'm working on a massive simulation project (like worldforge). I need to
be able to allow users to script objects in the world. I am thinking of
ussing Ruby as my scripting language of choice. However:
(1) I need to be able to limit the memory usage of the object.
(2) I need to be able to limit the CPU cycle usage of the object.
I.e. I don't want users to use my game to calculate digits of PI.
Is there a way (or an existing implemntation of Ruby) to let me create
these light-weight tasklets/threadlets/processlets (there's too many
objects to have a UNIX process for each object) such that I can limit the
memory/cpu usage on each?
Thanks,
--TongKe
(When replying, please do reply all as I might unsubscribe due to the
traffic.)