U
ulaskaraoz
Hi,
I have a std::map instance that I want to save into harddisk so that I
donot have to recompute it each time. The map itself is keyed by a
string and the values are pointers to other objects. Is it possible the
whole data structure so that it can be loaded later?
Thanks
I have a std::map instance that I want to save into harddisk so that I
donot have to recompute it each time. The map itself is keyed by a
string and the values are pointers to other objects. Is it possible the
whole data structure so that it can be loaded later?
Thanks