C
C-man
Basically I want to create a battleship game that can be played by having
two clients connect to it. I was wonder what the best networking principal
would be. Basically I suppose I would have to pass an int value or something
representing the x,y coordinates of each shot. Should I use some type of
Socket programming or RMI or what else should be used|?
Thanks
two clients connect to it. I was wonder what the best networking principal
would be. Basically I suppose I would have to pass an int value or something
representing the x,y coordinates of each shot. Should I use some type of
Socket programming or RMI or what else should be used|?
Thanks