B
Ben Galyean
Stuck again. My random monster-fight generator works, but it's so BASIC.
How can I do this without the if-statements? Is it a bad thing to stick
class objects into an array?
Also, I know Moblist[0].fight works, but why not Moblist[0..2].fight ?
##############################################
class Mob
def fight
"THIS IS A FIGHT METHOD"
end
end
GOBO = Mob.new
DRAGON = Mob.new
SLIME= Mob.new
Moblist = [GOBO, DRAGON, SLIME]
def rand_fight
a = rand(Moblist.length)#<-----------Has to be a better way|
if a ==0 then GOBO.fight
elsif a==1 then DRAGON.fight
elsif a==2 then SLIME.fight
end#------------------------------------------------------|
end
p rand_fight
##############################################
How can I do this without the if-statements? Is it a bad thing to stick
class objects into an array?
Also, I know Moblist[0].fight works, but why not Moblist[0..2].fight ?
##############################################
class Mob
def fight
"THIS IS A FIGHT METHOD"
end
end
GOBO = Mob.new
DRAGON = Mob.new
SLIME= Mob.new
Moblist = [GOBO, DRAGON, SLIME]
def rand_fight
a = rand(Moblist.length)#<-----------Has to be a better way|
if a ==0 then GOBO.fight
elsif a==1 then DRAGON.fight
elsif a==2 then SLIME.fight
end#------------------------------------------------------|
end
p rand_fight
##############################################