why still use C?

C

cody

no this is no trollposting and please don't get it wrong but iam very
curious why people still use C instead of other languages especially C++.

i heard people say C++ is slower than C but i can't believe that. in pieces
of the application where speed really matters you can still use "normal"
functions or even static methods which is basically the same.

in C there arent the simplest things present like constants, each struct and
enum have to be prefixed with "struct" and "enum". iam sure there is much
more.

i don't get it why people program in C and faking OOP features(function
pointers in structs..) instead of using C++. are they simply masochists or
is there a logical reason?

i feel C has to benefit against C++.
 
J

Juergen Heinzl

no this is no trollposting and please don't get it wrong but iam very
curious why people still use C instead of other languages especially C++.

i heard people say C++ is slower than C but i can't believe that.
[-]
It isn't.

[-]
i don't get it why people program in C and faking OOP features(function
pointers in structs..) instead of using C++. are they simply masochists or
is there a logical reason?
[-]
C++ compilers used to pose problems like being more or less standards
compliant and in all honesty they often still do plus to generate optimal
machine code the compiler / linker combo needs to work together much more
closely than it is the case with C.

Well, and developers used to and use to pose problems, too as just take
some seasoned C developers and be assured over their dead body they'll
admit not to be able to output high quality C++ code almost straight
away and so it must be the language.

In short C++ isn't slower for sure as both, a C as well as a C++ compiler
is going to generate machine code. It's just no compiler can do the
thinking for you (yet) and I haven't met all too many C++ developers
yet who really do know the language.

Mind I'm far from saying I'd really do. Far from it, though I'm not
having problems admiting that while, after being more then 10 years in
the job, I dare say there's a fair share of developers, often the local
"star developers", who prefer arguing to listening.

In general language wars are pointless anyway, though as the end user
couldn't care less about "your" problems but he or she wants to see
a working result, so the real question is are you able to deliver or
are you not ?

Cheers,
Juergen
 
S

Sidney Cadot

Hi cody,
no this is no trollposting and please don't get it wrong but iam very
curious why people still use C instead of other languages especially C++.

I can't answer for people in general of course, but as a moderately able
C programmer with a thorough dislike of C++ I can try to explain what my
motives are.
i heard people say C++ is slower than C but i can't believe that. in pieces
of the application where speed really matters you can still use "normal"
functions or even static methods which is basically the same.

A few years ago I did some timing and (counter to my intuition) I found
that, indeed, it didn't make a difference, as you point out. One
remarkable thing was that the C++ executables for my (small) benchmarks
were quite a bit larger, which may be relevant for embedded applications.
in C there arent the simplest things present like constants, each struct and
enum have to be prefixed with "struct" and "enum". iam sure there is much
more.

These are some areas where I would agree that yes, C++ is (a bit)
cleaner than C. Another example is declaring variables inside for()
statements and such, this can truly help readability, and limiting the
scope of a local variable if possible is a good thing. Note that many of
these (almost cosmetic) changes have made their way back into C99.
i don't get it why people program in C and faking OOP features(function
pointers in structs..) instead of using C++. are they simply masochists or
is there a logical reason?

In all honesty I think that many people who prefer C over C++ don't
quite get what all the fuzz is about in OOP (I know I don't). In
principle there are sound advantages to grouping together structs and
their associated method functions from a design perspective. Inheritance
and polymorphism have an important part to play as well, especially in
some areas of application (such as GUIs).

However, this is the first place where you get a tradeoff of execution
speed, executable size, and runtime memory usage (for virtual method
tables) versus design-time advantages. In reality of course, especially
with nowadays' big machines, these disadvantages are not too important
for most applications. However, (to me at least) it is a bit unnerving
to be at the mercy of the compiler and its designer, and hope that he
implemented all this machinery properly and without causing too much
overhead. This is more a psychological barrier than a real one of
course, since modern compilers are able to optimize away many
unneccessary machinery, and some rather clever tricks have been found to
make virtual method calls very cheap. However, as a programmer I am no
longer completely in the driver's seat as I am with C. Looking at a C
porgram, I can have a straightforward and relatively accurate mental
picture of what the actual machine code produced by the compiler will
look like. With OOP and C++, that's no longer true, especially with code
that uses all the available C++ features including exceptions and templates.

One generic complaint I have with OOP (not limited to C++) is that I can
no longer look at a code fragment and reconstruct the execution flow in
my head, because of polymorphism and operator overloading; in C (unless
you're doing funky stuff with threads or longjumps), the execution flow
is pretty much known at compile-time, and can be reproduced from the
code. I happen to like that.

Of course OOP proponents will counter that this is in fact the entire
point of OOP: one should no longer be thinking in terms of structural
execution flow, but rather in terms of objects with a well-defined
behaviorial 'contract', that can be triggered by invoking methods.

Now this is where a lot of subjectivity comes in, but I for one simply
don't think that way. This is probably due to the way I earned my
computer experience (going up from BASIC to 8-bit machine language to
Pascal to C). "Thinking in classes", something that is essential for
good OOP programming, is just not for me (except for some obvious cases
with a small number of classes - I have done some C++ programming in my
time of course).

When the programs get bigger, and the number of classes grows, you come
to another point: there is a transition in the level of design: instead
of putting statements in the right order, you have to start managing a
class model. The Design Patterns school-of-thought comes in here: how do
I design a set of classes with interaction to get a certain type of
bahavior? For me, this has two problems. First, there is often more than
one sensible way of designing a set of classes to address a certain
problem. I have an instinctive dislike of that kind of situation: I have
the (admittedly rather naive) feeling that software related problems
should have a canonical 'best' solution. The second (real) problem is
that C++ doesn't really support the Design Pattern level of abstraction.
Instead, it hands the programmer a number of nuts and bolts that enable
him to approximate the abstract idea encapsulated in a DP. I think there
are no programming languages available today that properly support the
Design Pattern methodology, and it's certainly not C++.

Now of course all this is more a rant against OOP than C++, but IMHO C++
offers no advantages to C99 other than OOP-support, so it is relevant to
your question.

You could argue of course that C++ > (C + OOP). The two most prominent
features apart from OOP that set aside C and C++ are, I think,
exceptions and templates.

As for exceptions, you may know Dijkstra's paper "Goto's considered
harmful". In this paper he has a number of points that I would subscribe
to, concerning the ability of the human programmer to read the meaning
of a piece of code from the source. In essence, he argues that GOTO
statements destroy this possibility.

I would argue that exceptions are "goto's on steroids". Since exceptions
are allowed to cross function-call boundaries, execution flow becomes
very non-transparant - at least to me! This is a similar objection I
have with polymorphism as described above.

A serious problem with exception handling in C++ is it's interaction
with memory management, which is made even worse by having implicit
object creation (with implicit constructor calls). Now I know a lot of
talented programmers, many of which are far more accomplished in C++
programming than I am, but not a single one of them can quote me the
do's-and-don'ts of a 'good' C++ program in this respect. It's a minefield.

Incidentally, having just written a rather big real-life C library with
error handling, I do appreciate the need for exception handling.
However, I think it is a mistake to have a language that does include
exception handling but doesn't do garbage collection for the reason
stated above. Sure, it's possible to do it properly. But one has to
remember that programmers are human beings; most programmers I know have
simply not the level of intimacy with the C++ runtime model to do this
without making mistakes.

Templates.... Suffice it to say that one cannot write a portable C++
program using templates and expect it to work identically on different
compilers. Portability is nil, and this makes this feature not useful in
many practical sutuations. One can complain about (or to) compiler
builders in this regard, but this is just a symptom of overly
complicated semantics. Even if compiler builders get their act together,
the semantics would still be too difficult for most programmers.
Including me.

To summarize I would say C++ with its feature set is just too
complicated, as a language design I feel it has failed. One has to keep
in mind that a programming language is a tool to make programs. If a
tool has a significant chance of being unintentially misused (with
possibly disastrous results), it's not a good tool. I will stick with
something I actually (more or less) understand, which is C.

By the way, did you ever read the Stroustrup book ('Programming in
C++')? As the book progresses, his examples evolve from things that look
sort-of-like-C to STL-based programs that are (to my untrained eye at
least) simply ugly. My feeling is that he tries to bring the expressive
power of dynamic interpreted languages to the realm of compiled
languages. A valliant attempt, and I would applaud him for it. However,
his writing conveys a breathtaking arrogance or perhaps lack of
understanding for the fact that most programmers are mere mortals... I'm
sure as the language's designer he is able to mentally internalize the
runtime model of C++, but to think that your average programmer could
readily do the same is just preposterous.

And a last thing: try writing a library in C++ and linking it with a
program written in C (like Matlab, IDL, Mathematica...). Now there's a
practical reason to prefer C over C++ if I ever saw one.

Thank you for giving me an opportunity to rant a bit about this. Perhaps
this therapeutical excercise of mine will give you some insight in the
reasons why some of us still prefer C over C++! :)

Best regards,

Sidney Cadot
The Netherlands
 
R

Richard Heathfield

Sidney said:
Hi cody,


I can't answer for people in general of course, but as a moderately able
C programmer with a thorough dislike of C++ I can try to explain what my
motives are.

<superb answer snipped>

Very well said. A very thoughtful article indeed.
 
G

Glen Herrmannsfeldt

Sidney Cadot said:
Hi cody,
C++.

I can't answer for people in general of course, but as a moderately able
C programmer with a thorough dislike of C++ I can try to explain what my
motives are.


A few years ago I did some timing and (counter to my intuition) I found
that, indeed, it didn't make a difference, as you point out. One
remarkable thing was that the C++ executables for my (small) benchmarks
were quite a bit larger, which may be relevant for embedded applications.

OOP in general tends to be slower. The process of allocating and
deallocating memory, including finding a good sized region to allocate,
takes time. As you say, though, one can do non-OOP in C++, and, with some
work, OOP in C.

As if the compiler didn't know... In PL/I structures can be referenced in
any unambiguous way. I don't know if that leads to more bugs, or makes
programs more or less readable, though. It does seem strange that you have
to keep reminding the compiler that something is a struct.
These are some areas where I would agree that yes, C++ is (a bit)
cleaner than C. Another example is declaring variables inside for()
statements and such, this can truly help readability, and limiting the
scope of a local variable if possible is a good thing. Note that many of
these (almost cosmetic) changes have made their way back into C99.

Note, though, that Java is much closer to C than C++ is, despite the
similarity of names. If you like C, but want an OO language, Java should be
your choice.
In all honesty I think that many people who prefer C over C++ don't
quite get what all the fuzz is about in OOP (I know I don't). In
principle there are sound advantages to grouping together structs and
their associated method functions from a design perspective. Inheritance
and polymorphism have an important part to play as well, especially in
some areas of application (such as GUIs).

For some kinds of programming projects, yes.

(snip)
. However, as a programmer I am no
longer completely in the driver's seat as I am with C. Looking at a C
porgram, I can have a straightforward and relatively accurate mental
picture of what the actual machine code produced by the compiler will
look like. With OOP and C++, that's no longer true, especially with code
that uses all the available C++ features including exceptions and
templates.

Well, some people consider C as a glorified assembler. It isn't quite that,
especially as it has changed over the years, but not so far off.
One generic complaint I have with OOP (not limited to C++) is that I can
no longer look at a code fragment and reconstruct the execution flow in
my head, because of polymorphism and operator overloading; in C (unless
you're doing funky stuff with threads or longjumps), the execution flow
is pretty much known at compile-time, and can be reproduced from the
code. I happen to like that.

Well, with library functions in general you don't know what is inside the
function. If you are writing the whole program yourself then the
abstraction is less useful. If different people are working on different
parts then abstraction means you need to know less about the specific
features of those parts. The interface is narrower, which sometimes
decreases efficiency. (It may take more calls to get something done, or
more things done than are really needed.)
Of course OOP proponents will counter that this is in fact the entire
point of OOP: one should no longer be thinking in terms of structural
execution flow, but rather in terms of objects with a well-defined
behaviorial 'contract', that can be triggered by invoking methods.
(snip)

As for exceptions, you may know Dijkstra's paper "Goto's considered
harmful". In this paper he has a number of points that I would subscribe
to, concerning the ability of the human programmer to read the meaning
of a piece of code from the source. In essence, he argues that GOTO
statements destroy this possibility.

I would argue that exceptions are "goto's on steroids". Since exceptions
are allowed to cross function-call boundaries, execution flow becomes
very non-transparant - at least to me! This is a similar objection I
have with polymorphism as described above.

Well, there is that. But the name, exception, gives you some idea of their
use. They should be used for exceptional things. In compilers sometimes
there is nothing that can be done. Especially in recursive descent
compilers it may be that the only thing to do is declare an error and go
onto the next statement. That requires crossing function call boundaries,
but it is easy to understand what is happening. The C setjmp/longjmp has a
similar use, and is similarly non-transparent.

(snip)
To summarize I would say C++ with its feature set is just too
complicated, as a language design I feel it has failed. One has to keep
in mind that a programming language is a tool to make programs. If a
tool has a significant chance of being unintentially misused (with
possibly disastrous results), it's not a good tool. I will stick with
something I actually (more or less) understand, which is C.

Well, much of the idea of C is to be simple. I learned PL/I as my first
structures language, and I still prefer it, in some ways, to C. PL/I is
complicated, almost by design. (It was designed to include features from
Algol, Fortran, and COBOL, all in one language.) C string handling is
simple in design, somewhat efficient, but so easy to do wrong. Again,
PL/I was designed to be complicated, but such that you didn't need to learn
parts you didn't need to use. That required no reserved words. (If you
didn't know about a feature how could you know not to use the words?)
Writing simple programs is pretty simple. The dynamic memory features of C
are fine once you are used to them, but pretty strange until then.

-- glen
 
C

cody

Inheritance and polymorphism have an important part to play as well,
especially in some areas of application (such as GUIs).

However, this is the first place where you get a tradeoff of execution
speed, executable size, and runtime memory usage (for virtual method
tables) versus design-time advantages. In reality of course, especially
with nowadays' big machines, these disadvantages are not too important
for most applications. However, (to me at least) it is a bit unnerving
to be at the mercy of the compiler and its designer, and hope that he
implemented all this machinery properly and without causing too much
overhead. This is more a psychological barrier than a real one of

that is really true!
course, since modern compilers are able to optimize away many
unneccessary machinery, and some rather clever tricks have been found to
make virtual method calls very cheap. However, as a programmer I am no
longer completely in the driver's seat as I am with C. Looking at a C
porgram, I can have a straightforward and relatively accurate mental
picture of what the actual machine code produced by the compiler will
look like. With OOP and C++, that's no longer true, especially with code
that uses all the available C++ features including exceptions and templates.

One generic complaint I have with OOP (not limited to C++) is that I can
no longer look at a code fragment and reconstruct the execution flow in
my head, because of polymorphism and operator overloading;

yes, operator overloading is one of the most the most sucking thing in c++!
As for exceptions, you may know Dijkstra's paper "Goto's considered
harmful". In this paper he has a number of points that I would subscribe
to, concerning the ability of the human programmer to read the meaning
of a piece of code from the source. In essence, he argues that GOTO
statements destroy this possibility.

I would argue that exceptions are "goto's on steroids". Since exceptions
are allowed to cross function-call boundaries, execution flow becomes
very non-transparant - at least to me!

where the exception goes is well defined, it cannot go somewhere, it goes
simply
down the callstack which is more readable than gotos, imo.

but doesn't c support structured exception handling too? i heard something
like that.
It's a minefield.
absolutely.

Templates.... Suffice it to say that one cannot write a portable C++
program using templates and expect it to work identically on different
compilers. Portability is nil, and this makes this feature not useful in
many practical sutuations. One can complain about (or to) compiler
builders in this regard, but this is just a symptom of overly
complicated semantics.

that is not true. name me one example where semantics are different on
different compilers!
templates are a very very useful and mighty feature in c++. however it is a
bit difficult to use.
To summarize I would say C++ with its feature set is just too
complicated, as a language design I feel it has failed. One has to keep
in mind that a programming language is a tool to make programs. If a
tool has a significant chance of being unintentially misused (with
possibly disastrous results), it's not a good tool. I will stick with
something I actually (more or less) understand, which is C.

yes and no. c++ should not be used for everything. gui's should not be made
with c++.
for libraries, c++ is good because it is very fast and flexible thanks to
templates.
you say the language design has failed, but do you have a better idea how it
can be solved?
imo for high performance applications there is no better way than c++. since
c lacks of templates,
c++ would be the choice for me.
By the way, did you ever read the Stroustrup book ('Programming in
C++')? As the book progresses, his examples evolve from things that look
sort-of-like-C to STL-based programs that are (to my untrained eye at
least) simply ugly. My feeling is that he tries to bring the expressive
power of dynamic interpreted languages to the realm of compiled
languages. A valliant attempt, and I would applaud him for it. However,
his writing conveys a breathtaking arrogance or perhaps lack of
understanding for the fact that most programmers are mere mortals... I'm
sure as the language's designer he is able to mentally internalize the
runtime model of C++, but to think that your average programmer could
readily do the same is just preposterous.

right i cannot imagegine that somebody really and completely understands the
STL.
 
T

Tim Prince

Mike said:

Because C is more portable?

No more portable than C++.

-Mike
Are you excluding "C++" programs written for Microsoft compilers, or g++
prior to 3.x? That would nearly make the point, that C++ portability has
been possible (but not commonly adhered to) for about a year, compared to
over 20 for C.
 
J

James Kuyper

Sidney Cadot said:
And a last thing: try writing a library in C++ and linking it with a
program written in C (like Matlab, IDL, Mathematica...). Now there's a
practical reason to prefer C over C++ if I ever saw one.

It seems to me that only this last issue truly addresses the question.
In all of your other issues, you're complaining about features of C++
that you don't have to use if you don't want to.

I personally use C or C++ for the simple reason that our company's
contract with NASA requires us to deliver code for either Fortran 77,
Fortran 90, C90 (more precisely, C94), or Ada.

I like C because it's a simpler language than C++, and because I've
got a lot more experience with it. However, I love complicated things,
and I see all kinds of interesting features in C++ that I'd love to
have time to play with. However, as long as all of my C++ programming
is done at home, rather than at work, I'm never going to build up much
experience with it. I'm hpping that the next project I work on allows
both C++ and C99 (which also has some neat new features that aren't in
C++).
 
D

Darrell Grainger

no this is no trollposting and please don't get it wrong but iam very
curious why people still use C instead of other languages especially C++.

i heard people say C++ is slower than C but i can't believe that. in pieces
of the application where speed really matters you can still use "normal"
functions or even static methods which is basically the same.

in C there arent the simplest things present like constants, each struct and
enum have to be prefixed with "struct" and "enum". iam sure there is much
more.

i don't get it why people program in C and faking OOP features(function
pointers in structs..) instead of using C++. are they simply masochists or
is there a logical reason?

i feel C has to benefit against C++.

There are a few reasons I would use C over C++.

1) Not all environments have a good C++ compiler.

There are still some situations where finding a good C++ compiler is just
not possible. Last time I checked they were still working on an embedded
C++ standard because the C++ standard does not address the needs of the
embedded world.

2) There is a certain amount of overhead with learning and using C++ that
might not be necessary for specific projects.

If I am writing a program that I can keep most, if not all, of the project
in my head then why would I want to use C++? Especially if I have been
programming C for over 20 years.

3) C language is closer to assembly language.

If I am trying to squeak out every last cycle I can out of an application
or if timing is critical I would write a project in C language, set a
switch to keep the intermediate assembly source files and then replace the
C source with assembly source but only for those functions that need to be
hand tweaked. In situations where I cannot do this, I can often play with
my C language until I get the same results as programming in assembly
language.

Bottom line, I use C with I don't need everything C++ offers. It is sort
of the same reason they still teach Newtonian physics. Why doesn't
everyone use Einsteinian physics? Because Newtonian is easier and is good
enough for today to today physics.
 
J

James Kuyper

Darrell Grainger wrote:
....
3) C language is closer to assembly language.

I don't think that objection holds up. Whatever features of C that
you're thinking of, are all part of C++ as well. If you need to write
close to assembly language, you can write C++ code that is also legal
C90 code with essentially the same meaning. If you follow good C coding
practices (systematic use of prototypes, etc.), you'll seldom even have
to hink about the fact that you're writing this code to be compiled by a
C++ compiler, rather than a C compiler.
 
C

CBFalconer

Mike said:
No more portable than C++.

There are many machines out there that have a C compiler, of some
sort, available. They do not have any C++ available. PICs, the
Rabbit, 8051s come to mind. To my mind this makes C more
portable.

If you talk solely about portability, but not availability, then
Pascal is much more portable than C. There are far fewer
requirements for the underlying machine. But if you talk about
walking up to some machine while clutching a program source file
in some ISO standardized language, and getting that program to run
on that machine, C is most likely to do the job.
 
S

Santa Claus

Bottom line, I use C with I don't need everything C++ offers. It is sort
of the same reason they still teach Newtonian physics. Why doesn't
everyone use Einsteinian physics? Because Newtonian is easier and is good
enough for today to today physics.

Allow me, as a former relativist (in the physical sciences sense) to take
exception on that analogy. While illustrative, it seems to imply that C++
has some kind of trascendence over C - which, in my view, it has not.

Both Newtonian physics and Einsteinian physics are superb theories, the
latter superseding the former, but not obsoleting it for the reasons you
accurately mentioned.

However, C++ does not stand vis-a-vis C the same way. C++ is a horribly
complicated language, based on a philosophy totally different than that
underlying C, and artificially made it look as close as possible to C. In
my view, C++ is the most abhorrent contraption ever produced by the CS
establishment, turning a potentially interesting field (albeit not the
silver bullet many would have us believe) like object oriented design into
something unpalatable and repugnant. In my view again, if there is a CS
hell, I hope that Mr. Stroustrup, the guy whose brainchild C++ is, has an
honorary place waiting for him in there.
 
E

Eric Sosman

Santa said:
However, C++ does not stand vis-a-vis C the same way. C++ is a horribly
complicated language, based on a philosophy totally different than that
underlying C, and artificially made it look as close as possible to C. In
my view, C++ is the most abhorrent contraption ever produced by the CS
establishment, turning a potentially interesting field (albeit not the
silver bullet many would have us believe) like object oriented design into
something unpalatable and repugnant. In my view again, if there is a CS
hell, I hope that Mr. Stroustrup, the guy whose brainchild C++ is, has an
honorary place waiting for him in there.

It'll be right next to the place reserved for people who
sling mud anonymously.

If your criticism has merit (I know too little of C++ to
evaluate it), have the courage to put your name to it. If
the courage is lacking, what are we to make of your confidence
in your own opinion? And if you have so little confidence in
it, why bother us with it?

May the next chimney you slide down have a roaring fire
at the bottom.
 
M

Mike Wahler

Tim Prince said:
Mike said:
[snip]

Because C is more portable?

No more portable than C++.

-Mike
Are you excluding "C++" programs written for Microsoft compilers,

I'm excluding anything outside the domain of the ISO
standard C++ language, just as I would exclude anything
outside standard C when referring to portablility.
or g++
prior to 3.x?


I'm not talking about compilers, but (standardized) languages.
That would nearly make the point,

I need refer to no specific imlementations to make the point
that C and C++ are standardized and portable.
that C++ portability has
been possible

The ISO standard C++ language is portable. And yes,
it's possible that it is what it is.
(but not commonly adhered to)

ISO C and ISO C++ are standardized, portable languages.
What folks do or not with them does not change this fact.
for about a year,

You don't get out much do you? :) C++ has been standardized
since 1998.
compared to
over 20 for C.

C has not been standardized for 20 years. It was first
standardized in 1990 (or 1989, depending upon whom you ask).

-Mike
 
O

osmium

cody said:
in C there arent the simplest things present like constants, each struct and
enum have to be prefixed with "struct" and "enum". iam sure there is much
more.

The only real difference from C++ is in the syntax. I think (perhaps
wrongly) of the thing you are describing as a mini namespace thing.
 
J

Jack Klein

no this is no trollposting and please don't get it wrong but iam very
curious why people still use C instead of other languages especially C++.

This post is completely off-topic in all three of the newsgroups to
which you posted it, although the moderator of comp.lang.c.moderated
apparently disagrees with me.

It is particularly off-topic in comp.std.c, which discusses the past,
present, and future of the ISO/IEC International Standard for the C
programming language. As far as the standard is concerned, there is
literally no language other than C, although C++ is mentioned a few
times in non-normative footnotes.
i heard people say C++ is slower than C but i can't believe that. in pieces

What people? What are their qualifications to make such a statement?
What evidence have they provided to prove the statement?

And what are your qualifications to refute such a statement? What
evidence do you have to disprove it?
of the application where speed really matters you can still use "normal"
functions or even static methods which is basically the same.

in C there arent the simplest things present like constants, each struct and
enum have to be prefixed with "struct" and "enum". iam sure there is much
more.

Obviously your knowledge of C is minimal. Do you think ignorance of a
subject qualifies you to expound on it? Or is your wisdom to be
inferred by your lack of proper capitalization, punctuation, and
grammar?
i don't get it why people program in C and faking OOP features(function
pointers in structs..) instead of using C++. are they simply masochists or
is there a logical reason?

i feel C has to benefit against C++.

Why should we care about your obviously illogical feelings? C existed
long before C++ did, and is and was extremely successful. It is the
most portable programming language in the world. It does not need to
justify its existence to you or to anyone else, nor does it have to
compare itself to any other language.

Discussions of the relative merits of various programming languages
belong in if they are cogent. They belong in
advocacy groups if not. No one is asking you to use C is you don't
think it is useful to you.

But comparisons between C and any other language, C++ included, are
not C language issues and do not belong in any of groups you posted
to.

--
Jack Klein
Home: http://JK-Technology.Com
FAQs for
comp.lang.c http://www.eskimo.com/~scs/C-faq/top.html
comp.lang.c++ http://www.parashift.com/c++-faq-lite/
alt.comp.lang.learn.c-c++ ftp://snurse-l.org/pub/acllc-c++/faq
 
S

Sandeep

One word inertia.

C++ has been around for so long and is a very mature language with
fantastic tools. The problem is that companies do not invest in
training developers about object oriented design and programming.

Sandeep
 
R

Rob

cody said:
no this is no trollposting and please don't get it wrong but iam very
curious why people still use C instead of other languages especially C++.

i heard people say C++ is slower than C but i can't believe that. in pieces
of the application where speed really matters you can still use "normal"
functions or even static methods which is basically the same.

I would dispute claims that C++ is slower than C. It is a fair call that
some early implementations of C++ (particularly while the standard was
in draft and evolving) were not particularly efficient. But that has
changed, now that there is a standard and compiler writers have had
a chance to address shortcomings of earlier implementations.

There are some aspects of C++ that carry a performance overhead.
No question. But, doing the same things in C would also carry a
performance overhead and that needs to be coupled with the fact
that the programmer must manually craft solutions to address the
same problem. One obvious example is virtual function dispatch,
which essentially means that the choice of a function to call is based
on the type of an object. It carries an overhead in either run time
or space: each data structure must carry a pointer to the function
that must be called, or there must be a run-time mechanism that
examines the type of object and then determins what object to
run. If such a facility is needed, then it is available in C++ but
must be explicitly coded in C. The hand coded solutions would
carry overheads as well.
in C there arent the simplest things present like constants, each struct and
enum have to be prefixed with "struct" and "enum". iam sure there is much
more.

I thought C supported constants, but never mind (willing to stand
corrected).

The other points (eg struct and enumerted types needing to carry the
keywords) are stylistic issues. There are arguments in favour of having to
use the keywords (eg making it explicit what is actually going on) versus
not
(eg not having to know what is going on).
i don't get it why people program in C and faking OOP features(function
pointers in structs..) instead of using C++. are they simply masochists or
is there a logical reason?

In my experience, this observation is incorrect. There are some older
codes
in C that essentially replicated OO features (eg calling a function based on
type of object) but these are not extremely common, and most of them
preceded languages like C++ that support OO features.

The basic fact is that use of OO is a design trade-off. Object oriented
approaches
come with a series of trade-offs, in design, coding, and run time
performance.
There are other ways of designing systems, that also have trade-offs. Some
of
those design approaches are quite amenable to implementation in C. The
basic
result is that people who work on problems that aren't well suited to an OO
solution will often use other design approaches. Those people are often
quite
justified in using C, as they don't need to exploit additional features of
C++.
 

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