A
Ali
Hi,
I wrote the following code and when I loaded the images as static
images my background displayed as black (set at start of code),
however, now I've started (trying!) to get my image to move, my
background has defaulted to white. Can anyone tell my why this is and
how to correct it?
Thanks very much,
Ali )
import java.awt.*;
import java.awt.geom.*;
import java.applet.*;
public class SpaceInvaders extends Applet
{
StringBuffer message;
public void init()
{
}
public void start()
{
message = new StringBuffer("Game Started!");
}
public void stop()
{
}
public void paint(Graphics g)
{
Graphics2D g2 = (Graphics2D) g;
// GETS WINDOW SIZE //
int gw = getSize().width;
int gh = getSize().height;
// SETS BACKGROUND COLOUR //
setBackground(Color.black);
// LOADS SPACE INVADER GRAPHICS //
Image Invader1a = getImage(getDocumentBase(),"invader1a.gif");
Image Gun = getImage(getDocumentBase(),"gun.gif");
Image Shield = getImage(getDocumentBase(),"shield.gif");
Image InvaderCover = getImage(getDocumentBase(),
"invaderCover.gif");
// LOADS IMAGES //
int imageX = (gw/2)-16;
int imageY = gh-80;
g2.drawImage(Gun, imageX, imageY+20, this);
g2.drawImage(Shield, imageX-171, imageY, this);
g2.drawImage(Shield, imageX-21, imageY, this);
g2.drawImage(Shield, imageX+129, imageY, this);
// MOVING INVADERS //
int x = 0;
int y = 100;
int moveX = 35;
int moveY = 20;
for (y=100; y<101; y=100)
{
g2.drawImage(InvaderCover, x, y, this);
if (x>300)
{
moveX = -35;
}
else if (x<1)
{
moveX = 35;
}
x += moveX;
g2.drawImage(Invader1a, x, y, this);
for (int delay=0; delay<50000000; delay++);
}
}
}
I wrote the following code and when I loaded the images as static
images my background displayed as black (set at start of code),
however, now I've started (trying!) to get my image to move, my
background has defaulted to white. Can anyone tell my why this is and
how to correct it?
Thanks very much,
Ali )
import java.awt.*;
import java.awt.geom.*;
import java.applet.*;
public class SpaceInvaders extends Applet
{
StringBuffer message;
public void init()
{
}
public void start()
{
message = new StringBuffer("Game Started!");
}
public void stop()
{
}
public void paint(Graphics g)
{
Graphics2D g2 = (Graphics2D) g;
// GETS WINDOW SIZE //
int gw = getSize().width;
int gh = getSize().height;
// SETS BACKGROUND COLOUR //
setBackground(Color.black);
// LOADS SPACE INVADER GRAPHICS //
Image Invader1a = getImage(getDocumentBase(),"invader1a.gif");
Image Gun = getImage(getDocumentBase(),"gun.gif");
Image Shield = getImage(getDocumentBase(),"shield.gif");
Image InvaderCover = getImage(getDocumentBase(),
"invaderCover.gif");
// LOADS IMAGES //
int imageX = (gw/2)-16;
int imageY = gh-80;
g2.drawImage(Gun, imageX, imageY+20, this);
g2.drawImage(Shield, imageX-171, imageY, this);
g2.drawImage(Shield, imageX-21, imageY, this);
g2.drawImage(Shield, imageX+129, imageY, this);
// MOVING INVADERS //
int x = 0;
int y = 100;
int moveX = 35;
int moveY = 20;
for (y=100; y<101; y=100)
{
g2.drawImage(InvaderCover, x, y, this);
if (x>300)
{
moveX = -35;
}
else if (x<1)
{
moveX = 35;
}
x += moveX;
g2.drawImage(Invader1a, x, y, this);
for (int delay=0; delay<50000000; delay++);
}
}
}