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Java
cant find a pattern to fit neatly - how to make a large number of monsters?
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[QUOTE="thufir, post: 598364"] [..] That sounds very computationally intensive to me. Depending on the size of the table, mightn't that create more of a strain than keeping a mobs characteristics within a single object? I've always heard that it's better to focus on design first and performance second. As an alternative, what's wrong with a very simple mob composed different "parts," like FireResistance. [/QUOTE]
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cant find a pattern to fit neatly - how to make a large number of monsters?
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