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Java
Distance normalized TSP algorithm
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[QUOTE="JSH, post: 3597617"] This idea is an attempt to do just that by slicing the problem up into a series of decision points and unraveling it, kind of like peeling an orange. It's sort of like, if you hit the problem at just the right angle-- here the main idea is solving the problem from TWO directions at once!--do the decisions have a certain simple order to them? Nope. I stay around as long as things are interesting. And read people who make sense (and even annoying people who don't but I don't like it). To me the discussing and arguing is a lot of the fun which helps me figure things out very, very, rapidly, even if what I learn is that I'm wrong. I have a new idea. It came to me as a clever trick, and as I ponder it more, I like it more, but it still might be crap. But it's a great opportunity to ponder and play with something, and that means that I may read without replying, as I find it a waste of time to just reply and reply anyway. The point here really is puzzling out this approach, where I'm still telling myself, hey, at least this thing will give a round trip solution and hit every node, so maybe down the line I program it and see what kind of funny little graphs it makes anyway. Ok. I've replied a lot in this thread so it's time for me to shut-up and ponder. I'm still not quite to programming as I keep finding myself fleshing out the algorithm! But I think it's done now, so maybe by next week or within a couple of weeks I'll throw down some code. James Harris [/QUOTE]
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Distance normalized TSP algorithm
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