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Free(real Free) GUI toolkits
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[QUOTE="H. Simpson, post: 4437664"] Lothar, Maybe you should put a disclaimer stating that you are selling a competing product at the top of messages criticizing free software in the same category as your product. I'm not accusing you of bias or anything, I just believe it's better to let people know about any conflicts of interest so they don't get the wrong impression when they find out later. They might misunderstand your good intentions to keep us informed and decide not to buy from you... Under the "Options" menu, there's a "Look and Feel" submenu that brings up: standard1, standard2, modern1, modern2, classic1, classic2 Why do you think it is a dead project? Saying it is dead, doesn't make it so. The latest release is 3.80-3 which was released July 25, 2004. Here's the last dozen entries from the release history. # 25/07/2004 Released WideStudio(v3.80-3) # 13/07/2004 Released WideStudio(v3.80-2) # 01/07/2004 Released WideStudio(v3.80-1) # 03/06/2004 Released WideStudio(v3.70-10) # 02/06/2004 Released WideStudio(v3.70-9) # 18/05/2004 Released WideStudio(v3.70-8) # 21/03/2004 Released WideStudio(v3.70-7) # 29/02/2004 Released WideStudio(v3.70-6) # 21/02/2004 Released WideStudio(v3.70-5) # 20/02/2004 Released WideStudio(v3.70-4) # 22/01/2004 Released WideStudio(v3.70-3) # 13/12/2002 Released WideStudio(v3.20-1) Here are my impressions about Wise Studio 3.80. There are many widgets and many options for each widget. You can move and resize widgets using the mouse and watch their properties update in real-time while doing so. Not too shabby for a free IDE that supports c/c++, perl, and ruby. The main complaint I have is the size of executables when linking statically. A hello world window application statically linked was 2.7MB while the dynamically linked was only around 100KB (but requires widestudio runtime DLLs). This was using the included GCC/MinGW32 c++ compiler. I haven't tried yet but maybe using the free Optimizing c++ compiler from Microsoft will produce smaller executables (VC++ Toolkit 2003 v1.01). There's an option to store GUI components in files for loading/use at runtime (as opposed to keeping them inside executables) but I haven't explored that yet. I'd love to see something like this for Fox Toolkit. [/QUOTE]
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