Java and avoiding software piracy?

K

~kurt

Roedy Green said:
Not quite. It's because I was daft enough to buy
a new machine which gives you no choice in OS.
There are no new machines being shipped with XP
any more in my neck of the woods.

In the US, you can still order a Dell with XP. They got enough complaints
that they decided to listen.

In the stores - everything is Vista. I think I am going to once again build
a machine since mine is getting a little long in the tooth.

- Kurt
 
B

blmblm

[snip]

Oh, wonderful. MORE of this argument. *sigh*

Nothing here about the content of the argument; just a few comments
about side issues:

[ snip ]
I'll mention now that whoever it was similarly blocked distribution of
your latest "masterpiece" here. :p

Both Oliver's post and yours showed up at news.individual.net.
Just a data point. said:
Of course someone is doing this. It's too selective to be the result
of a bug or misconfiguration of any kind, or even an overzealous spam
filter. I don't think there's any words or phrases common to all of
the censored posts at this point, let alone any that might be
considered indicative of spamminess. It's also the case that once a
person's postings to this thread branch began to be blocked, they were
systematically blocked without exception. So *every one* of mine for a
while *and* your last three *all* look like spam, and yet not because
of a common (say, repeatedly quoted) phrase or word? Right. It seems
to be based on the subthread itself and the author and date. That is
everything after day X with author Y and a references: containing
messageID Z. That is the simplest criterion on semantically relevant
parts of the post's headers and bodies that fits the observed pattern.
But it is not the pattern any sane spam filter would use, nor a
plausible pattern for triggering a bug. In particular, who chooses
days X and Y? Why everything referencing a particular messageID -- and
why that particular messageID? Why is blocking of a particular author
only started at a certain time, and then persistent? The pattern
better fits a killfile, a sophisticated one that allows matching
messageID as well as userID, and someone killfiled me in this
subthread a while back and killfiled you, or the entire subthread, a
bit later in time. Only killfiles aren't supposed to affect
propagation, only the one user's newsreading view.

It's censorship; provably so. No other explanation isn't cockamamie in
some way. A bug that cares how recently messages were posted? Well,
the date the bug was introduced might count, but TWO DIFFERENT DATES?
Neither of them Y2K or any other known "gotcha" date, to boot?
Sensitivity to a particular messageID being referenced?? WTF kind of
code would care about any of these things, such that a bug in such
code could conceivably drop messages in the pattern observed? Even
code in a spam filter.

Randomly dropping articles, dropping articles that meet spam criteria
(mainly excessive multi/crossposting), and such are normal usenet
behavior. Systematically dropping non-spam articles is not normal
usenet behavior.

I seem to recall that you previously dismissed the theory
that the blocking was size-related, but I just pulled about
a month's worth of posts for this group, sorted them by
size, and found that of the top 12 (all over 40,000 bytes)
10 were in this thread and the "Java and avoiding software
piracy?" thread, among them the post I'm replying to and
its predecessor. If you're sure that very short posts with
whatever content you think is being blocked aren't showing
up either, well, that would be evidence that the blocking is
*not* size-related, but blocking posts over some threshold
size seems like something a news feed might do .... <shrug>

[ snip ]
Well, you seemed to think you'd not posted anything with markup when
you had.

This is typical for Outlook Exploder users, whose software (execrable
piece of shit that it is) tends to add markup without asking, but not
google groups users, to my knowledge, so I find it somewhat peculiar.

FWIW your latest post had tags in it as well, and it didn't seem to be
any sort of well-formed SGML descendant despite the <foo> tag form.
(No DTD identification on the first line, for starters.) Given the tag
unfamiliarity, and what's currently popular, it looks like some kind
of mangled XML schema based off XHTML but adding custom tags, used in
a piss-poor fashion. I very much doubt that any proper standards-
compliant software could ever properly interpret your posts as your
authoring software apparently did. And of course as with any rich-text
email or news post those of us using a normal newsreader (or worse,
Google Groups) only see the raw source, with raw tags everywhere
cluttering up the text and making it nigh-on unreadable...(Thunderbird
+ read-only NNTP server and Firefox + Google Groups both show me tag
soup instead of rich text for your posts by the way.)


Well, duh -- your post is full of XML tags. Unsupported even by GG,
which given it views in a web browser would probably cope with the
usual HTML cruft generated by OE users. What in God's name are you
actually using to post? I take it you're composing these behemoths in
something else and then posting the source code into the GG box?


Eh. You appear to be claiming to have intended for me to see the raw
source of web code rather than the actual properly-formatted document.
Given that we're not discussing web coding this is illogical. You show
people web source when trying to get help with an HTML problem or some
XML schema or some such, not randomly in the middle of the discussion
of an unrelated topic in a newsgroup where BOTH are off-topic. :p

I can't speak for Oliver's intentions, but he has sometimes
posted in what I took to be a style I'll call "fake HTML" --
use of something that looks vaguely like HTML but is intended
to be parsed by humans rather than be software, like so:

<example>
Here is an example.
</example>

I'd have said this was common enough in technical Usenet
groups that everyone would understand it, though I think
it's likely that some find it an attempt at humor or cuteness
that falls flat. I'm uncertain about whether you're trying
to make exactly that point (that the attempt to be clever is
falling flat).

[ snip ]
 
T

Twisted

I seem to recall that you previously dismissed the theory
that the blocking was size-related

On the grounds that such blocking is illogical. Spams are generally
quite small. Misplaced binaries can be reliably detected by other
means (such as character and word frequency analysis -- encoded
binaries with any efficient scheme will have the characters they use
distributed equally very unlike in natural language, and as for words
-- what words? I might add that the newsserver I've checked recently
had a binary some wanker posted to cljp, so they're not apparently
using any reliable methods for blocking misplaced binaries anyway.)
Lastly, it violates nntp RFCs to block indiscriminately based on any
criterion that will cause a serious problem with false positives
anyway.
blocking posts over some threshold
size seems like something a news feed might do ....

Why? There's no basis in reason for such a behavior. The only two
things you can block legitimately are a) spam and b) binaries in non-
binary groups. The posts in question are neither, so blocking them is
ipso facto wrong. And as detailed there are far more reliable, very-
low-false-positive methods for detecting spam and binaries that would
be used instead of imposing an undocumented, arbitrary, RFC-violating
length limit on posts. Spam is generally identified by the source, and/
or bayesian analysis of the content. Binaries by content analysis
alone; most binaries are in common formats with well-documented header
patterns nevermind the letter-frequency analysis method. And if
someone goes to the effort of hiding a binary steganographically in a
large corpus of plain text (perhaps Markov chain prattle) they deserve
to win anyway.
 
B

blmblm

On the grounds that such blocking is illogical. Spams are generally
quite small. Misplaced binaries can be reliably detected by other
means (such as character and word frequency analysis -- encoded
binaries with any efficient scheme will have the characters they use
distributed equally very unlike in natural language, and as for words
-- what words? I might add that the newsserver I've checked recently
had a binary some wanker posted to cljp, so they're not apparently
using any reliable methods for blocking misplaced binaries anyway.)
Lastly, it violates nntp RFCs to block indiscriminately based on any
criterion that will cause a serious problem with false positives
anyway.


Why? There's no basis in reason for such a behavior. The only two
things you can block legitimately are a) spam and b) binaries in non-
binary groups. The posts in question are neither, so blocking them is
ipso facto wrong. And as detailed there are far more reliable, very-
low-false-positive methods for detecting spam and binaries that would
be used instead of imposing an undocumented, arbitrary, RFC-violating
length limit on posts. Spam is generally identified by the source, and/
or bayesian analysis of the content. Binaries by content analysis
alone; most binaries are in common formats with well-documented header
patterns nevermind the letter-frequency analysis method. And if
someone goes to the effort of hiding a binary steganographically in a
large corpus of plain text (perhaps Markov chain prattle) they deserve
to win anyway.

So okay, I guess I do want to say one more thing ....

Theory #1 (mine) is that someone (a news server) is blocking large
posts, maybe in an attempt to control spam or binaries. You say
that can't be the explanation, because that would be a dumb thing
to do, and it may also violate some RFC.

Theory #2 (yours) is that someone (a human?) is doing some very
selective blocking that affects mostly your posts on particular
topics. I say that seems unlikely, because who would care enough?

Given a choice between attributing a problem to cluelessness or
to deliberate malice, I know which one seems likelier to me.
Your mileage varies, obviously!
 
T

Twisted

Theory #1 (mine) is that someone (a news server) is blocking large
posts, maybe in an attempt to control spam or binaries. You say
that can't be the explanation, because that would be a dumb thing
to do, and it may also violate some RFC.

Not to mention there are far better ways of doing it. Binaries in
particular can easily be recognized without any risk of false
positives.
 
B

blmblm

Not to mention there are far better ways of doing it. Binaries in
particular can easily be recognized without any risk of false
positives.

You explained that in your previous post, and that's what I meant
when I said "that [ blocking based on length ] would be a dumb thing
to do."

My point is that just because it's a dumb thing to do doesn't
mean someone won't try it. Do you have a good sense of whether
whatever organization we're talking about (the one providing the
news feed that drops some of your posts) is sufficiently clueful
not to do this particular dumb thing?
 
O

Oliver Wong

Twisted said:
[snip]

Oh, wonderful. MORE of this argument. *sigh*
But it is not entirely besides mine.

Yes, but yours is the wrong point.

This made me laugh.

This is why you have trouble understanding my posts. You seem to be
assuming I'm arguing for or against things which I'm not. I've told you
this before, stop infering messages which are not present in my posts, and
you're more likely to be able to understand what I'm saying more clearly.
My point is that I should not have
to pay a "Microsoft tax" just to use a given piece of (non-Microsoft)
software. A perfectly competitive market would not impose such a tax.
Nor would any just society.

I know what your point is.
Your point seems to be that there are workarounds. And any good
programmer would know that the existence of a workaround for something
does not make that something stop being a bug!

No, that wasn't my point. My point was that "Software does not need to
be 100% compatible in order to be an alternative". This does not
contradict your "I should not pay a tax" point. It wasn't intended to. It
was intended to contradict your assertion that Software needs to be 100%
compatible in order to be an alternative. Is this clearer now?

[...]
Yes. You asked for them. I don't recall any offhand, other than what
I've already mentioned.

Again, you've snipped too much. You only presented 2
commercial-quality free games, but 1 of them turned out to be a commercial
game. So basically there exists 1 commercial-quality free game (Enemy
Territory), and a lot more commercial games.

The fact that you can't "recall any offhand" shows that there probably
aren't that many commercial-quality free games out there.
So you could probably find lots with a little
googling. It's been several days; if you haven't found anything by now
it must be because you never even bothered to look, and simply lazily
asked me to point you to them even though that just means me
performing the same searches you could have been doing.

SCO tried the same trick you did: They claimed there existed proof
that *nux belonged to them. When asked to show the proof, they told the
courts to find it themselves. The courts ruled against SCO in the end.
You're joking. It's plainly obvious that, for starters, the prices for
a ton of useful stuff and cultural stuff will tumble down to close to
marginal costs, making them much more available and in the case of
productivity-enhancing things accelerating the wealth-generation of
the economy.

It's also "plainly obvious" that people will make less money from
selling information, and thus be less tempted to produce information. My
"proof" is just as strong as your "proof" in this regard.
Cultural participation will no longer be gatekept by a
few large corporations like Disney with ulterior motives.

Care to define "cultural participation"? People who do not work for
Disney have been making animations just fine.
Filesharers
won't be randomly sued for ludicrous sums of money. And so forth.

And perhaps there won't be much interesting things left to share.
So
yes, it's proven that good things will happen.

Depending on your definition of "proven"...
So far the only people
that look set to lose out are lawyers and fatcat executives in record
labels and similar places;

And, you know, not-so-rich people who wish to make money via selling
information, such as programmers, authors, artists, etc.

[...]
I don't see how.

I've explained it in an earlier post: Reduced term copyright
protection. You get the benefit of more freedom, without entirely removing
the incentive to produce content.
Funny that you keep arguing then.

Well, I don't agree with everything you say. You're free, of course,
to stop arguing at any time you wish.
I don't think either IP *or* intrusive DRM have any justification.

You seem to be contradicting yourself, then.
But
my point is that any IP at all results in my not having the absolute
right to do as I please with a disc, a computer, a book, or whatever
that I own with only consenting parties,

Well, actually, you do, as long as you take into consideration the IP
owners when thinking of "consenting parties".

[stuff I don't disagree with]
I tell you, if a 1 day copyright was all they had left tomorrow, it
would soon expand to a week, then a month, then to cover databases and
other compilations with no original material, then a year, then a
century, then effectively forever via mandating "trusted computing"
aka a government backdoor into every computer enabling perfect
enforcement of anti-DRM-circumvention together with DRM ...

And you think if 0 day copyright was all they had left tomorrow, the
same forces wouldn't be able to push it up into infinity as well?
There isn't much that I can do about that. There are no non-evil
places to host this sort of material anymore that I can find. None of
the old FTP sites accept anonymous uploads (even to be vetted before
becoming downloadable) anymore...

How convenient.
The whole point is that the crappy ones simply don't matter.

Yes, that was what I meant when I said "I wasn't talking about
ratios".
Consider
only the good ones. There'll be just as many, and some that were
expensive will be cheap or free.

So in other words, there's still only Enemy Territory. All other
commercial-quality games are commercial.
I don't know of one offhand, but google and ye shall find.

See again the SCO tactic of trying to get their opponents to find the
proofs to SCO's own assertions, and how ridiculous it is.
Why wouldn't they?

As I said, if it's easy to gather talent together ot make a free game,
then it should be easy to prove me wrong. You claim to be a great level
designer and artist. Find a great programmer, a sound engineer, a music
composer, a story writer, etc. and write a game and release it for free.
You claim it's easy, right?

I assume the reason why you snipped this challenge was because you
were unable to overcome it.
Talented teams coalesce on free projects all the
time in the FOSS world, or hadn't you noticed?

Prove your assertion by meeting the challenge mentioned above.
There is no onus on me to actually produce one just to support my
claim that it is possible. Especially when it's already been done.

I don't dispute that "it is possible". I dispute that it is as easy to
get people to work on a free game as it is to get people to work on a
commercial game. Commercial-quality commercial games are released
regularly, perhaps in the dozens per year. 2 commercial-quality free game
has ever been released, EVER, and one of them became a commercial game
once it actually became popular, thus reducing the count to 1.
IYHO. And of course you can always just fucking google a bit to find
some more quality free games. You obviously are refusing to out of
fear of being proven wrong.

See again the SCO tactic of trying to get their opponents to find the
proofs to SCO's own assertions, and how ridiculous it is.

Once again, you snipped too much context, probably because the
arguments embarass you. You claimed Nehahra should only be compared
against engines developed in the same time frame (e.g. no fair comparing a
2003 engine to a 2007 engine). I pointed out that Nehahra is currently
under active development. At the time of writing, it is 2007. Therefore,
Nehahra sould be compared to a year 2007 engine, such as the Crysis
engine. Is it clear, now?
[snip further badmouthing of Nehahra]

I see you have no real argument to make here, just bashing a perfectly
good game. Buzz off.

I asked you to find a commercial quality free game. You cited Nehahra.
I pointed out how it not good enough to be commercial quality. Do you now
understand the point, or do you need further clarification?
No, they simply aren't relevant. The point is that you are wrong. You
are AUTOMATICALLY wrong, simply because you're disagreeing with me.

I find this quote very amusing.
What part of that don't you get yet? This is getting ridiculous. I
know what I am talking about and I don't lie. Your insulting
implication that that is not true does not stand up to scrutiny.

I disagree. ;)
In your aesthetic judgment.

If you think my opinion is so biased, then you can demonstrate that by
NOT snipping the urls to the screenshot. Let the readers judge for
themselves which ones look better. Let each individual person's aesthetic
judgment decide for themselves.

Oh, and the above contains a typo. It should be "Doom 3 screenshots",
and not "Quake 3 screenshots".

Random quality Doom 3 screenshots selected by Google:
http://images.google.ca/images?q=doom 3

"Best of Best" Tenebrae screenshots selected by the Tenebrae
developers:
http://tenebrae.sourceforge.net/index.php?page=screenshots.txt

[snip a pointless repetition of an earlier bogus and irrelevant
argument]

Grr. STOP ATTACKING ME ALREADY! Will you just leave me alone?!

Remember how you claimed that you are the "defender of truth and
justice", and that as long as people posts falsehood, you would point them
out? Well, you and I are similar in that respect.

BTW, why is it that you consider my posting a list of screenshots to
be an attack on you? Is it because they undermine your beliefs? As a
defender of truth, don't you think if you find out that you're wrong, it
would make more sense to then change your beliefs, rather than stubbornly
trying to defend your false beliefs?
It would cost roughly $0.02 per user to deliver it by Internet
download, especially if you seeded a torrent so that the bandwidth
burden was spread onto the downloaders and didn't fall exclusively on
your own servers. This is a vastly more efficient means of
distributing game content.

Your original claim was that retail games are currently making 3000x
profit margins. Thus your original claim is now shown to be false. If you
wish to change your claim to "Internet downloaded games" and resubmit it,
I can evaluate the truthfulness of that claim independently of all your
previous claims.
You are intentionally missing my point and attacking a straw man here!
And your obstinacy is starting to make me mad.

IF GAME COPYRIGHTS WERE ABOLISHED THEY'D GO ELSEWHERE BECAUSE THEY
COULD STILL MAKE INFLATED AMOUNTS OF MONEY ELSEWHERE BUT NOT MAKING
GAMES.

IF ALL WERE, THEY'D BE UNABLE TO MAKE INFLATED AMOUNTS OF MONEY
ANYWHERE AND WOULD RETURN TO WHERE THEIR NATURAL INCLINATIONS AND
TALENTS TOLD THEM TO -- GAME MAKING.

And I'm telling you that's not necessarily true. I'm not sure why you
have difficulty understanding this. Some people may return to game making,
others may stick with movie making or book writing. In fact, many
game-plot writers also write novels. They don't categorize themselves as
"a strictly game person" the way you seem to do.

[...]
They were a made-up example assuming the usual hideous inefficiencies
as well as obscene profits, which perhaps underrepresent the true
severity of the problem.
[...]

As I suspected. Thank you.
No, asshole, it cuts to the very heart of the matter of why it or
perfectly compatible substitutes should be available from a variety of
vendors.

Well, I'm not arguing with your "should" assertions, but I *am*
arguing with your "is" assertions. You assert that Windows *is*
indispensible. I'm showing you why it isn't.
Go to sub-Saharan Africa as evidence of people who are able to survive
extreme poverty, lack of clean drinking water, lack of efficient
markets or rule of law (even the crummy, semi-efficient markets and
semi-rule of law we have here), and of course lack of Windows.

Do they survive?
Yes.
Do you envy them?
Doubtful.

I did not claim to envy the Linux advocate either. I simply am
pointing out to you that Windows is not indispensible.
Just because it is possible to survive without something doesn't
justify withholding it arbitrarily from large numbers of people.

But if it IS possible to survive without something, that shows that
that something is not indispensible. If you change your claim from
"Windows is indispensible" to "I don't like living without Windows", then
I would no longer dispute your claim.
Would
you say we shouldn't have a right to clean drinking water?

I avoid making "should" statements.
Would you
say that because Africans manage to do without, it would be okay if it
cost $300 a glass just to fatten the wallet of one executive of one
megacorporation in the west?

This is a "should" statement in disguise, without the explicit
"should" statement.
No? Well, although Windows isn't quite as indispensible as clean
drinking water, I wouldn't say you can easily switch away from it
without consequence or being in some ways cramped or deprived, either.

Yes, usually when you spend money on a product, you gain the benefits
of that product. And when you don't spend money on a product, you are "in
some ways cramped or deprived". That's how "buying stuff" works. I've
already explained this to you.
By supporting IP, you claim exactly that, among other things.

Factually false.
I am not confused. You are. Stop insulting me.

I think it's more a matter of you insulting yourself than me insulting
you. I simply state facts, or post links to screenshots, etc. If you say
something which is shown to be false given those screenshots, for example,
then yes, it'd be embarassing to be you. But it's more because you said
such falsehood in the first place, rather than because I posted the
correct information later on.

[...]
That you support corporate-welfare laws is something I find appalling.

That you assume I support corporate-welfare laws is something I find
amusing, especially when you accuse me of having a reading comprehension
problem.
None of them are unreasonable, except the ones currently used that
depend on preventing private copying through legal means or, worse, on
DRM.

I guess you don't know what "least" means: It means that if you take
all the things under consideration, and measure them according to one
metric, there will exist at least one such thing such that the metric
yields a lowest score. "least" refers to that particular score. Therefore,
as long as you list at least one business model, one of them will be the
"least unreasonable".
I don't see how any of this follows, least of all the unproved
assertion you make here that my "plan" is "bad".

This is similar to "least" explained above. If you have a plan that
yields anywhere between 1 and 100 "goodness points", and I have a plan
that yields anywhere between "1 and 1000 "goodness points", then at worst,
my plan is as bad as your plan, but there's a good chance it's better.

This does not imply that your plan is bad (indeed, it only gives
non-negative amounts of goodness points). It simply means my plan is
better. Is this clearer now?
Except that casting it in light of fraud law gets rid of the three
glaring problems with trademarks:

But without trademark (or IP laws in general), then the above is NOT
fraud. I am genuinely calling my porn company "Disney". I'm not trying to
fool deceive anybody, or anything like that. I simply think "Disney" is a
good name, and since there's no IP laws in our hypothetical situation, I'm
free to use it if I want. Similarly with the title of the movie, and
similarly with the pictures.

[stuff I don't disagree with]
I've pointed out time and again that you keep asserting these
hypothetical bad consequences without proof.

Yes, but you've never asked me for a proof. ;)
Then you're simply wrong, wrong wrong wrong a whole lot. :p

And so are you, apparently. You claimed that I keep changing my
position, and now I've demonstrated that I haven't. I'm glad that's
settled.
You dare insult me again?

You sound surprised. Did you seriously think that if you made a false
assumption, there would be zero risk of it being pointed out to you?
I don't have the means to create videos, and I sure the **** don't
have the means to host such enormous files. Sorry.

How unfortunate.
Anyway, you're simply lying if you say you dropped an item in the
middle, between two other items, in Explorer in list view and it
appeared where it was dropped, between the two other items.

That's not what I said. You're changing the description of the "bug".
Originally, you said an I-beam was involved. There is no I-beam in list
view; at least, not with my eye-candy settings (I don't know about yours).

[...]
The laws of this world don't allow a software EULA to be binding.

Yeah, but we weren't talking about this world. We were talking about
the hypothetical world, remember? Or maybe you forgot... You really be
more careful snipping, as it you tend to lose a lot of context and then
start doing a lot of strawmen, since you forget what it was we were
speaking about.

[stuff about "this" world instead of the "hypothetical" world]

Stop deliberately misreading me. I didn't say there had to be
witnesses.

You seem to be contradicting yourself:

http://groups.google.com/group/[email protected]
<quote>
Clicking a button, unwitnessed, in a solo interaction with a piece of
software and signing, with a witness, a document after negotiating
with somebody are two very different things.
</quote>

It seems clear that you've put a lot of stress on the importance of
having a witness present.

[...]
I asked you to suggest an alternative theory to explain a mystifying
event and you refused.

Actually, from what I recall, literally all you did was say "Cop
out.". There was no question mark, no request of any kind. Just a two word
sentence.
This after you demanded that everyone reject my
theory, which happens to fit the facts.

Actually, I'm not demanding anybody do anything. If it makes you feel
better: Hey everybody! Please accept Twisted's theory. It fits the facts.

Is that better?
And you need these clarifications for?

I don't *need* them. I just *want* them.
I'll mention now that whoever it was similarly blocked distribution of
your latest "masterpiece" here. :p

Again: Meh. As long as you can see them, I'm happy.

[...]
[snip a bunch of irrelevant stuff re: overclocking]

I don't need a technical primer to overclocking;

You do if you're trying to argue with my about overclocking.
the most I need to
know about it is that it's too risky for me to risk my data and
expensive hardware doing myself instead of delegating to an expert.

I wish you had delegated to an expert before trying to make assertions
about overclocking within this thread. =/ You know, so that you wouldn't
have posted falsehood, and so that I wouldn't have to point out your
falsehoods (so that third party readers will not be misinformed from
reading your posts), and then you claiming I'm calling you a liar or
insulting you, etc. It gets very tedious.

[...]
A good reason to leave it to the professionals then. And a good reason
why consumers have, or should have, the right to the chips they buy
already being clocked at their best speed and this being properly
documented.

This is EXACTLY what Intel does. I'm shocked at how much difficulty
you have of understanding this.
The whole overclocking/pricing issue arises from asymmetrical
information, as usual with these sorts of problems. Disclosure of the
top speed at which the chip tested OK should be required when selling
the chip, same as grocery store products are required to list their
ingredients.

I think you simply don't understand enough about overclocking in order
to be informed when making assertions like this. As you've stated, you do
not have the knowledge necessary to have an informed opinion, and even
after presented with the material such that you can educate yourself, you
refuse to read it.

Since you refuse to learn, I'll explain the problem with your
suggestion without getting too technical: The test is not a boolean
"OK/NOT OK", therefore "the top speed at which the chip tested OK" is
meaningless.
STOP BLUNTLY ATTACKING ME!

Sorry, I'm just defending truth and justice here. We're actually on
the same team in this regard, remember?
Such software is itself broken as designed, so you are overruled!

The software works fine on one chip, but doesn't work on the other
chip. Therefore the two chips are not "perfectly good substitute". Unless
you have a different definition of "perfectly good substitute" than I do.
If
someone orders a 1.5Ghz chip and receives a 2.0Ghz chip instead, most
such
"someones" will be happy, but there exists some which will be very
upset.
[...]

Regardless, the 2GHz chip can surely be safely downclocked, which
makes it a perfect substitute.

Yes, but if I order a 1.5Ghz chip and I tell you I very specifically
need a 1.5Ghz chip and for special reasons, and you send me a 2.0Ghz chip,
telling me to downclock it, I'm not going to be very satisfied with your
service.

In other words, my customer-satisfaction level differs depending on
which chip you send me, which shows, once again, that they are not
"perfect substitutes".
What the customer ordered or better, subject to their approval?

Yes, our definitions differ. My definition is "one can be replaced by
the other without any ill effects".
STOP INSULTING ME. WHENEVER YOU SAY SOMETHING LIKE THIS YOU ARE
AUTOMATICALLY WRONG ANYWAY. WHY PERSIST???

Perhaps because your claiming I'm wrong is not a particularly strong
deterrent?
Because you're making me mad? Your steadfast refusal to accept the
evidence that ...

You should calm down. It's just usenet.
Oh, I get it. You bought a copy, didn't you! You poor sap...suckered
again by Microsoft. Well that'll learn ya. But only if you accept that
you bought a lemon, instead of continuing to irrationally defend your
in-hindsight-poor investment. Your current behavior is understandable
but in the long run only leads to throwing good money after bad.

Actually, I got my copy for free.
They don't make money from Microsoft's products losing market share,
unlike the reverse. They have no financial ulterior motive. Unlike
Microsoft and its shills, er, I mean, fans.

FSF is known to be anti-Microsoft. I'm surprised you were unaware of
this.
No rational utilitarian with perfect information then. But then, what
rational utilitarian fails to research a big-ticket high-risk (of
incompatibilities or worse) purchase before putting down their money?

It has nothing to do with perfect or imperfect information. The
primary factor is the metric that the rational utilitarian is working
with. If their metrics are arranged such that they favor Vista over XP,
then they will migrate from XP to Vista. Simple as that.

No, I did. And despite the headline, ultimately its main reasons for
touting Vista boil down to eye candy and other frivolities,

I find this amusing, especially after you criticize my reading
comprehension.

[...]
The one Vista thing that looks
like a real enhancement not readily supplied to XP users by third
parties is alt-tab showing thumbnails of windows.

Aha! So you agree that there are some things about Vista that are
better than XP. I'm glad we got that settled.

[...]
Fundamental changes that you can't easily undo and that affect a
machine you administer are.

Factually false. Switching from DOS 1.0 to Windows XP is a
"fundamental change that you can't easily undo and that affects a machine
you administer", but most people would argue that it is a "good" change.
If you prefer Linux over Windows, then switching DOS 1.0 to Linux is
another fundamental change that you may perceive to be "good".
No, I said an independent blogger. A professional one is probably in
it for the money, and can therefore, like mainstream media, be
expected to slant things in favor of big business. Not only do they
get paid under the table to do so, but they also make more advertising
money that way.

You seem to be contradicting yourself:

http://groups.google.com/group/[email protected]
<quote>
But I really meant someone who makes a business of reviewing stuff
like this. On the net. A blogger say. Whose opinion of Vista I can
actually browse to and read, and get an idea for why he's gotten such
a funny notion into his head such as that Vista is better than XP.
</quote>

These are the criteria you listed, and you claimed no such person
would exist who filled all of those criterias. I've proved you wrong.
Notice that you EXPLICITLY stated that you wanted someone who "makes a
business of reviewing stuff like this", thus asking for a professional
blogger.
[some pointless digression about ketchup snipped]

Hrm. Another one for the WTF file.

Indeed. Here's the summary of what you snipped:

* You claimed "Vista sucks because Vista sucks".
* I said that's circular argument.
* You said it's impossible to make a non-circular argument about why Vista
sucks (that's already a WTF) because it's like showing why Ketchup is red:
It's red because it's red.
* I showed you that Ketchup is not red "because" it's red. It's red
because it has food coloring, thus showing you wrong again.
* You snip the whole thing and call it pointless.

Is that a fair summary of what happened here?
You said having none was bad, which implies it.

Well, you made a false inference. I'm glad we cleared that up.
You disputed my claim that XP is better than Vista. And they're surely
not equal!

I said *I* like Vista better than XP. I did not say Vista is
objectively better than XP. It's very difficult to prove that anything is
objectively better than anything else. We both know this. That's why you
keep trying to push this strawman onto me: because you know I'll have
great difficulty proving it, and thus you'll be able to "win" the
argument.

Which is why I'm trying to tell you that I don't care about "winning"
the argument, and that if you want to win the argument so badly, then go
ahead and declare yourself the winner. I'm more interested in unveiling
the truth. You're trying to "win" by twisting my words. I'm trying to
discover truth, whether that means I "win" or I "lose". I really don't
care about winning or losing this argument.
Well, it was that or violate Godwin's Law.

Yeah, I wouldn't know how to defend your position either. Must be
tough. =/
Fact is, claiming that
something is great because these people, all three of them, support
it, is simply not a valid argument.

I'm not claiming Vista is great. I'm claiming that *I* like Vista, and
that I am not the only one. I demonstrate a second person, and you said
that wasn't good enough, so I presented a third. How many people do I have
to present until you understand that I am not the only person in the world
who likes Vista? A rational person would say "2", but apparently to you,
even 3 is not enough.

[...]
No, when I ask you for proof of something that's wrong (and usually
outright absurd) I expect you to come up empty because it's physically
impossible for you to produce any genuine proof. Unfortunately you
insist on producing cheap facsimiles and other so-called "evidence"
that, of course, doesn't hold up under close examination, but does
prolong this miserable thread.

Maybe you should stop asking for proofs, then, since it doesn't seem
to be an effective strategy on your part. ;)
No, I was discussing evidence that Vista actually is superior to XP,
of which of course there's none since it's not true.

Agreed. This was never about Vista objectively being superior to XP.
It was about the superiority of Vista being subjective.
Your personal likes and dislikes are irrelevant. Stop changing the
subject from "Vista sucks" to "Oliver likes Vista"; the one has
nothing to do with the other. The original discussion was whether
Vista was in fact worse than XP, not whether any given person
*thought* it was or wasn't.

I disagree. The original discussion was whether "Vista sucks" is an
objective or subjective statement. I've proven that it's a subjective
statement by showing that *I* don't think it sucks. Is it clear now?
Bullshit. You define all of the symbols 1, 2, 3, 4, etc. to be
whatever in normal integers, and to be whatever mod N in the ring of
integers mod N. And then 4 = 1 in the ring of integers mod 3, since 4
~ 1 (mod 3) in the normal integers. Or formally, 4 and 1 belong to the
same element (a set, in fact an equivalence class) of the integers mod
3.

All you've done is provided a mapping from the "normal" integers to
the ring of integers mod 3. You haven't actually introduced an element
called "4" into the ring of integers mod 3 and of course, you can't. There
are exactly 4 elements in that ring: 0, 1, 2 and 3. If you define more,
you're no longer in that ring. You took "4" from the "normal" integers,
and mapped it onto "1" in the ring. That doesn't mean there now exists an
element "4" in the ring. Is it clear now?

[...]
[wrongly chides me for being imprecise]

I wasn't imprecise. And it is wrong to chide me. Ever.

Another great quote. ;)
There is an element to which 4 corresponds.

Yes. I'm glad that's settled.
[snip a bunch of insulting twaddle impugning both my education in the
mathematical areas and my intelligence and honesty]

Go away. You're bothering me.

No, I have as much right to post on USENET as you do.

[...]
Is deliberately ignoring the forest for the trees a type of straw man
argument? I suspect so.

No, it isn't. I've already presented you with the definition of "straw
man".
THE WHOLE GODDAMN POINT WAS THE PURPOSE SERVED BY THE PUBLIC SECTOR
AND OUR ELECTED REPRESENTATIVES!

That was not the point I was arguing against. I'm sorry you have
trouble understanding this. It wasn't an important point, so if you don't
get it, then just don't worry about it.

[...]
Nope. Wrong again. I merely figure they are hostile towards me when
they act hostilely towards me (i.e. in a manner intended to damage me
or with callous disregard for the consequences to me).

Here, you are assuming that "acting hostilely towards me" is something
which is objective. There have been plenty examples of you thinking people
have been acting hostilely towards you, while several other third party
bystander agreed that they were not acting hostile towards you. Isn't this
an indication that your perception of hostility is subjective?
And if someone
is hostile towards me my strategy changes appropriately; nothing they
say can be trusted as its purpose is likely to be inimical to my
interests, so it could be a booby-trap. Nor can its inverse be trusted
since they might try reverse psychology. Indeed, it's mostly just
noise. This is why emails from hostiles are ignored; the safest thing
to do is to delete them. Their content can be of no use to me, since
the source is provably unconcerned with my well-being and there are
also no obvious legal or other repercussions to restrain them from
making the content actively harmful. Usenet posts from hostiles
unfortunately present a bigger problem, because other people might
believe every word in them, so a rebuttal is often required when
something is said with the property that other people reading and
believing it would be counter to my interests.

It's sad that you seem to forget the possibility that a so-called
"hostile" person might post something which doesn't need rebuttal because
their post is entirely true.

[...]
Australia, New Zealand, England, Canada, the US, and the UK are the
six that I am aware of.


You listed other countries originally.

Factually false. If you disagree, please state what countries you
thought I listed.
Not really, but if you mean *de facto*, then, well, yes, more or less.
Ultimately it's how English is used in the majority case that counts
when determining how well it's being used to communicate, unless you
have specific information about the composition of the audience.

I have to admit you had me fooled for a moment here. When I wrote
these things, I was working under the impression you were from the the US.
I now know you're from Canada. Sorry about making that false assumption.
More examples of your poor communication skills. Elsewhere you seem to
support a nonzero term length, yet this sentence seems to imply that
you don't.

Like I said, you're making too many false inferences. Perhaps you will
be better able to understanding using an analogy? Consider the concept of
ice cream. It is neither good nor bad. A little bit of ice cream on a hot
summer day is better than no ice cream at all. A good portion of ice cream
is better than a little bit. But having such a huge mound of ice cream
that it affects the ecology and weather system of your country is bad.

Similarly, the concept of copyright itself is neither good nor bad. A
little bit of copyright is better than none at all. A "good portion" is
better than a little bit. But so much copyright that even 200 years from
now, we won't be able to make use of the Mickey Mouse character, is bad.

I neither like nor dislike copyright. Copyright is a tool, just like
any other. There are some problems which copyright solves, and there are
other problems for which copyright is the wrong tool. And like any other
tool, copyright, when used improperly, can cause more harm than good.

Is it clear now?
[snip irrelevant wikipedia quote]

I find it amusing that you snip every passage in which you're shown to
be wrong. Here's the summary:

* You claimed Trademark is not a form of IP.
* I posted http://en.wikipedia.org/wiki/Intellectual_property#Overview
which explicitly states Trademark is a form of IP.
* You snip the text, calling it irrelevant.

Is that a fair summary?
So you're calling it a tie game? And it's over?

No. You win. Like I said, I don't care about this game. If it makes
you happy to win, then you win. If it makes you happy to lose, then you
lose. Whatever outcome you want for this game, you got it.
Well, you seemed to think you'd not posted anything with markup when
you had.

That's funny. I clearly stated that I posted the markup intentionally.
I'm not sure how to state this in simpler terms. Do you understand that I
am posting the markup intentionally? Do you need further clarification in
this area?

[...]
FWIW your latest post had tags in it as well, and it didn't seem to be
any sort of well-formed SGML descendant despite the <foo> tag form.

See how you've placed markup just now? You're doing the exact same
thing that I am. You intentionally posted an open tag (and presumably
intentionally omitted the close tag). I'm doing the same thing. I'm
intentionally posting tags, except I close them properly. Is it clear now?

[...]
I very much doubt that any proper standards-
compliant software could ever properly interpret your posts as your
authoring software apparently did.

Well, you'd be wrong: It's just plain text.
(Thunderbird
+ read-only NNTP server and Firefox + Google Groups both show me tag
soup instead of rich text for your posts by the way.)

Good, then my posts are working exactly as intended.
Well, duh -- your post is full of XML tags.

Well, your assumptions are false. I intended for you to see the plain
text which I wrote.
[...]
Eh. You appear to be claiming to have intended for me to see the raw
source

Yes. I'm glad you are gradually starting to understand, though I wish
your comprehension would come more quickly.
of web code rather than the actual properly-formatted document.
Given that we're not discussing web coding this is illogical. You show
people web source when trying to get help with an HTML problem or some
XML schema or some such, not randomly in the middle of the discussion
of an unrelated topic in a newsgroup where BOTH are off-topic. :p

I guess you're assuming that the tags employed are intended to be a
form of HTML.

[...]
[snip some weird basketball obsession thing that's not relevant here]

Haha, it's funny: Every time you've been shown to be wrong on
something, you snip it and pretend it's not relevant. Here's my summary:

* You tell me to read an online book arguing for the abolishment of IP.
* I tell you the authors of the book do not make logically sound
arguments.
* You ask for an example.
* I post a quote in which the authors argue that because basketball is
good, competition is good.
* You say I misunderstood the author's arguments.
* I ask you to explain the argument to me.
* You snip the whole thing, calling it irrelevant.

Is that a fair summary?
Microsoft is obviously stepping up the marketing machinery.

Also obviously, your claim that IIS could not compete, even in the
figurative sense of "could not compete" that you defined, is false.

- Oliver
 
B

Bent C Dalager

I've explained it in an earlier post: Reduced term copyright
protection. You get the benefit of more freedom, without entirely removing
the incentive to produce content.

There will always be incentive to produce content. What copyright
provided was incentive to invest money into distribution and retail of
content. The cost of doing both is rapidly approaching zero and so
this incentive seems unnecessary.
As I said, if it's easy to gather talent together ot make a free game,
then it should be easy to prove me wrong. You claim to be a great level
designer and artist. Find a great programmer, a sound engineer, a music
composer, a story writer, etc. and write a game and release it for free.
You claim it's easy, right?

People will tend to choose the path of least resistance to obtaining
wealth and other perceived goods. So long as the goverment enforces
information monopolies then that's the gravy train most people will be
riding. (You might as well try to convince 90% of the electrons in an
electric circuit to travel down the 100kOhm resistor rather than the 1
Ohm resistor.)

Even without such monopolies, however, people's desire to create games
is strong enough that they would have found a way. Some would have
come up with novel (or not-so-novel) commercial approaches to the
problem, others would have done it on a hobby basis beside their day
job.
But without trademark (or IP laws in general), then the above is NOT
fraud. I am genuinely calling my porn company "Disney". I'm not trying to
fool deceive anybody, or anything like that. I simply think "Disney" is a
good name, and since there's no IP laws in our hypothetical situation, I'm
free to use it if I want. Similarly with the title of the movie, and
similarly with the pictures.

Presumably, if you didn't explicitly have trademark law you would
eventually get case law based on fraud legislation that amounted to
much the same: It's probably not too much of a stretch to argue in
court that marking your product with "Disney" is tantamount to telling
the customer "this is manufactured by the Disney that you know and
love" and this would be misleading advertising at best.

Cheers
Bent D
 
B

blmblm

[ snip ]
You explained that in your previous post, and that's what I meant
when I said "that [ blocking based on length ] would be a dumb thing
to do."

My point is that just because it's a dumb thing to do doesn't
mean someone won't try it. Do you have a good sense of whether
whatever organization we're talking about (the one providing the
news feed that drops some of your posts) is sufficiently clueful
not to do this particular dumb thing?

Following up on my own post, sorry ....

It occurs to me (finally) that while speculating about what some
provider of Usenet service is mildly interesting, it might be more
useful to try to design an appropriate experiment and carry it out.

The obvious (to me) experiment is to post something the same size
as one of the blocked posts and observe whether it shows up at the
news server in question. I could do that, but we'd need someone to
observe and report the results. Since you're already set up to
read posts using whatever server it is [*], would you be willing
to be the observer/reporter? Any additional conditions you'd want
to set? must be the same subject line, must be the same newsgroup
(rather than, e.g., misc.test), .... ?

[*] I think you said earlier, but I've forgotten and am not
willing to search the whole thread for this information.
 
O

Oliver Wong

Bent C Dalager said:
There will always be incentive to produce content. What copyright
provided was incentive to invest money into distribution and retail of
content. The cost of doing both is rapidly approaching zero and so
this incentive seems unnecessary.

I don't think one can reasonably deny that copyright provides some
incentive to produce the content in the first place.
People will tend to choose the path of least resistance to obtaining
wealth and other perceived goods. So long as the goverment enforces
information monopolies then that's the gravy train most people will be
riding. (You might as well try to convince 90% of the electrons in an
electric circuit to travel down the 100kOhm resistor rather than the 1
Ohm resistor.)

Even without such monopolies, however, people's desire to create games
is strong enough that they would have found a way. Some would have
come up with novel (or not-so-novel) commercial approaches to the
problem, others would have done it on a hobby basis beside their day
job.

It's speculation: You think that if copyright laws are gone, someone
smart will come up with a way to still make money from making games, and
games will still be produced with the same large budgets, and their
quality will be unaffected (or at least, not adversely affected). I'm not
so sure about that.
Presumably, if you didn't explicitly have trademark law you would
eventually get case law based on fraud legislation that amounted to
much the same: It's probably not too much of a stretch to argue in
court that marking your product with "Disney" is tantamount to telling
the customer "this is manufactured by the Disney that you know and
love" and this would be misleading advertising at best.

If you stop people from using the name "Disney" because you don't want
them to imply that the content was produced by the same Disney that made
Mickey Mouse popular, then you are essentially advocating trademark law,
even if you decide to rename it to something other than "trademark law"
(e.g. "foobar law"). In essence, you are admitting that there exists
situations were we want someone to "own" a name, and to prevent all other
entities from using that name. Hence, there exists some forms of IP which
are beneficial to the public. Therefore, zero IP is "bad". That's the gist
of the argument I was making here.

- Oliver
 
T

Twisted

I don't think one can reasonably deny that copyright provides some
incentive to produce the content in the first place.

Yes, one can. Guaranteed royalties for life (plus seventy years!) in
fact provides some incentive to produce content only until you get one
solid hit, and then retire. Versus something like, say, having to keep
working to keep getting paid (imagine that!).
It's speculation: You think that if copyright laws are gone, someone
smart will come up with a way to still make money from making games, and
games will still be produced with the same large budgets, and their
quality will be unaffected (or at least, not adversely affected). I'm not
so sure about that.

It's speculation: You think that if copyright laws are gone, despite
the number of smart people out there *not one of them* will come up
with a way.

Which seems more likely?
If you stop people from using the name "Disney" because you don't want
them to imply that the content was produced by the same Disney that made
Mickey Mouse popular, then you are essentially advocating trademark law,
even if you decide to rename it to something other than "trademark law"
(e.g. "foobar law"). In essence, you are admitting that there exists
situations were we want someone to "own" a name, and to prevent all other
entities from using that name. Hence, there exists some forms of IP which
are beneficial to the public. Therefore, zero IP is "bad". That's the gist
of the argument I was making here.

It's not the same thing. Under Bent's suggestion, "Disney" becomes a
defacto legally protected brand for certain things, but it does not
become "property" owned by a particular company. In fact, "Disney"
becomes "owned", if by anyone, by the consumers that decide what it
shouldn't be applied to by the pattern of their bringing fraud
complaints. The control goes more to the people than to a big
corporation.

Alternatively, I would support a minimal "IP" system where a few
pieces of information can be "owned" -- a name, by the entity with
that name, and personal information like medical records, financial
records, credit card numbers, and the like. This would be for privacy
and anti-misattribution purposes only. Rights would be non-
transferable -- so Disney could "own" their name and use the legal
system against misusers (misattributing things to Disney that aren't
theirs, or claiming as their own original work things Disney made, so
both brand name protection and anti-plagiarism), but could not
transfer it.

We'd see no more shit like "Norton SystemWorks 2006" that way, where a
once-respected brand like Norton is purchased by a disreputable
company that then uses it to market pap like SystemDoesn'tWork 2k6. :)
(This would mean mergers and acquisitions could only retain one
company's collection of brand names. HP and Compaq's merger for
example under this system would have required no new products carry
one of the brand names, likely Compaq. In fact, no new products HAVE
had the Compaq brand name, so far as I am aware. Still, in some cases
I can foresee M&As being inhibited by losing half the merged company's
brand names, and another friction to M&A is probably good for
antitrust purposes.)

Making names transferable is the key thing that makes them "property".
And allowing unreasonable powers to control use, rather than severely
restricting that to only disallowing uses that are deceptive and
fraudulent.
 
O

Oliver Wong

Twisted said:
Yes, one can. Guaranteed royalties for life (plus seventy years!) in
fact provides some incentive to produce content only until you get one
solid hit, and then retire.

I think you've simply supported my point by showing one way in which
copyright provides some incentive to produce content.
Versus something like, say, having to keep
working to keep getting paid (imagine that!).


It's speculation: You think that if copyright laws are gone, despite
the number of smart people out there *not one of them* will come up
with a way.

Actually, I don't think that. I'm simply saying it's a possibility.
Which seems more likely?

"There is a chance we might not come up with a way to monetize free
games" versus "we are 100% guaranteed to monetize free games"? The former
(my claim) is more likely, of course, because it completely encloses the
other claim and expands on it. This is a fundamental law of probability:
P(a or b) >= P(a), no matter what a and b are.
It's not the same thing. Under Bent's suggestion, "Disney" becomes a
defacto legally protected brand for certain things, but it does not
become "property" owned by a particular company. In fact, "Disney"
becomes "owned", if by anyone, by the consumers that decide what it
shouldn't be applied to by the pattern of their bringing fraud
complaints. The control goes more to the people than to a big
corporation.

Right. As I said, you need not call it "trademark", but we are in
agreement that it makes sense to forbid people from using certain pieces
of information (e.g. "Disney") completely freely. Society benefits when
there are certain restrictions to who may or may not use the word
"Disney".
Alternatively, I would support a minimal "IP" system where a few
pieces of information can be "owned" -- a name, by the entity with
that name, and personal information like medical records, financial
records, credit card numbers, and the like. This would be for privacy
and anti-misattribution purposes only.

Like I said, we're in agreement. Zero IP is "bad". Some (non-zero) IP
is better. I'm glad we cleared that up. ;)
Rights would be non-
transferable -- so Disney could "own" their name and use the legal
system against misusers (misattributing things to Disney that aren't
theirs, or claiming as their own original work things Disney made, so
both brand name protection and anti-plagiarism), but could not
transfer it.

I don't think the "no transfer" rule is enforceable when we allow for
corporations to own IP. Instead of transfering ownership of the IP from
one corp to another, we simply transfer ownership of the corp itself from
one set of shareholders to another.
We'd see no more shit like "Norton SystemWorks 2006" that way, where a
once-respected brand like Norton is purchased by a disreputable
company that then uses it to market pap like SystemDoesn'tWork 2k6. :)

I think we'd still see "shit" like that happening.
(This would mean mergers and acquisitions could only retain one
company's collection of brand names. HP and Compaq's merger for
example under this system would have required no new products carry
one of the brand names, likely Compaq.

I think this arbitrary restriction solves fewer problems than you
imagine it does.

[...]
Making names transferable is the key thing that makes them "property".

I think the concept of someone being able to *own* a name (in the
sense that they have special rights with respect to that name; e.g. they
may use the name "Disney" and no one else may use that name) is more key
to making it property than whether or not the name is transferable.

- Oliver
 
T

Twisted

[snip a bunch of insulting twaddle accusing me of poor reading
comprehension]
I know what your point is.

So? You disagree? If so come right out and say it. No more of this
dancing around the issue or switching sides already! If you're going
to argue with me then argue with me! Sheesh!
No, that wasn't my point. My point was that "Software does not need to
be 100% compatible in order to be an alternative". This does not
contradict your "I should not pay a tax" point.

Then you have lost on that point. If I argue that as a consumer I
should have option X and you attempt to "rebut" that with something
completely orthogonal, then I win, don't I?

was intended to contradict your assertion that Software needs to be 100%
compatible in order to be an alternative. Is this clearer now?

As mud. For a software system to be a viable alternative, you must be
able to:
* Accomplish the same goals with it
* Read the same document formats with it
* Output the same formats

An "office substitute" that won't read MSWord files is NFG. Image
editing software with no color management, etc. Depending on your
needs of course.

Currently there's often no escaping MS or other commercial software if
you have specific requirements. If you don't, then great! But if you
do the market currently won't satisfy you with real competition, and
that is a problem.
Again, you've snipped too much. You only presented 2
commercial-quality free games, but 1 of them turned out to be a commercial
game. So basically there exists 1 commercial-quality free game (Enemy
Territory), and a lot more commercial games.

If it's free, but still commercial (so they make money some other way
than selling copies), then it counts.
The fact that you can't "recall any offhand" shows that there probably
aren't that many commercial-quality free games out there.

There are. I just don't know about many of them. YOU were the one
asking for an exhaustive list; YOU can just fucking google it.

There are lots of excellent rock bands. I know of a few. I'm sure
there are dozens whose names I can't recall offhand. That doesn't
constitute evidence that there are very few excellent rock bands!
SCO tried the same trick you did: They claimed there existed proof
that *nux belonged to them. When asked to show the proof, they told the
courts to find it themselves. The courts ruled against SCO in the end.

SCO was suing someone and so the burden of proof was on them to
substantiate their claims.

You are supporting nasty, freedom-damaging IP laws, so the burden is
on you to prove that these restrictions on freedoms are necessary to
the public good. That's because this is a free country, and the burden
of proof is therefore ALWAYS on those seeking to create or maintain
restrictions on freedoms to show that they are better than all freedom-
preserving alternatives.

I am not required then to do what you demand here.
It's also "plainly obvious" that people will make less money from
selling information, and thus be less tempted to produce information. My
"proof" is just as strong as your "proof" in this regard.

People will not be "less tempted to produce information". Producing
information is often a goal in itself, rather than a means to an end
(such as getting rich), and when it's not, it's often a side effect of
something else. And information can be a loss-leader to promote other
things. Anyway "selling information" is an intrinsically brittle and
broken way to try to make money, because ipso facto it's easily copied
and recopied. The money made is far less than the giant hidden costs
of trying to enforce anti-copying laws, rules, or contracts. It's just
that right now copyright holders reap the revenues but pass those
hidden costs on to everyone in the form of taxes or in other ways, and
directly in the price tag some of which goes to pay their legal fees
when they aggressively sue suspected infringers. This is woefully
inefficient and broken from both a public policy AND a plain-old-
economics perspective.

The nastiest parts of the hidden costs are the subtle but serious
effects -- chillings of free/critical speech (fair use defenses are
still expensive to use in court, even if you will win, and you may not
have the money); orphan and ghost works ... the list goes on.

Nevermind that free copies will abound anyway; you could spend
*trillions* on an enforcement effort and it will still be a token
effort with little real effect except to terrorize people and create
risks and uncertainties for people massively out of proportion to any
"crime" they might be contemplating. You have to compete with free
whether you want to or not; but it is possible.

And nevermind the perverse incentive to create crap and heavily market
it. You claim copyright increases the quality of video games. But how
much UTTER CRAP is produced because it is cheap to produce crap but it
can be sold for an exorbitant price for a while before the buying
public catches on? Especially when you can hype it up with the
traditional marketing machine first? How many bad movies, crummy
books, and awful application suites are nonetheless quite profitable
compared to what was sunk into making them? In the software area alone
we have terrible operating systems, crummy system utilities (trading
on the once-proud Norton brand, no less), atrocious accounting
packages, and hideous office suites, most of them from just three
horrible vendors: M$, Symantec, and Intuit -- alone responsible for as
many as a third of the gripes at http://www.gripe2ed.com would you
believe.
Care to define "cultural participation"? People who do not work for
Disney have been making animations just fine.

Yeah, by working for Pixar or Time-Warner or whoever else.

And you can't participate by making your own fanfic without permission
from one giant corporation or another.

Or translate your favorite book into a language the publisher didn't
deign to cover. Or ...

There simply has to be a better way. There is no incentive to find
better ways of subsidizing, marketing, and distributing content while
the existing laws are still in place; the path of least resistance is
to be evil instead and leave half the potential market in the lurch
while overcharging the other half thousands of times costs.

That things like the free software movement flourish despite not being
on that path of least resistance is remarkable (and encouraging).
And perhaps there won't be much interesting things left to share.

Evidence?

Stop simply guessing that all creativity will magically come to a stop
when copyright is gone. Do you honestly believe there was no
creativity before copyright law? (Considering how unnatural it was,
surely coming up with copyright itself was somewhat creative, if evil
or, at best, misguided?)

Why does the fashion industry thrive and innovate madly with rampant
copying? Maybe *because* rapid imitation forces a given company to
endlessly keep innovating to stay a step ahead of the competition?
Could it be that, in fact, easy copying incentivizes innovation far
more than having exclusive rights to restrict copying and set
arbitrary and exorbitant prices does? Especially as you can
incrementally innovate on an existing product without having to
reinvent the wheel or else pay someone else's exorbitant prices?

A lot of those huge costs in e.g. videogame development result from
having to pay the giants whose shoulders you stand on, you know. You
worry about video game quality without copyright law? Well suppose
someone makes a good engine. Later anyone who wants to can use that
engine in a new game. They don't have to make their own engine at huge
expense, or pay for an existing engine at huge expense. They can use
that existing engine for free! So their own costs are down to custom
assets and suchlike. More generally, lots of stuff becomes free to
reuse. Like the gameplay of a game whose graphics are bad and engine
sucky? Try porting it to a better engine. Or make better art. Release
your incremental improvement. Someone else might make further
improvements. Eventually one version may be of top-notch quality and
highly popular. Lack of copyrights will make this possible. Copyright
law on the other hand almost *enforces* a monolithic development model
where it all has to be developed in-house, by paid labor, from the
ground up, at huge expense, and then there are huge costs to recoup
which seem to justify outrageous per-copy fees ... and even bigger
fees for anyone wanting to use your engine instead of make their
own ... perpetuating the problem.

MOST OF THE HUGE COSTS COPYRIGHT ROYALTIES LET YOU RECOUP QUICKLY ARE
CAUSED, EVENTUALLY, BY COPYRIGHT ROYALTIES! Even more so when you
consider copyrights and patents combined.
Depending on your definition of "proven"...

Oh come on. Most of those good things follow from abolition as surely
as mathematical theorems. The regained freedoms to do as we please
with all of the objects we physically own are one good thing that's
pretty much automatic -- can't fail to result. And rapid scanning and
preservation of rare books, orphan works, etc. by Google and others
seems inevitable too once they can do it without risk of lawsuits.
And, you know, not-so-rich people who wish to make money via selling
information, such as programmers, authors, artists, etc.

Hardly anyone makes non-negligible money from copyright royalties.
Programmers least of all; they're salaried rank and file grunts. In
the music business you get a single amount up-front for the rights to
a song from the RIAA. If you're REALLY FREAKING LUCKY, the RIAA
decides to heavily promote instead of bury it, AND it gets popular,
AND the RIAA is able to recoup all their expenses, and THEN you may
see the odd thin dime of royalty money. Better to get paid by a
philanthropist and the music gets freed if you ask me. Books likewise
-- the average author gets a small amount of money for the rights to
something they wrote. $150 or $200 for an article. Maybe a few
thousand for a novel "they" decide to publish. Only if they write some
bestsellers do they get real bargaining power with the publishing
industry such that they can get royalties for their *next* novel, as
well as much larger advance fees. Very few authors reach that status.

Fact is most creative people are actually paid just a fixed amount for
doing a given bit of information-producing work. A paltry amount more
often than not. The bulk of any royalties from every copy selling at
an exorbitant markup goes to the big publishing and distribution
company rather than the creative person. Copyright royalties, by and
large, benefit corporations but not creative individuals. The
individuals they chiefly benefit wear expensive designer suits and
have nary a creative bone in their body.

Almost any other system of remunerating creative individuals has to be
better than this one!
I've explained it in an earlier post: Reduced term copyright
protection. You get the benefit of more freedom, without entirely removing
the incentive to produce content.

What "more freedom"? Copyright protection restricts you the same no
matter what the term lengths are. I want to own my computer and
storage media, goddamnit! As long as there is anything resembling
copyright law I don't seem to -- there are things I can't do in
private with them by law, which is just plain wrong!
Well, I don't agree with everything you say. You're free, of course,
to stop arguing at any time you wish.

And let you have the last word? You wish.
You seem to be contradicting yourself, then.

Ex-fucking-scuse me?!
Well, actually, you do, as long as you take into consideration the IP
owners when thinking of "consenting parties".

The author of a book is not a party to a transaction involving someone
else and another someone else, even where a copy of a book they wrote
is involved. They are not present, and the book is not theirs unless
it was physically stolen.
And you think if 0 day copyright was all they had left tomorrow, the
same forces wouldn't be able to push it up into infinity as well?

Not if a constitutional amendment were written amending the Progress
Clause, to say something like "To promote the Progress of Science and
the useful Arts, Congress shall have no power to grant any monopolies
or exclusive rights to any writings or inventions, or to forbid the
free copying and reverse-engineering thereof." It's interesting to
wonder how the US would have turned out if this had been the original
version...
How convenient.

You make it sound like you think I deliberately did something to kill
off all the decent FTP sites and other file hosts simply to win some
argument here. How paranoid of you. Even if I had the power to do that
why in Christ's name would you think I would? I would LOVE for there
to be some decent no-strings file hosting out there!
Yes, that was what I meant when I said "I wasn't talking about
ratios".

But obviously you're still ultimately thinking about the crappy games
instead of the good ones, which is incorrect.
So in other words, there's still only Enemy Territory. All other
commercial-quality games are commercial.

Non-sequitur.

[snip another insulting comparison to SCO]

**** off.
I assume the reason why you snipped this challenge was because you
were unable to overcome it.

No, it's because the burden of proof is on YOU, asswipe. YOU are the
one arguing in favor of the position that imposes greater restrictions
on peoples' freedoms. YOU prove those restrictions make for a better
world than freer alternatives!
Prove your assertion by meeting the challenge mentioned above.

Again, the burden of proof isn't on me, but again, talented teams on
free projects are easy to find. Eclipse ... Linux ... Java itself is
semi-proprietary (and getting less proprietary lately) but copies are
free ... the list goes on.
I don't dispute that "it is possible". I dispute that it is as easy to
get people to work on a free game as it is to get people to work on a
commercial game.

If someone's inclination is to game design and related areas, and the
opportunity-cost of doing something else is higher, they'll do game
design. Right now, if someone has the talent (and the political
connections, and the various other irrelevancies such as fancy suits
to wear to an interview and irrelevant interview-passing skills and
suchlike) the opportunity-cost of working on a game with copies
costing money is lower than that of working on a game with free copies
on average. Without copyright law, they all have free copies, and it's
just a matter of whether the opportunity-cost of, say, flipping
burgers is lower than the opportunity-cost of working on a game with
free copies. Most likely, they'll find a commercial free-copies game
to work on, or flip burgers part time and work on a free-copies game
part time. Remember also that their cost of living is half what it is
now, if not less.
Commercial-quality commercial games are released
regularly, perhaps in the dozens per year. 2 commercial-quality free game
has ever been released, EVER, and one of them became a commercial game
once it actually became popular, thus reducing the count to 1.

Counter-strike still counts, because the bulk of the development costs
were incurred when it was free. And those 2 are not the only 2 EVER,
they are simply the only 2 *you* personally know about (or, I suspect,
ever want to know about, as the truth is apparently uncomfortable for
you here -- in the interests of disclosure, do *you* make any money
from content in any way, shape, or form?!).

[Another insulting comparison to SCO]

**** off. SCO and I have *nothing* in common. SCO is pro-copyright for
God's sake!
Once again, you snipped too much context, probably because the
arguments embarass you.

No, because nothing you're saying makes any sense.

? You claimed Nehahra should only be compared
against engines developed in the same time frame (e.g. no fair comparing a
2003 engine to a 2007 engine). I pointed out that Nehahra is currently
under active development. At the time of writing, it is 2007. Therefore,
Nehahra sould be compared to a year 2007 engine, such as the Crysis
engine. Is it clear, now?

As mud. What's wrong with comparing a version of Nehahra that was
current in 2003 with other 2003 versions of engines?

The Quake 1 engine (the original, unmodified one) is kind of crummy
compared to contemporary engines. Engines derived from it are still in
use today. Quake 1 itself is still played today. The Quake 1 engine is
therefore "a 2007 engine" and should be compared to contemporary
engines. It comes up short. Therefore commercial engines suck and free
ones are superior!

That's your so-called logic, in a nutshell. I just turned it around
some.

Compare Quake 1's engine with engines that were current at the time it
was first developed (1990s) and suddenly it measures up nicely. Ditto
Nehahra's DarkPlaces engine (itself a Q1 engine derivative) (2003).
I asked you to find a commercial quality free game. You cited Nehahra.
I pointed out how it not good enough to be commercial quality.

At the time it came out it was comparable to many commercial games
that were available at the same time.
Do you now
understand the point, or do you need further clarification?

I understand that you don't have a point, and that you're a
condescending bastard and fancy yourself a smartass.

[snip calling me either incompetent or a liar]

Buzz off.
If you think my opinion is so biased, then you can demonstrate that by
NOT snipping the urls to the screenshot.

Why? They waste space in the response and I don't have a direct
response to any of them.
Let the readers judge for themselves which ones look better.

You make it sound as if I'm somehow preventing that, but surely they
know how to hit the "up" button in their newsreader or, God forbid,
just fucking Google them?
Remember how you claimed that you are the "defender of truth and
justice", and that as long as people posts falsehood, you would point them
out? Well, you and I are similar in that respect.

Except that you apparently attack posts that are true, instead of
posts that are false. Otherwise we would not be on opposing teams
here.
BTW, why is it that you consider my posting a list of screenshots to
be an attack on you?

I don't. I never claimed that I did. You're putting words in my mouth;
how underhanded.
trying to defend your false beliefs?

I have no false beliefs.
Your original claim was that retail games are currently making 3000x
profit margins.

Estimate, not an exact claim. Do not put words into my mouth.

If we suppose one more CD-ROM costs 5 cents to stamp out, that a given
piece of software comes on one CD-ROM, that packaging costs an
additional 5 cents, and that shipping and handling is $4.90, including
retail margins if applicable, then we get $5 of the $60 for a typical
game going to real costs or competitive rents (e.g. retail margins)
and $55 pure profit for the software company. In that case, the profit
margin is 11x.

On the other hand, comparison with the most efficient distribution
mechanism possible, given that you no longer depend on restricting
access for your business model, and the software can be provided via
BitTorrent for maybe two pennies in marginal costs.

I needn't remind you how large a multiple of that $60, or 6000
pennies, is, I hope...
And I'm telling you that's not necessarily true. I'm not sure why you
have difficulty understanding this. Some people may return to game making,
others may stick with movie making or book writing. In fact, many
game-plot writers also write novels. They don't categorize themselves as
"a strictly game person" the way you seem to do.

They'd do whatever their talents inclined them to do. Some write
novels and work on games; and they still would. Others just work on
games; and they still would. Some might have part-time jobs elsewhere.
Some would do it professionally, paid by whatever business models. No
change there, other than that a particular, bad business model
category would no longer be widespread -- those dependent on
restricting copying.
[...]

As I suspected. Thank you.
Huh?

Well, I'm not arguing with your "should" assertions, but I *am*
arguing with your "is" assertions. You assert that Windows *is*
indispensible. I'm showing you why it isn't.

You're wrong. As I said, if you have certain requirements, Windows may
(currently) be indispensible. As in without it you will not have a
system that meets those requirements!
I did not claim to envy the Linux advocate either. I simply am
pointing out to you that Windows is not indispensible.

And I am pointing out to YOU that by your own logic, neither is clean
drinking water or adequate food, shelter, medical care, etc.

That makes "indispensible" a meaningless word. Let's use it to mean
"doing without, while perhaps technically possible, is not something
the average person with whatever requirements can reasonably be
expected to do". Hell, let's just use Microsoft's own obviously strong
market position and not instantly losing nearly 100% market share to
Linux as evidence that Windows is not something you can just toss
aside without difficulty!
I avoid making "should" statements.

You are pathological. You avoid going anywhere where you will be
forced to come to terms with having lost this fight, that's what you
avoid. You can't fight the points I've made that claimed me the moral
high ground, so you resort to nitpicking details in what I wrote and
equivocating quite often, supporting this and then that and then its
opposite ... and then claiming you're doing nothing of the kind and
just arguing for the sake of arguing. Hell, maybe that's exactly what
you're doing. You show no signs of having a coherent position, not
even "whatever Twisted says is wrong" :p
This is a "should" statement in disguise, without the explicit
"should" statement.

Cop-out. You're dodging the very heart of the issue, which is whether
Microsoft's hefty price tags (for starters) are somehow justified for
the social good.
Yes, usually when you spend money on a product, you gain the benefits
of that product. And when you don't spend money on a product, you are "in
some ways cramped or deprived". That's how "buying stuff" works. I've
already explained this to you.

The problem being that the price tag on Windows is vastly in excess of
what one copy costs to provide. Linux is superior in many respects,
and these days inferior in nearly none, yet available gratis --
proving that it costs virtually nothing to provide an OS (or Linux's
spread would not be economically sustainable -- yet it clearly is).

Ultimately the Windows lock-in results from the gratuitous costs of
switching away from Windows, purposely engineered by Microsoft to
secure monopoly power. They've been officially found to have monopoly
power by a court of law. Yet you see nothing wrong with this?

I have no objection to "buying stuff or doing without", so long as I
have the option to buy it at commodity prices (i.e. not much above the
marginal cost of providing the "stuff" to me). It's the denial of that
option sometimes that I find unjustifiable.
Factually false.

Factually true. IP means that Bill Gates, despite his wealth, is still
owed money by anyone using Microsoft software creating demand for more
copies. IP means continuing to support a system where someone who
creates something is owed money for every copy, even long after he's
recouped all his costs in making the original, even after he's gotten
filthy rich from this endless gravy train, even after he's become the
RICHEST PERSON ON THE PLANET that way, and even when he's SEVENTY
YEARS IN HIS FUCKING GRAVE!!

You cannot hide from this necessary implication of IP laws!!

YOU ARE WRONG!!
I think it's more a matter of you insulting yourself than me insulting
you...it's more because you said such falsehood in the first place, rather
than because I posted the correct information later on.

So now you're insulting me again, this time by calling me a liar? Nice
fucking guy!

Go to hell.
That you assume I support corporate-welfare laws is something I find
amusing

I am not assuming anything. You stated it outright -- you're not in
favor of completely abolishing IP laws. IP laws are corporate welfare
(albeit somewhat in disguise).
I guess you don't know what "least" means: It means that if you take
all the things under consideration, and measure them according to one
metric, there will exist at least one such thing such that the metric
yields a lowest score. "least" refers to that particular score. Therefore,
as long as you list at least one business model, one of them will be the
"least unreasonable".

Stop splitting hairs. You know damn well what I was objecting to;
namely the implication that the business models I suggested were not
reasonable. An implication you made deliberately, asshole.

You don't really go in for intellectual honesty when debating, now, do
you?!
This is similar to "least" explained above. If you have a plan that
yields anywhere between 1 and 100 "goodness points", and I have a plan
that yields anywhere between "1 and 1000 "goodness points", then at worst,
my plan is as bad as your plan, but there's a good chance it's better.

No, my plan might turn out in practise to yield 50 while yours yields
only 10. In which case mine is better. So it's not true that "at
worst" your plan is "as bad as" my plan. It could in fact be strictly
worse than my plan.
But without trademark (or IP laws in general), then the above is NOT
fraud. I am genuinely calling my porn company "Disney". I'm not trying to
fool deceive anybody, or anything like that. I simply think "Disney" is a
good name, and since there's no IP laws in our hypothetical situation, I'm
free to use it if I want. Similarly with the title of the movie, and
similarly with the pictures.

Then it will be simply a matter of consumer self-defense through
collaborative rating. If a particular video is a porn video, that fact
will be associated with its hash on the internet and people with
appropriate software will be able to filter out (or seek out) that
category of videos. (This assumes a sane, 21st century distribution
model involving the net, p2p type load-distribution means of
distributing data, and voluntary censorship by self-administered
filtering software.)

Or if you think it would be really necessary (say for physical media)
have laws requiring content ratings be present and accurate. Easy to
guess which "Disney" the "Disney" video rated R or NC-17 is from.
Yes, but you've never asked me for a proof. ;)

This is ludicrous. Your *whole argument* against abolishing IP hinges
on these phantom bad consequences, and you never thought maybe the
existence and likelihood of these consequences would need establishing
before your argument could be convincing??

Or maybe you know that they are unlikely and largely nonexistent and
hoped never to have to confront these facts...
And so are you, apparently [something insulting]. You claimed that I keep changing my
position, and now I've demonstrated that I haven't. I'm glad that's
settled.

No, it is not settled -- certainly not in any way that implies that I
am [something insulting] and, worse, than I actually *agreed* I was
[something insulting], when nothing could be further from the truth!

You argue incoherently. When I make a point, you dispute it, but when
challenged, you claim to have been disputing something else instead.
Basically you admit to having made a straw man argument when you do
that, except not quite, because you seemed to be (and, I think, were)
disputing my original point directly and only changed your claim later
when your original position proved untenable.

So I say Microsoft's products do poorly versus quality competing ones
(e.g. IIS and Apache; server-side Linux and Windows) when on a level
playing field; you attack me. I point to evidence I was right, and you
then claim instead that IIS, say, has the more aggressive marketing
campaign, which isn't anything related to my original point. And so
on.

You're either intellectually dishonest, crazy, terminally confused by
plain English at a not-too-high grade level of writing, or just plain
weird.
You sound surprised. Did you seriously think that if you made a false
assumption, there would be zero risk of it being pointed out to you?

I don't make false assumptions, and I don't take kindly to being
falsely accused of doing so. Stop insulting me at once.
How unfortunate.
Wiseass.


That's not what I said. You're changing the description of the "bug".
Originally, you said an I-beam was involved. There is no I-beam in list
view; at least, not with my eye-candy settings (I don't know about yours).

The I-beam is a visual indicator in some modes of which two items it
considers you to be pointing between, but its absence just makes it
harder to be sure if a drop landing in an unexpected place is a bug or
just a near-miss by the user if it appears say one item to the side of
where expected.

Anyway the list (and details) view misses an I-beam for the simple
reason that successive items are arrayed vertically, then
horizontally, instead of the other way around. A horizontal beam would
have had to be used instead, but there's apparently no native API for
providing a sideways insertion-point indicator in Windows, so there's
simply none.

Regardless, the bug is well-demonstrated in any instance where the
dropped object appears an enormous distance away from the mouse
pointer both in pixels and in there being multiple rows or columns of
items between the pointer/drop site and the actual site of appearance.
It's unrealistic to suppose the user "missed" by that large a
distance, and rounding to the nearest column or row from a near-miss
should still land it within say 2 rows and 2 columns of the drop site.
If it appears 6 columns and 70 rows away there's definitely a problem,
and I see that sort of thing happen routinely.

The bug is probably limited to when "auto arrange" is turned on, which
is supposed to snap dropped objects to the grid. I'm guessing the bug
is in the grid-snapping code and the code responsible for rearranging
all the objects that come after the drop site in the display order.

It's unrelated to the sort options, since there's no automatic
continuous sort (and it's clear that "auto arrange" is supposed to
purely be a grid-snap and no-overlap, but not an auto-sort-again,
feature).

A related bug only seems to happen when there's, say, a couple of
thousand items in tiles view. Then even dragging items inside of a
single window that are towards the bottom often jumps them to the
bottom, or even to the top or otherwise causes more complex
rearrangements of the items.

I'm thinking Explorer is simply kludgy and broken; the code is
probably like something out of an Edgar Allen Poe story. Or maybe H.
P. Lovecraft... I don't suppose there's a good free file manager that
replicates its basic look and feel and interface but actually works
properly? (And is available for Windows! So don't go suggesting some
obscure KDE/Gnome file manager...)
The laws of this world don't allow a software EULA to be binding.

Yeah, but we weren't talking about this world. We were talking about
the hypothetical world, remember? [snip insults]

What hypothetical world? One where such things are binding? It's easy
to see that that world is the worse one. But it's also irrelevant. The
original discussion in this area was what was and wasn't binding in
this world, and under what (if any) legal theory this world's laws
could possibly support enforceability of these nastygrams.

So if anyone's attacking a straw man here it's YOU. As usual.

[snip implied insults and more HTML tag spew]

Fix your bloody newsreader. I hate running into raw HTML tags in
what's supposed to be plain text, especially non-well-formed HTML.
Clicking a button, unwitnessed, in a solo interaction with a piece of
software and signing, with a witness, a document after negotiating
with somebody are two very different things.

Those were two extremes.

Signing a document unwitnessed, but where (a copy of) the signed
document is made available to others, is a third case, and lies closer
to one end than the other. There's documentation of your having
"agreed" to something that can be produced later when evidence of such
is desired by someone. Say someone who is suing you and thus has a
burden of proof to meet that you are in fact in breach of some
contract with them as alleged.
It seems clear that you've put a lot of stress on the importance of
having a witness present.

No, I didn't.
Actually, from what I recall, literally all you did was say "Cop
out.". There was no question mark, no request of any kind. Just a two word
sentence.

I'll recap. Something happened; I provided a theory that fits the
observed facts and noted that none of the more usual suspects would
fit these particular facts; you then asserted without evidence that my
theory was wrong. I pointed out that none of the usual more-plausible
explanations were applicable in this case, barring an astronomically
improbable set of coincidences, and challenged you to furnish an
alternative theory that didn't involve such coincidences. You then
refused, I'm not sure if explicitly or simply by not responding;
regardless you never did furnish such an alternative theory. Yet you
continued to assert that mine was false.

This is disingenuous at best. If you think someone's theory is false,
either point to evidence of this (something it predicts that is wrong)
or provide an alternative theory that fits the facts and either makes
additional predictions (more predictive power) that test true or is
more parsimonious without requiring outrageously improbable
coincidences.

If you can do neither then you have no business asserting, as if it
were known fact, that the other theory is wrong.
I don't *need* them. I just *want* them.

Why pollute the newsgroup and attack and insult me in the process of
seeking them out?
You do if you're trying to argue with my about overclocking.

But it is YOU who is trying to argue with ME about overclocking. I'm
not here to argue, remember? Only to debunk bogosities and defend
myself. You're the one who came here with some sort of axe to grind.
You are the one seeking to argue.

[insults me and calls me a liar]

If you're going to continue being gratuitously insulting I'm going to
have to insist on becoming less civil in my responses to you, asshole.
This is EXACTLY what Intel does. I'm shocked at how much difficulty
you have of understanding this.

No, you claimed that they sometimes sell, say, 3GHz-capable chips
downclocked to 2GHz and not disclosed to be capable of error-free
operation at the higher speed. Either ones they knew worked at 3GHz,
or ones they never tested at higher speeds than 2GHz.

If this isn't true then that whole sub-argument becomes academic.

Or are you redefining "their best speed" to mean "the highest speed
they were actually tested at" rather than "the highest speed they will
have error-free operation at"? (The latter as determined by testing at
higher speeds until a speed is reached at which they no longer work
correctly.)

[snip a bunch of patronizing and insulting, rude twaddle]

**** off.
The test is not a boolean
"OK/NOT OK", therefore "the top speed at which the chip tested OK" is
meaningless.

Then the test is the wrong test to be using. The top speed at which
the chip shows, given adequate cooling (its surface temperature
doesn't exceed whatever), error-free operation is what's important.
You get your full value from the chip if you run it at that speed
(with adequate cooling). (Your best value proposition for the
combination of the chip and its cooling might be a bit lower speed, if
the highest speed requires very expensive additional cooling for
little additional speed, such as water cooling in place of just a fan
and heatsink to get another couple of dozen MHz out of it on top of
3GHz you were already getting.)

[quoted insult and rebuttal from earlier snipped]
Sorry, I'm just defending truth and justice here. We're actually on
the same team in this regard, remember?

No, you are just claiming that in order to try to make your insult
more believable. If it were true you would a) never insult me and b)
never disagree with me at all.
The software works fine on one chip, but doesn't work on the other
chip. Therefore the two chips are not "perfectly good substitute". Unless
you have a different definition of "perfectly good substitute" than I do.

No, I apparently have a different definition of "works fine" than you
do. The software that "works fine" on the slower chip is actually just
as buggy there. It presumably uses clock cycles as a proxy for
guesstimating wall-clock time instead of the BIOS clock or other such
timing facility. As such it WILL screw up. What happens when it runs
slower, because of multitasking? It thinks the time's earlier than it
is instead of later. Maybe some security cert is supposed to expire at
a certain time but lasts a full hour longer allowing an attack. That's
a pretty serious bug, just as serious as if the security cert expires
too soon after upgrading the machine to a faster CPU.

Mostly, in practise, the only software you see with such broken
behaviors was originally designed for non-PC hardware, often game
consoles, where every unit had exactly the same clock speed and every
unit had exactly the same video subsystem as well. They tend to be
tied to either CPU cycles or the video framerate instead of wall-clock
time, and generally if you run them on different hardware it's with an
emulator that forces the correct timing behavior independently of the
real hardware's speed.

(Ironically, Quake 3, mentioned earlier, ties some things to video
framerates resulting in worse approximations in the game physics the
lower the video framerate. But the basic mechanics do not speed up or
slow down depending on hardware capabilities, only the time resolution
of the simulation, though tying that time resolution to video
framerate, rather than fixing it as a possibly-higher constant
consistent with the minimum CPU requirements listed for the game to
work properly, seems somewhat boneheaded.)

Buggy software doesn't count. Buggy software will behave incorrectly
and will require updating or using a workaround, guaranteed. In the
case of software that does something "too fast" on newer hardware,
using emulation (e.g. VMWare) or deliberately saturating the CPU with
equal-priority tasks to slow it down are such workarounds.
Yes, but if I order a 1.5Ghz chip and I tell you I very specifically
need a 1.5Ghz chip and for special reasons, and you send me a 2.0Ghz chip,
telling me to downclock it, I'm not going to be very satisfied with your
service.

Perhaps. But it remains true that the 2GHz chip can do anything the
1.5GHz chip can do at the same speed; it can also do more, or the same
stuff faster, which is pure gravy.
Yes, our definitions differ. My definition is "one can be replaced by
the other without any ill effects".

And your 2GHz chip can be used without any ill effects, perhaps given
that you downclock it.
Perhaps because your claiming I'm wrong is not a particularly strong
deterrent?

It doesn't matter. You should not be trying to deter me from doing
anything, and you should certainly not be publicly insulting me and
calling my honesty and competence into question. You should, in fact,
probably be shutting up, or at worst continuing this in a purely
civil, non-hostile manner.

[more insulting asides and similar nonsense snipped]
Actually, I got my copy for free.

Of Vista? In this one instance, you're probably right about getting
the quality you paid for. :p

I'm guessing you defend it not because you don't want to admit you
wasted money, but because you don't want to admit you wasted time and
perhaps lost data converting your system to something that turned out
to be almost wholly inferior to the OS it previously had. The costs of
switching are what you don't want to admit were a deadweight loss, and
further, don't want to incur again replacing Pista with something
decent.
FSF is known to be anti-Microsoft. I'm surprised you were unaware of
this.

I'm aware of it alright, but they are against Microsoft misdeeds
harming consumers, and they have no financial stake in Microsoft's
success or failure as a business.
It has nothing to do with perfect or imperfect information. The
primary factor is the metric that the rational utilitarian is working
with. If their metrics are arranged such that they favor Vista over XP,
then they will migrate from XP to Vista. Simple as that.

The metric that matters with computers is "what can I do with it, how
reliably, and how fast?" With Vista versus XP, it's "less, less
reliably, and slower" unless it's one of a handful of (almost
exclusively Microsoft published) games.

Any other metric is not a rational, utilitarian choice of metric in
this case.
I find this amusing, especially after you criticize my reading
comprehension.

I find this insulting. The fact is Vista's selling points according to
that article are its prettiness and various surface UI changes and
functionality, some of which is not really all it's cracked up to be
and all of which can be achieved on an XP box using cheap or free
third-party software without incurring either the expense of Vista or
the problem of Vista being rotten at the core -- designed from the
ground up to thwart some actions the user might desire to do,
nevermind buggy as all get out and with poor support so far from
software and hardware vendors (other than, of course, Microsoft).

The important qualities of an OS are not superficial functions of the
default shell or other things it comes with, but the underlying kernel
layer, APIs, and other such stuff. This core is superior in XP to
Vista for a variety of reasons, not least of them DRM-related. Vista's
core is not designed with the owner's wishes at heart, and as such it
is not a sensible choice for anyone who wishes to truly be a system
administrator. XP is better. Linux is probably *way* better.
Aha! So you agree that there are some things about Vista that are
better than XP. I'm glad we got that settled.

Except it is a superficial feature that could be achieved on XP with a
(kernel-mode) third-party addon.

Vista, of course, means you're stuck with how those things work. There
will be no inexpensive third-party kernel-mode add-ons and device
drivers for Vista because of new draconian licensing and "driver
signing" policies by Microsoft, designed to (among other things) force
the makers of such to aid and abet Microsoft's evil DRM and, of
course, to funnel more money to Microsoft. All explained away as
needed to ensure a "better user experience" and "more reliable
operating system", of course. :p
Factually false. Switching from DOS 1.0 to Windows XP is a
"fundamental change that you can't easily undo and that affects a machine
you administer", but most people would argue that it is a "good" change.
If you prefer Linux over Windows, then switching DOS 1.0 to Linux is
another fundamental change that you may perceive to be "good".

Wasn't the original situation where the fundamental change would be
forced on you without getting a choice in the matter?

Anyway system administrators can make a software change easily
undoable if they can back the system's state up to tape or whatever.
Of course, doing this without running afoul of the Kopyright Kops
might not be so easy, especially given BS like "product activation"
and "genuine advantage notifications"...

[snip further insulting blather]
Notice that you EXPLICITLY stated that you wanted someone who "makes a
business of reviewing stuff like this", thus asking for a professional
blogger.

I MEANT someone who does it routinely and as a part of their normal
business, not necessarily as a "business" as in a money-making one.

Stop putting words in my mouth.
* You claimed "Vista sucks because Vista sucks".
* I said that's circular argument.
* You said it's impossible to make a non-circular argument about why Vista
sucks (that's already a WTF) because it's like showing why Ketchup is red:
It's red because it's red.
* I showed you that Ketchup is not red "because" it's red. It's red
because it has food coloring, thus showing you wrong again.
* You snip the whole thing and call it pointless.

Is that a fair summary of what happened here?

No, of course not. I claimed that defining what "sucks" means
eventually leads in circles, the same way as defining what "red" means
eventually leads in circles, so your claim that it's circular is not a
valid criticism (it could be applied to just about anything else
involving definitions).

Basically, Vista is for all practical purposes (no, games are not a
"practical purpose") inferior to XP. You claim that it does not suck
despite this. Apparently it boils down to a dispute over the
definition of "sucks", rather than over any observable traits of Vista
or of XP.
Well, you made a false inference. I'm glad we cleared that up.

No, I did not, you lying insulting asshole.

You said having none was bad (without, I might add, any supporting
evidence). Implying having some is better than having none (which
you've also stated outright a time or two). Therefore that (relative
to the alternative) having copyright law is good.

Of course, you're wrong, and having it is bad, and you can't face up
to having lost so you're again trying to weasel out of it by
redefining terms and rewriting history creatively.
I said *I* like Vista better than XP.

Which doesn't disprove my assertion that Vista sucks. It only means
that not only does Vista suck, but you are insane and probably a
masochist, or else just ridiculously lucky. (If you were so lucky that
you fell into a pile of manure and came up smelling like roses would
it be evidence that manure didn't stink? I don't think so!)
I did not say Vista is
objectively better than XP. It's very difficult to prove that anything is
objectively better than anything else. We both know this. That's why you
keep trying to push this strawman onto me: because you know I'll have
great difficulty proving it, and thus you'll be able to "win" the
argument.

This is a curious reversal of what's actually true -- it's not a
straight inversion into the obvious lie, but something with a more
complex symmetrical relationship to the truth.

The truth being that it is easy to determine by a straight up
comparison of performance and behavior that XP is superior to Vista,
and we both know this; that's why you keep trying to push this
strawman (of trying to redefine "superior" to "what you happen to
like" instead of "what works better") onto me: because you know you'll
have great difficulty "proving" Vista is objectively anything but a
pig of a so-called "operating system", and thus I'd be able to win the
argument. :p
I'm more interested in unveiling
the truth. You're trying to "win" by twisting my words.

This is ironic. I'm the one interested in unveiling the truth. You're
the one trying to "win" by twisting words. In this case the truth is
that Vista sucks. It really does. Nearly everything it can do, XP can
do faster and better. Nearly everything else it can do, XP and
inexpensive third-party software can do faster and better. And what's
left over is a couple of games, and sooner or later someone will make
an (unauthorized, perhaps) DirectX10 capability for WinXP and that
will be the end of that.

You on the other hand managed to paint yourself into a corner where
you have to prove Vista is better or lose. Oops; sucks to be you.
Unfortunately, instead of gracefully capitulating in the face of
overwhelming evidence for Vista's suckitude, you insist on trying to
weasel out of it by redefining every word in sight such that Vista
would only suck if everyone on the planet agreed that it sucked, then
pointing to Microsoft's bean counters as "evidence" that Vista rocks!

You are truly mad.
I'm trying to
discover truth, whether that means I "win" or I "lose". I really don't
care about winning or losing this argument.

If that's true, then why don't you just nod your head in agreement
whenever I say something or better yet shut the hell up and just read
and lurk and thereby become better educated?
Yeah, I wouldn't know how to defend your position either. Must be
tough. =/

This is disingenuous and the implications are insulting. My position
was and is perfectly sound. See below.
I'm not claiming Vista is great.

Well you disputed my claim that XP is better than Vista. What are you
now trying to say, that Vista sucks but XP sucks even more? :p Pick a
position, STATE IT CLEARLY, and then STICK WITH IT for Chrissake!
I'm claiming that *I* like Vista, and that I am not the only one.

I never disputed that. There are nutjobs that like being chained and
whipped too. It doesn't mean the general population should be
subjected to the same treatment and expected to like it and not claim
that it sucks. :p
I demonstrate a second person, and you said
that wasn't good enough, so I presented a third. How many people do I have
to present until you understand that I am not the only person in the world
who likes Vista?

One other, but that's a straw man argument. The dispute is over
whether XP is better than Vista, not over how many people like such-
and-such. What people like is irrelevant. Which OS is the more logical
choice for typical computing needs is relevant and it's XP. :p

[snip more insult-suggesting blather]
Agreed. This was never about Vista objectively being superior to XP.
It was about the superiority of Vista being subjective.

No, it isn't. The superiority of XP (not Vista) is objective,
verifiable fact. (Just compare core kernel functionality performance,
and note that any game using DirectX10 could be reimplemented with the
latest OpenGL standards to make it work better and work on XP).
I disagree. The original discussion was whether "Vista sucks" is an
objective or subjective statement. I've proven that it's a subjective
statement by showing that *I* don't think it sucks. Is it clear now?

This is ludicrous. Now you're claiming the original discussion is not,
now, what the original discussion was a few days ago when we had the
original discussion? How the **** can that even be physically
possible?

As always there is BOTH an objective truth (which is technically
superior for typical purposes) AND a subjective feeling (which someone
likes more). The one has, in some irrational individuals, little to do
with the other.

Or are you now going to claim that because some nutters think they're
Napoleon and are alive and well in various padded cells, Napoleon's
date of death being May 5, 1821 is a subjective rather than an
objective statement?
All you've done is provided a mapping from the "normal" integers to
the ring of integers mod 3. You haven't actually introduced an element
called "4" into the ring of integers mod 3 and of course, you can't.

Sure I can. The element called "1" can also logically be called "4".
Or has the idea that one thing can legitimately have more than one
name not occurred to you?
There
are exactly 4 elements in that ring: 0, 1, 2 and 3.

Aren't there only three? The canonical names being 0, 1, and 2 (but 0
also being 3 and 6 and 9 and -3 ... and so forth).
You took "4" from the "normal" integers,
and mapped it onto "1" in the ring. That doesn't mean there now exists an
element "4" in the ring. Is it clear now?

No, it means there always was an element "4" in the ring, but that the
element "4" is the same element as the element "1" -- two different
names for the same object, rather than two separate objects (whereas
in the regular integers they refer to two distinct objects).

[snip more content-free blather]
[snip a bunch of insulting twaddle impugning both my education in the
mathematical areas and my intelligence and honesty]
Go away. You're bothering me.

No, I have as much right to post on USENET as you do.

You have no right to insult me in the manner described, however. Find
something more constructive to post or shut up.

[snip more twaddle and blather]
That was not the point I was arguing against.

But it was the point that I was making. If indeed you responded
arguing against the wrong point (i.e. any point other than the point
that I was making) then at best you've made a colossal mistake and
failed to rebut my point and at worst you deliberately tried another
strawman type argument and still failed to rebut my point.

In the future, if I make a point X by stating an argument for X, and
you respond negatively, but you intend to claim some unrelated thing Y
instead of not-X, then STATE THIS CLEARLY AND UP-FRONT. Moreover,
don't imply that you are somehow countering what I said about X if in
fact you're talking about Y instead!

Otherwise I will assume, and rightly, that you are trying to disprove
X from the fact that you responded in a hostile manner to my argument
for X without making any mention of Y. And demonstrate how your
argument does not disprove X but only proves something unrelated (Y)
and how you are therefore wrong. If you don't like that, state up
front that you intend to prove Y rather than disprove X. Better yet,
don't put it in as an apparent rebuttal of X. Better still, post a
whole new thread with Y in the Subject: header arguing in favor of Y,
since it's clearly a whole new at-best-tangential topic instead of a
response to X.
Here, you are assuming that "acting hostilely towards me" is something
which is objective.

Of course it is you bloody nincompoop! If someone does something
unpleasant to me without my consent that is "acting hostilely" if they
did it intending those effects and with "callous disregard" if they
did it without such intent. Pretty much by definition. If someone
punches me in the nose without my consent that is clearly hostile at
worst, and an accident resulting from callous disregard at best (e.g.
making sure I'm the person they intended to punch and not some
innocent lookalike; or not watching where they were putting their
hands while gesticulating wildly, resulting in accidental collision of
a hand and my nose; or whatever).

There is nothing subjective to this. Either something connected with
my nose or it didn't, and either I consented to such an impact or I
didn't. If I joined a rugby game I probably implicitly consented to
it. If I am just standing somewhere minding my own business it's
safest to assume that I did not.

Likewise with any other conduct that is damaging to me.
There have been plenty examples of you thinking people
have been acting hostilely towards you, while several other third party
bystander agreed that they were not acting hostile towards you. Isn't this
an indication that your perception of hostility is subjective?

No, it's an indication that those bystanders are wrong, or confused as
to how such things are correctly to be defined. Conduct that is
damaging to me and that I did not consent to is hostile, with someone
demonstrating at best a callous disregard for the consequences to me
and at worst an actual malicious intent. A doctor sticking me with a
needle, with my consent, clearly isn't a hostile act (unless I'm
deceived as to what's being injected or something of the sort). On the
other hand, someone publicly smearing me, either intending to do so or
as a side effect of something else they said, clearly is. At best they
wrote the first thing that popped into their little brains with no
regard for the consequences to me; at worst they intentionally and
maliciously sought to smear me.
It's sad that you seem to forget the possibility that a so-called
"hostile" person might post something which doesn't need rebuttal because
their post is entirely true.

Ignoring the insulting suggestion that something insulting towards me
could ever be accurately described as "true", there's the simple and
plain fact that if someone claims something negative about me, it
better serves my interests that their claim not be believed than that
their claim be believed no matter what!


[insults me and calls me a liar]

You definitely listed non-English-language countries. I can't remember
them offhand and I am certainly not rereading every 600-line post in
this fucking thread just to satisfy your curiosity and make up for
your poor memory, but you definitely did all the same!

China was definitely one of them.
I have to admit you had me fooled for a moment here. When I wrote
these things, I was working under the impression you were from the the US.
I now know you're from Canada. Sorry about making that false assumption.

Where did I claim to be from either place?
More examples of your poor communication skills. Elsewhere you seem to
support a nonzero term length, yet this sentence seems to imply that
you don't.

Like I said, you're [insult deleted]. [Condescension deleted.]
Consider the concept of
ice cream. It is neither good nor bad. A little bit of ice cream on a hot
summer day is better than no ice cream at all. A good portion of ice cream
is better than a little bit. But having such a huge mound of ice cream
that it affects the ecology and weather system of your country is bad.

Similarly, the concept of copyright itself is neither good nor bad. A
little bit of copyright is better than none at all. A "good portion" is
better than a little bit. But so much copyright that even 200 years from
now, we won't be able to make use of the Mickey Mouse character, is bad.

No, even a little bit is bad. Dangerous and bad. Even a little bit is
enough to "affect the weather" in an adverse manner.
I neither like nor dislike copyright. Copyright is a tool, just like
any other. There are some problems which copyright solves, and there are
other problems for which copyright is the wrong tool. And like any other
tool, copyright, when used improperly, can cause more harm than good.

If you don't like copyright why argue vehemently against its complete
abolition?

Also, name one problem which copyright solves without creating an even
bigger problem and which cannot be solved in other ways. As far as
tools go, using copyright to solve any problem is like using a
sledgehammer to perform surgery. In fact, using anything resembling
copyright for any reason is rather like using communism, except not
quite as awful; instead of letting the free market develop solutions
for matching supply to demand and decide fair prices you enshrine a
particular business model in law and let suppliers arbitrarily set
prices instead. Very Soviet, and demonstrably inferior in various
terms, ranging from freedoms to economic efficiency to long-term
viability and scalability.

Any use at all for copyright is improper.

Your argument that it's "just a tool" could be applied equally to laws
establishing a divine right of a king to unquestioned obedience, or a
practise of slavery, or any of a number of similar abominations from
the history books now recognized as universally bad and worthy of
explicitly outlawing at the constitutional level because they might
otherwise one day become an "attractive nuisance" the legislature is
tempted to use as a tool to solve some problem or other, and it's
known that any use, however noble, tends to make things worse. The
Ring in the Lord of the Rings trilogy was like that. Many would say
nuclear weapons are another such tool.

Slave owning could be argued to solve all kinds of problems, from
export of labor and brain drains to making debt more to be feared to
providing an alternative to an overloaded prison system for punishing
nonviolent crimes and so forth, but I would argue it should never be
allowed regardless. (And a lot of nonviolent crimes not involving
grand theft should not be punished anyway, and most or all of the rest
only with fines. I treat all crimes that cause physical or
psychological trauma as "violent" for this purpose.)

[more condescension and insults snipped]
* You claimed Trademark is not a form of IP.

No, I didn't. I claimed specific reformed versions of trademark would
not be, and that trademark has few of copyright or patent's evil
consequences, particularly anticompetitive consequences, and if
somewhat reformed speech-chilling consequences too. In particular I
advocated replacing trademarks as a transferrable property with
tougher consumer-protection laws couched in terms of consumer
protection from confusion and deception as to the origins and contents
of products and services, thus removing the "property" element
entirely and making the replacement legal structures not amenable to
the sorts of abuse observed with trademark law, or the perverse
incentives (such as to sue everyone in sight to be seen to be
defending the mark).
No. You win. Like I said, I don't care about this game. If it makes
you happy to win, then you win. If it makes you happy to lose, then you
lose. Whatever outcome you want for this game, you got it.

Then why the hell isn't it over? :p
That's funny. I clearly stated that I posted the markup intentionally.

Okay then, and I clearly stated that a) it's not any sort of well-
formed SGML-derived markup, despite appearances, because among other
things the DTD declaration is missing; b) it's also nothing my news
reading software (namely Google Groups) recognizes as such; and c)
regardless of what sort of markup it is it doesn't belong in this
newsgroup regardless, other than perhaps as part of some applet- or
JSP-related discussion that involves code snippets. Which this isn't.
See how you've placed markup just now?

As a code snippet illustration.
intentionally posting tags, except I close them properly. Is it clear now?

What part of "this is a text-only group, so outside of code snippets
no markup is welcome, and my newsreader doesn't render it except as
raw source code anyway" don't you understand? :p
It's just plain text.

The source code is, sure, but whatever it's supposed to mean to a
suitably markup-aware browser it's likely to fall flat without at
least a DTD line. Used to be text with random markup sprinkled inside
was the standard for web pages once, mind you; tag soup will often
not just said:
Good, then my posts are working exactly as intended.

*blinks* But I said the posts, as viewed, appear as raw source rather
than rendered. And this isn't a context where the source is the topic
of discussion (versus, say, some discussion of applet tag usage
elsewhere in cljp that might be illustrated with example code or this-
isn't-working problem code or whatever).

In short, you're basically claiming to have done something more or
less equivalent to posting a Java code snippet that outputs some
paragraph of text not as part of a Java discussion where the snippet
is illustrative, but rather simply to *say the paragraph of text*.
This is so mind-bogglingly broken behavior that I'm not sure how to
describe it, or which psychiatric subspecialty would be your best hope
of treatment.

[snip more insults]
I intended for you to see the plain text which I wrote.

I didn't see plain text. I saw source code for rich text. So you
obviously failed.
Yes. I'm glad you are gradually starting to understand, though I wish
your comprehension would come more quickly.

I find your manner insulting and rude, and growing more so over time
with each new exchange in this thread. Moreover, if I don't
"comprehend quickly" what you are doing it is generally because you
are doing something insane or stupid such that there are a thousand
more plausible explanations than whatever crazy thing you're claiming
is true.
I guess you're assuming that the tags employed are intended to be a
form of HTML.

They seem to be SGML-derived. HTML has <blockquote> tags which may be
what you had in mind but misspelled; or it could be an XML schema
instead.

I suppose you're now going to claim that they were actually intended
to be perl or something else equally ridiculous. :p
[snip more insulting rudeness]
* You tell me to read an online book arguing for the abolishment of IP.
* I tell you the authors of the book do not make logically sound
arguments.
* You ask for an example.
* I post a quote in which the authors argue that because basketball is
good, competition is good.

I don't think that is exactly what they were arguing. I'm fairly sure
they were using basketball as an example to illustrate that
competition can be a good thing, and in particular can be an incentive
to excel at a task.

Regardless, you never even came close to supporting your assertion
that they "do not make logically sound arguments". To do that you
would need to confirm the absence of any logically sound arguments
anywhere in the whole corpus of text. I find that unlikely.
Also obviously, your claim that IIS could not compete, even in the
figurative sense of "could not compete" that you defined, is false.

No, it is not. A temporary shift in market share due to an aggressive
advertising campaign is not meaningful. Especially when it's likely
the increase is mainly due to new deployments on Microsoft and
affiliates' servers. I don't think Apache is in danger of losing its
core user base any time soon, not when IIS administrators have to
clean out another Sasser-type infestation every few weeks or, worse,
await the "Malicious Software Removal Tool of the Month(tm)" with
bated breath, while Apache administrators can say "Worm? What's a
worm?" ...
 
T

Twisted

I think you've simply supported my point by showing one way in which
copyright provides some incentive to produce content.

Do not argue with me and do not put words in my mouth. I did nothing
of the sort. I said it provides an incentive to STOP producing content
at a certain point, because you don't have to keep producing more to
keep getting paid, so once you keep getting paid without having to
keep working you no longer have an incentive to keep working. Capisce?
Actually, I don't think that. I'm simply saying it's a possibility.

It certainly doesn't seem to be a likely one.
"There is a chance we might not come up with a way to monetize free
games" versus "we are 100% guaranteed to monetize free games"? The former
(my claim) is more likely, of course

No. Wrong. "We won't come up with a way" versus "We will come up with
a way" is the comparison to make, asshole. Stop trying to cheat by
moving the fucking goal-posts.

[pedantic and condescending bullshit snipped; patrinizing arsehole]
Right. As I said, you need not call it "trademark", but we are in
agreement that it makes sense to forbid people from using certain pieces
of information (e.g. "Disney") completely freely. Society benefits when
there are certain restrictions to who may or may not use the word
"Disney".

No, it does not. It benefits when there are certain restrictions on
misuse of a) names and b) alarming things like "FIRE!" where said
restrictions apply equally to everyone. And it only benefits when
these do not impinge on free expression. Simply outlawing all
unauthorized use of the word "fire" for example would be bad. Worse,
it would be useless AND bad, since some synonym would emerge to take
its place anyway. It also benefits when it is for the people to decide
what constitutes misuse of most words, and not for any single private
entity, except perhaps for an individual of their own name where it
unambiguously refers to them.
Like I said, we're in agreement. Zero IP is "bad". Some (non-zero) IP
is better. I'm glad we cleared that up. ;)

I don't count such things as "real" IP; for one thing, property rights
are transferable and these would not be. And their purpose would be
individual empowerment and protection, not anyone's enrichment. They
are clearly also not prone to misuse given they are not transferable.
I don't think the "no transfer" rule is enforceable when we allow for
corporations to own IP. Instead of transfering ownership of the IP from
one corp to another, we simply transfer ownership of the corp itself from
one set of shareholders to another.

Then we don't allow corporations to own names. Individuals are vested
with that privilege and take it with them. If they die, the name is
released. This would have meant e.g. that the Disney brand would have
been controlled by Walt Disney until his death, and then by nobody. If
he quit one company and started a new one he'd take it with him.

Most likely none of this is really workable, and a stripped-down,
transferable trademark might work best, but subject to strict rules
preventing any misuse that would lock up culture or hamper free
speech, including about the brand and its owner. No "must defend the
mark", only "must use the mark in marketing and keep paying a renewal
fee" for instance. Infringement can only be found if a consumer in the
target market may reasonably be confused; try infringement cases by
having 12 jurors picked from the target market at random decide
individually if they personally find the two uses or similar marks
confusing and seven or more have to find it confusing to find for the
plaintiff. Mark-owner pays up-front for both sides' legal expenses, an
amount they choose but which is divided equally, but defendant owes
both sides' legal expenses plus fines to plaintiff if found to
infringe. This will discourage frivolously suing the small guy.

So "Disney is great!" is legal, "Disney is evil/sucks/whatever" is
legal, "Disney" logos on a non-Disney product aimed at a market with
similar-looking Disney products is infringing, and a "Disney" brand of
automobiles is not, since to my knowledge Walt Disney Co. does not
currently market automobiles under their brand, and whoever uses the
name first for a particular product category gets first crack at
registering it as a trademark for such usage. If the Walt Disney Co.
planned to expand into the automobile market, tough shit -- someone
else got there first and used the same name. If it's transferable,
they can buy the mark for however much; if they don't, and call their
cars Disney cars, they've just infringed someone else's trademark. Of
course they can market cars under some other name, or qualify them as
being *Walt* Disney cars. Of course also, the other company could not
use the Disney logo with Magic Kingdom silhouette or "Walt Disney"
which are clearly too specific to be used for any reason other than to
cause brand confusion...

But then I'm not sure there's any need for any of this at all.
Consumers might protect themselves from confusion by using the 'net to
organize and disseminate information. Bogus "Disney" products would
quickly come to light and receive negative publicity, even without any
trademark-like laws, given that these products were named and branded
with clearly disingenuous intentions.

[snip unsubstantiated, mildly toxic blather]
I think the concept of someone being able to *own* a name (in the
sense that they have special rights with respect to that name; e.g. they
may use the name "Disney" and no one else may use that name) is more key
to making it property than whether or not the name is transferable.

Hence why I really don't like the idea of letting them completely
control all use, rather than having *at most* a very narrow ability to
limit very specific misuses.

The latter is no more objectionable to me than laws forbidding slander
and libel or establishing certain forms of legal privilege (e.g.
attorney-client) w.r.t. legal proceedings, or not letting people get
away with yelling "Fire!" in a crowded theater. The law is there to
prohibit specific misuses of information, not to give a specific
entity broad rights to control all uses of it for profit.
 
B

Bent C Dalager

I don't think one can reasonably deny that copyright provides some
incentive to produce the content in the first place.

It is an open question whether the net effect is positive or negative.
While a copyright regime may cause an increase in desire to write the
next blockbuster (and become insanely wealthy), it also reduces the
ability to do so because all the material you might draw upon to do it
(or just to help develop your skills) is locked down in copyright. If
J. Random Basement-dweller can write better Star Wars novels than the
crowd licensed by George Lucas, than we deserve to be able to buy and
read J. Random Basement-dweller's books regardless of how George Lucas
might feel about the matter. This is not going to happen, however, so
long as this brilliant new writer first has to climb whatever
obstacles Lucas likes to place in the path of hopeful SW-writers. I
find it probable, verging on certainty, that there exists an immense
number of high-quality literary talent out there whose development is
so stunted by modern copyright laws that we are never going to benefit
from their brilliance.

But my point was a different one: that there would still be incentive
to create even without copyright. Whether this incentive would be
greater or smaller than under a copyright-regime is something of a
different question.
It's speculation: You think that if copyright laws are gone, someone
smart will come up with a way to still make money from making games

At least one such way is already making substantial profit:
subscription-based software (e.g. MMOGs). Another seems to be in the
early forming stages: episodic content (possibly pre-order-based under
a copyright-less regime).
, and
games will still be produced with the same large budgets

I didn't say anything about the budgets. The astronomic budgets we are
seeing these days in the movie and games industry are probably an
artifact of the copyright system in that it tends to concentrate
incredible wealth in a few hands and in that it makes previously
created material inaccessible for reuse. It is not clear that these
huge budgets are necessary or even desirable.
, and their
quality will be unaffected (or at least, not adversely affected). I'm not
so sure about that.

As to quality, it depends what sort of quality you are referring to. I
fully expect that the code quality and the storyline/plot quality
would both benefit from this. The former because the game will be open
for many more people to help polish (just see how third-party add-ons
fixed numerous bugs and annoyances in the first UFO/X-COM game - and
that even without the benefit of the source code) and the latter
because any given game will tend to develop over time and have its
storyline slowly evolving into something interesting even if it was
pants to start with (similar to how the first adventure game evolved
as it passed from one programmer to the next).

The main perceived problem, I expect, will be quality of artwork.
Artwork and animation appears to be where most of the modern day
gaming budgets get sunk. It is, however, quite possible to produce
professional-level artwork without much of a budget (e.g. the
third-party higher-res texture add-ons to System Shock 2) and, most
importantly, without a copyright regime you can happily reuse the
artwork from any other game in existence. Instead of a $10M art budget
to build all artwork from scratch for each and every game, you would
(could) reuse most of it from other sources, tweaking to fit your own
use, and get away with relatively low expenses. This is rather similar
to how we /used/ to be building our culture back in the olden days.
If you stop people from using the name "Disney" because you don't want
them to imply that the content was produced by the same Disney that made
Mickey Mouse popular, then you are essentially advocating trademark law,
even if you decide to rename it to something other than "trademark law"
(e.g. "foobar law").

I don't mind trademark law so long as it's not extended to become a de
facto copyright law on tangible products.

What I was saying was that if we didn't have trademark law, its
necessity is probably such that it would sneak in the back door
anyway.
In essence, you are admitting that there exists
situations were we want someone to "own" a name, and to prevent all other
entities from using that name.

No, names shall not be owned by anyone. Names are not property. What
trademark law does is protect the consumer from being confused when
he's making a purchasing decision. This is achieved by outlawing
commercial use of names in a way that is likely to be confusing or
misleading to the consumer. As a practical matter, we give the
commercial entities that can use these names legally (that is, in a
non-confusing manner) the legal power (and obligation) to police this
use, but we should not give them ownership over an abstract idea such
as a name. Any benefit this gives to the commercial entity is to be
considered incidental, not mandated by law.
Hence, there exists some forms of IP which
are beneficial to the public. Therefore, zero IP is "bad". That's the gist
of the argument I was making here.

IP is a bad term used to lump together three different legal areas
that are more different than they are alike. I would discuss each of
them separately or not at all.

Cheers
Bent D
 
B

Bent C Dalager

I don't think the "no transfer" rule is enforceable when we allow for
corporations to own IP.

This is at the crux of the matter wrt not allowing anyone to own
abstract concepts. Ownership implies a number of exclusive privileges
to the owner, including the right to transfer ownership to someone
else, the right to exclude others from using the owned thing,
etc. This just doesn't work very well when we're talking about
"things" that people have inside their heads. In short, if Disney
actually /owned/ the name "Disney", then they could charge me rent
every time the thought "Disney" goes through my head. (The only reason
this isn't already happening is presumably that it's somewhat
difficult to meter at present :)

This is why laws concerning abstract concepts tend not to define any
kind of "property" or "ownership" at all, but are rather very careful
to ennumerate a number of rights (exclusive or not) afforded to the
different parties concerned.

Cheers
Bent D
 
O

Oliver Wong

Bent C Dalager said:
I don't think one can reasonably deny that copyright provides some
incentive to produce the content in the first place.

It is an open question whether the net effect is positive or negative.
While a copyright regime may cause an increase in desire to write the
next blockbuster (and become insanely wealthy), it also reduces the
ability to do so because all the material you might draw upon to do it
(or just to help develop your skills) is locked down in copyright. [...]

But my point was a different one: that there would still be incentive
to create even without copyright. Whether this incentive would be
greater or smaller than under a copyright-regime is something of a
different question.

If I understand your argument, then reward will probably decrease
(less opportunities to get rich quick), but so will the risk (less chance
of getting in trouble for having your idea "too similar" to the other
person's). So it may or may not balance out. And if it doesn't balance
out, life may be better with or without copyright.
At least one such way is already making substantial profit:
subscription-based software (e.g. MMOGs). Another seems to be in the
early forming stages: episodic content (possibly pre-order-based under
a copyright-less regime).

As mentioned earlier, not all MMOGs, but the most successful ones
(e.g. World of Warcraft, Everquest, etc.) needed multi mullion dollar
investments to actually get produced. So I suspect we will see fewer MMOGs
of that caliber if the investors lose the "promise" of ROI that copyright
provides.

As for episodic content, it sounds like the writers will get most of
the benefits, while the programmers will get screwed over here. They write
the engine/tools once, and can only sell it once. The writers can keep
churning out new scripts periodically. At least, that's the path that Sam
And Max, the most successful episodic game has taken. (HalfLife 2 is
"supposed" to be episodic, but they only have 1 episode out so far, and
each episode is selling for the price of a full game, so they might as
well be full blown sequels of each other).
I didn't say anything about the budgets. The astronomic budgets we are
seeing these days in the movie and games industry are probably an
artifact of the copyright system in that it tends to concentrate
incredible wealth in a few hands and in that it makes previously
created material inaccessible for reuse. It is not clear that these
huge budgets are necessary or even desirable.

Which hands do you think the incredible wealth ends up in?

As for previously created material inaccessible for reuse, there are 2
issues with this:

(1) Actually, they are re-usable -- at least by the company which owns
them. It's not unusual for a sequel game to reuse the assets of the
original game, for example.

(2) I think it's relatively rare for a game company to want to use the
assets of another game company. Usually, musings of the form "OH man,
wouldn't it be cool if {character from game X} was in {a different game}?"
come from idle fans who were very unlikely to ever produce a game anyway,
even if the companies signed over the rights to those characters. I don't
think Ubisoft/Tom Clancy, for example, would have much interest in Solid
Snake appearing in the next Splinter Cell game, except perhaps as a parody
or an easter egg, where his appearance really isn't central to the game at
all.

Finally, I think there are some desirability to having games with huge
budgets. These games tend to be the boundary pushers that show how to make
new things possible in computer gaming. While not all of these games are
necessarily "fun", they are still valuable contributions to the gaming
industry in that they lead the way for other games (I'm thinking of Doom
3, for example.)
As to quality, it depends what sort of quality you are referring to. I
fully expect that the code quality and the storyline/plot quality
would both benefit from this. The former because the game will be open
for many more people to help polish (just see how third-party add-ons
fixed numerous bugs and annoyances in the first UFO/X-COM game - and
that even without the benefit of the source code) and the latter
because any given game will tend to develop over time and have its
storyline slowly evolving into something interesting even if it was
pants to start with (similar to how the first adventure game evolved
as it passed from one programmer to the next).

Well, if they have the same game over and over again with slight
changes to the storyline, I think that'd be a step backwards.
Fragmentation is a "bad" thing when it comes to games, in the sense that
it lessens the enjoyment of the casual gamer. I know a lot of
Free-information and/or open source advocates believe that the more
choice, the better (and I'm not sure if you are of that belief as well),
but I'm convinced it isn't. See "The Paradox Of Choice" if you're
interested in hearing arguments as to why it isn't always better to have
more choices (there's a book by that name, as well as a free video by the
author lecture at
http://video.google.com/videoplay?docid=6127548813950043200)
The main perceived problem, I expect, will be quality of artwork.
Artwork and animation appears to be where most of the modern day
gaming budgets get sunk. It is, however, quite possible to produce
professional-level artwork without much of a budget (e.g. the
third-party higher-res texture add-ons to System Shock 2) and, most
importantly, without a copyright regime you can happily reuse the
artwork from any other game in existence.

But again, I'm not sure reusing artwork is desirable. They may wish to
reuse bland grass textures that nobody would recognize (but surely, such
artwork would not be expensive in the first place, and are probably
available on "royalty free texture DVDs" for $5). As mentioned above,
there probably isn't much demand for "recognizeable artwork", such as lead
characters from games, at least not from companies who are making games
for serious reasons (e.g. money), as opposed to as a hobby.
Instead of a $10M art budget
to build all artwork from scratch for each and every game, you would
(could) reuse most of it from other sources, tweaking to fit your own
use, and get away with relatively low expenses. This is rather similar
to how we /used/ to be building our culture back in the olden days.

I'm not sure what you're referring to here. Are you saying in the old
days, games were always hacks of other games, or are you speaking in a
broader context (outside of computer games)?
I don't mind trademark law so long as it's not extended to become a de
facto copyright law on tangible products. [...]

No, names shall not be owned by anyone. Names are not property. What
trademark law does is protect the consumer from being confused when
he's making a purchasing decision. This is achieved by outlawing
commercial use of names in a way that is likely to be confusing or
misleading to the consumer. [...]

IP is a bad term used to lump together three different legal areas
that are more different than they are alike. I would discuss each of
them separately or not at all.

So obviously, there was a miscommunication here. When people say
"Let's get rid of all IP", I'm under the impression that they want to get
rid of trademark as well, since I believe trademark is considered, at the
very least by a sizeable group of people, to be a form of IP.

I agree that to avoid confusion in this thread, we should probably
avoid the term "IP".

- Oliver
 
B

Bent C Dalager

If I understand your argument, then reward will probably decrease
(less opportunities to get rich quick), but so will the risk (less chance
of getting in trouble for having your idea "too similar" to the other
person's).

I think it will be less of a lottery. That is, the maximum payouts
will probably decrease but there will be more low-to-medium payouts
because content production will become considerably easier and so
there will be more of it.

I still think you will be able to get rich quick, but perhaps not
quite that rich. In the entertainment industry, if you have a hugely
successful product and people know you're the one who made it you can
get filthy rich from personal appearances alone and give away whatever
your product is.
So it may or may not balance out. And if it doesn't balance
out, life may be better with or without copyright.

The economic side may or may not balance out. The economies don't
really interest me all that much however, because people will always
be able to find a way to make money if they're brilliant in an area
that is in demand. To the extent that I discuss the economics it is in
a defensive fashion to fend off the worst attacks against my
proposals.

The important aspect, to me, is freedom. People should be free to
duplicate, share, adopt and expand upon the cultural input that they
are receiving. The individual should be in charge of his own affairs
rather than having rules imposed upon him by content creators. I
believe that this is the only way in which we can successfully avoid
cultural stagnation. In the freedom aspect, life without copyright is
clearly preferrable to life with copyright. Whether or not the
economics will balance is of comparable little interest.
As mentioned earlier, not all MMOGs, but the most successful ones
(e.g. World of Warcraft, Everquest, etc.) needed multi mullion dollar
investments to actually get produced. So I suspect we will see fewer MMOGs
of that caliber if the investors lose the "promise" of ROI that copyright
provides.

I don't see why this would be the case. Under either regime, they will
require considerable starting capital and under either regime, the
game may flop. An MMOG that flops is worthless regardless of copyright
protection. An MMOG that is successful is a cash cow regardless of
copyright protection. The only possible threat is an MMOG that is
basically sound but administrated in a flawed manner. With copyright,
the game will flop and the money is lost. Without copyright, the game
will potentially live on on third-party servers run by people who know
how to administrate it (the original developers presumably still lose
their money).

I don't see any typical cases in which copyright or no copyright makes
a significant impact on the MMOG business model. (As an aside, I never
did quite understand why MMOG publishers charge money for the game box
- I am assuming it is to cover distribution costs but it seems like an
unwise threshold to put in place for their prospective subscribers.)
As for episodic content, it sounds like the writers will get most of
the benefits, while the programmers will get screwed over here. They write
the engine/tools once, and can only sell it once.

The programmers will presumably go on to write something else once
they're done with this particular game engine. Much like a brick layer
will tend to go on to lay bricks on a new building once the current
one's done.
The writers can keep
churning out new scripts periodically. At least, that's the path that Sam
And Max, the most successful episodic game has taken.

This seems like a decent way of doing it.
Which hands do you think the incredible wealth ends up in?

Whoever runs the finances of the company that holds the copyrights.
Eventually, the owners of same company.
As for previously created material inaccessible for reuse, there are 2
issues with this:

(1) Actually, they are re-usable -- at least by the company which owns
them. It's not unusual for a sequel game to reuse the assets of the
original game, for example.

This is much too limiting though. The company has perhaps 5-10 minds
to think up novel new ways in which to use legacy art, whileas the
world at large has several million with the means to put it to good
use.
(2) I think it's relatively rare for a game company to want to use the
assets of another game company. Usually, musings of the form "OH man,
wouldn't it be cool if {character from game X} was in {a different game}?"
come from idle fans who were very unlikely to ever produce a game anyway,
even if the companies signed over the rights to those characters.

There is plenty of reusable artwork in games beyond the main
characters. There are sound effects, music, generic dialogue,
textures, scenery of all shapes and sizes, generic creatures and
characters, motion capture, etc. In the extreme case, you can reuse
the entire game but write a completely different story. You could do
this whole cloth to any recent GTA game, for instance, since that
series doesn't have a recurring protagonist anyway.

I vaguely recall that in the original Doom, when people asked why the
protagonist was always seen to be using a rifle in multi-player even
when using something else entirely, the answer was along the lines of
"we didn't have the resources to do the artwork for the other
weapons". Doing such relatively trivial artwork must therefore be at
least somewhat taxing and being able to reuse such from a different
game is sure to an attractive proposition for the game developer on a
budget.
I don't
think Ubisoft/Tom Clancy, for example, would have much interest in Solid
Snake appearing in the next Splinter Cell game, except perhaps as a parody
or an easter egg, where his appearance really isn't central to the game at
all.

Perhaps, but then again perhaps not. Crossover stories have been at
least somewhat popular in the literary genre up through the years.
Finally, I think there are some desirability to having games with huge
budgets. These games tend to be the boundary pushers that show how to make
new things possible in computer gaming. While not all of these games are
necessarily "fun", they are still valuable contributions to the gaming
industry in that they lead the way for other games (I'm thinking of Doom
3, for example.)

The question then is whether or not this desirability outweighs the
cost. And, of course, it is not a given that you wouldn't be seeing
high-budget games without copyright. It all depends on finding a
suitable business model for them. And we shouldn't underestimate
personal hubris either - if John Carmack makes $100M from being a
brilliant programmer it's not unthinkable that he'll front $50M for
the game to outshine all games, as a monument to himself :)
Well, if they have the same game over and over again with slight
changes to the storyline, I think that'd be a step backwards.

It would rather be a case of a game living on and evolving over
time. While this happens, other new games would also be coming out. It
would serve to stiffen the competition though, which should
theoretically cause an increase in game quality overall.
Fragmentation is a "bad" thing when it comes to games, in the sense that
it lessens the enjoyment of the casual gamer. I know a lot of
Free-information and/or open source advocates believe that the more
choice, the better (and I'm not sure if you are of that belief as well),
but I'm convinced it isn't. See "The Paradox Of Choice" if you're
interested in hearing arguments as to why it isn't always better to have
more choices (there's a book by that name, as well as a free video by the
author lecture at
http://video.google.com/videoplay?docid=6127548813950043200)

This hints at one of the business models you could go for without
copyright. In short, the modern upper middle class is by and large
sufficiently wealthy that their time is more worth to them than their
money. Therefore, if they know that EA Games publishes high-quality
entertainment through their for-pay service, then they are going to
pay the $10 a month or whatever and get their entertainment through
them (say, a copy of Oblivion). They /could/ have gotten that same
entertainment for free by spending time following the online gaming
communities and evaluating what everyone is saying about the different
variations of the Oblivion storyline and then use this as a basis to
decide which one to download but they prefer to spend their time on
other pursuits instead. So they pay EA Games money to make an informed
decision on their behalf.
I'm not sure what you're referring to here. Are you saying in the old
days, games were always hacks of other games, or are you speaking in a
broader context (outside of computer games)?

The broader context. New stories are based on previous stories written
by other people etc. But if you follow the evolution of e.g. chess, I
am sure you will find that it is equally valid for games.
So obviously, there was a miscommunication here. When people say
"Let's get rid of all IP", I'm under the impression that they want to get
rid of trademark as well, since I believe trademark is considered, at the
very least by a sizeable group of people, to be a form of IP.

It is. I just don't like this particular grouping as I believe it
confuses more that it enlightens.
I agree that to avoid confusion in this thread, we should probably
avoid the term "IP".

Yay, we agree on something :)

Cheers,
Bent D
 
O

Oliver Wong

Twisted said:
[snip a bunch of insulting twaddle accusing me of poor reading
comprehension]
I know what your point is.

So? You disagree? If so come right out and say it. No more of this
dancing around the issue or switching sides already! If you're going
to argue with me then argue with me! Sheesh!

It's a "should" statement ("I should not have to pay a Microsoft
Tax"), and so I neither agree nor disagree. I personally think it's
pointless to argue about "should" statements (see the Is-ought problem for
reasons why: http://en.wikipedia.org/wiki/Is_ought_problem), but you are,
of course, free to disagree.

BTW, I'm not particularly intent in arguing with you. I suspect you
may think I have more passion or interest or whatever vested in this
discussion than I actually do.
Then you have lost on that point. If I argue that as a consumer I
should have option X and you attempt to "rebut" that with something
completely orthogonal, then I win, don't I?

said:
As mud. For a software system to be a viable alternative, you must be
able to:
* Accomplish the same goals with it
* Read the same document formats with it
* Output the same formats

An "office substitute" that won't read MSWord files is NFG. Image
editing software with no color management, etc. Depending on your
needs of course.

What if your needs do not include "read the same document formats with
it"? Arguably, Firefox and IE don't read the same document formats (they
have different dialects of HTML).
Currently there's often no escaping MS or other commercial software if
you have specific requirements. If you don't, then great! But if you
do the market currently won't satisfy you with real competition, and
that is a problem.

And not one that the abolishment of copyright will solve: Removing
copyright doesn't automatically make Microsoft Word open source; it does
not automatically reverse engineer the file format.

If it's free, but still commercial (so they make money some other way
than selling copies), then it counts.

It's not free anymore. They charge money for it:
http://www.amazon.com/Electronic-Ar...34?ie=UTF8&s=videogames&qid=1187278233&sr=8-1


And anyway, two versus thousands and thousands only reinforces my
point that having money involved makes it easier to make commercial
quality games.
There are. I just don't know about many of them.

Oh, so you don't even actually know of them. From your phrasing, I
thought you knew of some good free games, but forgot their names. But now
I see you've never actually seen any of them, but just assume they must
exist.

[...]
People will not be "less tempted to produce information". Producing
information is often a goal in itself, rather than a means to an end
(such as getting rich), and when it's not, it's often a side effect of
something else.

Interesting. I know of many people who produce information merely to
get a paycheck at the end of the week. One of the reasons I get a paycheck
is to produce information too. Especially when we're contracted out to a
client, the primary reason I produce this information for those clients is
for money.
And information can be a loss-leader to promote other
things.

Well, not in our case.
Anyway "selling information" is an intrinsically brittle and
broken way to try to make money, because ipso facto it's easily copied
and recopied. The money made is far less than the giant hidden costs
of trying to enforce anti-copying laws, rules, or contracts.

Well, not always. Some copyrighted information out there costs almost
nothing in terms of enforcements. For example, my blog posts are all
copyrighted to me, and don't spend a single cent on enforcing the
copyright. People occasionally quote from my blog, and I consider that to
be a form of fair use, and everybody's happy.

[...]
The nastiest parts of the hidden costs are the subtle but serious
effects -- chillings of free/critical speech (fair use defenses are
still expensive to use in court, even if you will win, and you may not
have the money); orphan and ghost works ... the list goes on.

Orphan/Ghost works is problematic with the current copyright rules,
and I've already agreed with you that the current copyright rules are
sub-optimal. As I've repeatedly told you, that's not the part we're in
disagreement about. Where we disagree is that you believe zero copyright
is the optimal solution, and I think reduced-copyright is a better one.

[...]
And nevermind the perverse incentive to create crap and heavily market
it. You claim copyright increases the quality of video games. But how
much UTTER CRAP is produced because it is cheap to produce crap but it
can be sold for an exorbitant price for a while before the buying
public catches on?
[...]

I recall earlier you asked me to ignore the lousy free games, as that
doesn't diminish the quality of the good free games. I would ask you to do
the same for the non-free games.
Yeah, by working for Pixar or Time-Warner or whoever else.

Yes, given that "whoever else" is a very broad group of entities, I'm
in agreement. For example, you could be working for your own company,
which makes an annual gross profit of less than $1000, and still make
animations. In other words, anybody who wants to, is free to make
animations. I'm glad we're in agreement. =P
And you can't participate by making your own fanfic without permission
from one giant corporation or another.

In practice, you can, actually. Google for "fanfic" and you'll find
plenty of examples.
Or translate your favorite book into a language the publisher didn't
deign to cover. Or ...

I am not a lawyer, but I strongly suspect that you actually CAN
translate your favorite book into any language you want. This doesn't
violate copyright law at all. What might violate copyright law is for you
to take this translation and distribute it outside of what "fair use" or
"personal use" may permit.

BTW, please define "cultural participation". This is the second time
I've made this request of you.

[...]
Evidence?

Look at all the free games, and see how few of them are worth
recommending to your friend.
Stop simply guessing that all creativity will magically come to a stop
when copyright is gone. Do you honestly believe there was no
creativity before copyright law?

I honestly believe that people were not investing millions and
millions of dollars in producing entertaining forms of information before
copyright law. I also honestly believe that, statistically speaking, games
which have had millions and millions of dollars invested in them tend to
be better than games which had almost no money invested in them.

[...]
Why does the fashion industry thrive and innovate madly with rampant
copying? Maybe *because* rapid imitation forces a given company to
endlessly keep innovating to stay a step ahead of the competition?
Could it be that, in fact, easy copying incentivizes innovation far
more than having exclusive rights to restrict copying and set
arbitrary and exorbitant prices does? Especially as you can
incrementally innovate on an existing product without having to
reinvent the wheel or else pay someone else's exorbitant prices?

Well, if you read ArsTechnica, you'd know the answer.

http://arstechnica.com/news.ars/post/20061124-8283.html
<quote>
Because clothing is closely tied to status, especially in the realm of
fashion, every design eventually becomes obsolete (i.e. it goes out of
style) when it loses its ability to confer status on the wearer. When is
something well and truly out of style? When everybody is wearing it, and
that's where the open nature of fashion copying helps drive the fashion
market.
[...]
The second phenomenon that Raustiala and Sprigman identify at the root of
the fashion industry's low-IP success is what they call anchoring.
Anchoring describes the process by which the industry converges on a few
major design themes, or trends, during a fashion season-whether skirts are
fitted or flowing, or cuffs are wide or slim, and so on. Anchoring is also
the mechanism by which the fashion industry signals to consumers that
trends have changed, and it's time to update the wardrobe.
[...]
The two phenomena identified above are at the very least peculiar to
markets involving "positional goods," and may well be peculiar to the
fashion industry in particular. The models developed in the paper aren't
really that generalizable to other IP regimes, and the authors acknowledge
as much.
</quote>

In other words, what works for the fashion industry doesn't work well
for games, books, movies, etc.
A lot of those huge costs in e.g. videogame development result from
having to pay the giants whose shoulders you stand on, you know. You
worry about video game quality without copyright law? Well suppose
someone makes a good engine. Later anyone who wants to can use that
engine in a new game. They don't have to make their own engine at huge
expense, or pay for an existing engine at huge expense. They can use
that existing engine for free! So their own costs are down to custom
assets and suchlike. More generally, lots of stuff becomes free to
reuse. Like the gameplay of a game whose graphics are bad and engine
sucky? Try porting it to a better engine. Or make better art. Release
your incremental improvement. Someone else might make further
improvements. Eventually one version may be of top-notch quality and
highly popular. Lack of copyrights will make this possible.

And I believe this is highly undesirable. See my comments on
fragmentation of games to Bent Dalager.
Copyright
law on the other hand almost *enforces* a monolithic development model
where it all has to be developed in-house, by paid labor, from the
ground up, at huge expense, and then there are huge costs to recoup
which seem to justify outrageous per-copy fees ... and even bigger
fees for anyone wanting to use your engine instead of make their
own ... perpetuating the problem.

Actually, there's a lot more reuse of assets than you might otherwise
think. Again, see my comments on that matter address to Bent Dalager.
MOST OF THE HUGE COSTS COPYRIGHT ROYALTIES LET YOU RECOUP QUICKLY ARE
CAUSED, EVENTUALLY, BY COPYRIGHT ROYALTIES! Even more so when you
consider copyrights and patents combined.

Actually, most games companies don't license most of their assets from
other game companies. The example I gave to Dalager was that Ubisoft
didn't pay royalties to license the Solid Snake character in their
Splinter Cell games, specifically because they don't really have any
interest in incorporating the Solid Snake character into their game.

Even with games based on movies (e.g. Spiderman games or Transformer
games) aren't paying royalties: Instead, the game companies get approached
by the owners of the IP and are asked to produce a game around the
characters in the movies.

So, you're actually wrong about that.
Oh come on. Most of those good things follow from abolition as surely
as mathematical theorems. The regained freedoms to do as we please
with all of the objects we physically own are one good thing that's
pretty much automatic -- can't fail to result.

Well, I think you've already admitted that we should have limitations
on what we can do with our own physical goods: limitations which mainly
center around the consent of the involved parties. The difference is that
you seem to think that when someone licenses informational-content to you,
that someone is for some reason not an "involved party", whereas I do.
And rapid scanning and
preservation of rare books, orphan works, etc. by Google and others
seems inevitable too once they can do it without risk of lawsuits.

Again, as mentioned above, the "orphan works" issue can be trivially
solved without completely abolishing copyright.
And, you know, not-so-rich people who wish to make money via
selling
information, such as programmers, authors, artists, etc.

Hardly anyone makes non-negligible money from copyright royalties. [...]

Almost any other system of remunerating creative individuals has to be
better than this one!

And yet, just a few paragraphs earlier, you were talking about how
much money you'd save in the production of games by never hiring artists
again and just reusing artwork from previous games.
What "more freedom"? Copyright protection restricts you the same no
matter what the term lengths are.

I disagree. I think it's obvious, for example, that a 1 second
copyright term gives a lot more freedom than a 1 millenium copyright term.
I also think it's fairly obvious that a 1 second copyright term does not
impose significantly more restrictions than a 0 second copyright term.
I've also argued earlier that zero copyright is suboptimal. So all that
remains is to discover the optimal level of copyright. Some might argue 4
years is optimal, for example. I personally haven't done extensive
modelling, so I don't have a specific number to suggest, but I feel it's
less whatever the current is (something like life + 50 years?) but more
than zero.
I want to own my computer and
storage media, goddamnit!

I believe that you do own these two physical items under the current
copyright rules.
As long as there is anything resembling
copyright law I don't seem to -- there are things I can't do in
private with them by law, which is just plain wrong!

Well, even without copyright, there are things you can't do with them.
For example, throw them through a store window (you'd be charge with
vandalism, perhaps among other things). It's the "consenting parties"
issue again.
Ex-fucking-scuse me?!

Earlier, you wrote that IP justifies DRM. Now you write that nothing
justifies DRM.
The author of a book is not a party to a transaction involving someone
else and another someone else, even where a copy of a book they wrote
is involved. They are not present, and the book is not theirs unless
it was physically stolen.

I don't think being "physically present" should be the criteria for
considering whether or not someone is involved. Libel, for example, can
occur without the victim being physically present.


Not if a constitutional amendment were written amending the Progress
Clause, to say something like "To promote the Progress of Science and
the useful Arts, Congress shall have no power to grant any monopolies
or exclusive rights to any writings or inventions, or to forbid the
free copying and reverse-engineering thereof."

I think that it's naive to believe that nobody will disobey the
constitution, especially given the current state of the US.
It's interesting to
wonder how the US would have turned out if this had been the original
version...

Indeed.
You make it sound like you think I deliberately did something to kill
off all the decent FTP sites and other file hosts simply to win some
argument here. How paranoid of you. Even if I had the power to do that
why in Christ's name would you think I would? I would LOVE for there
to be some decent no-strings file hosting out there!

Strawman. You snipped too much again. You originally wrote that you
felt all available hosting sites are "evil". That's what I find convenient
for you.
But obviously you're still ultimately thinking about the crappy games
instead of the good ones, which is incorrect.

You mean the good *one*, singular, right? Even when I'm only thinking
about commercial-quality free games, Enemy Territory is the only one. Now
I compare that to commercial-quality commercial games, and there are
thousands.
Non-sequitur.

Which part do you think does not follow from the previous part? If I
know what you're missing, I can elaborate on that.
No, it's because the burden of proof is on YOU, asswipe.

So *you* claim that it's very easy for people to get together and make
a free game which rivals the top quality commercial ones, and yet you want
*me* to prove it? Once again, see the SCO tactic of getting their
opponents to prove SCO's own claims and how it was deemed unconvincing.
Again, the burden of proof isn't on me, but again, talented teams on
free projects are easy to find. Eclipse ... Linux ... Java itself is
semi-proprietary (and getting less proprietary lately) but copies are
free ... the list goes on.

The challenge wasn't to list free software projects. The challenge was
to develop a commercial quality free game. You claimed it was easy, I
claimed it was difficult. If you think it's easy, then do it.

[...]
Counter-strike still counts, because the bulk of the development costs
were incurred when it was free. And those 2 are not the only 2 EVER,
they are simply the only 2 *you* personally know about (or, I suspect,
ever want to know about, as the truth is apparently uncomfortable for
you here -- in the interests of disclosure, do *you* make any money
from content in any way, shape, or form?!).

They also seem to be the only two you've personally know about,
despite the great evidence you would have in being able to name others.
[Another insulting comparison to SCO]

**** off. SCO and I have *nothing* in common. SCO is pro-copyright for
God's sake!

I guess you assume that the only criteria for comparison possible in
the universe is for whether something is or is not pro-copyright.

You and SCO are alike in that you both make assertions, and when
people ask you for evidence of your assertion, you tell those people to go
find the evidence themselves.
? You claimed Nehahra should only be compared

As mud. What's wrong with comparing a version of Nehahra that was
current in 2003 with other 2003 versions of engines?

Nothing. If you can find screenshots dated from 2003, we'll use those.
Otherwise, we'll use the screenshots of today, and compare those to the
games of today.
The Quake 1 engine (the original, unmodified one) is kind of crummy
compared to contemporary engines. Engines derived from it are still in
use today. Quake 1 itself is still played today. The Quake 1 engine is
therefore "a 2007 engine" and should be compared to contemporary
engines.

The Quake 1 engine is played today, yes, but it is not developped
today. I would call the Quake 1 engine 1996 engine, since development on
it stopped in 1996.
It comes up short. Therefore commercial engines suck and free
ones are superior!

That's your so-called logic, in a nutshell. I just turned it around
some.

No, you've misunderstood again (I hope, for your sake, intentionally),
so I must take upon the dreary task of explaining things to you again.
There exists sucky commercial games, and there exists sucky free games.
There exists good commercial games and there exists good free games. Take
the best commercial game in the world, and compare it to the best free
game in the world. The best commercial game in the world is better. Okay,
fine. It had to go one way or the other, and it just so happened to be
that the commercial game was better. Could be fluke, right? But now, take
the second best commercial game in the world, and compare it to the number
one best free game in the world. The commercial game is still better.
Compare the third best. The fourth, the fifth.

Eventually, you'll find that good the commercial games are all better
than the best free games. You'll discover that there exists something
about commercial games which allow them more flexibility, and achieve
greater things which free games can achieve. Think about it a bit more,
and you'll soon discover that the fact that the games are commercial means
they can have a bigger budget, with which they can have higher salaries,
with which they can attract more talented people than free games can.

Decrease the budget of games, and you'll decrease the incentives these
talented people will have for working on games. As you've stated earlier,
if the incentives eventually become so low (as you argue that they will,
when copyright gets abolished) that these talented people choose to flip
burgers instead of making games, we're going to lose out on gaming
masterpieces. And I think that's a bad thing.
Compare Quake 1's engine with engines that were current at the time it
was first developed (1990s) and suddenly it measures up nicely. Ditto
Nehahra's DarkPlaces engine (itself a Q1 engine derivative) (2003).

To make a fair comparison, you have to establish the rules of the
comparison, and consistently apply those rules to every object you're
comparing. I was using the year in which the engine finished development
(or the current year, if the engine is still under development), but you
seem to prefer the year when the engine first started development. Fine,
but you have to explicitly say this is the comparison rule you're making.

So Nehahra started development in 2003, and you think it does pretty
good compare to all other games which started development in 2003. Well,
here's a game which started development in 1995 and blows it out of the
water: http://images.google.ca/images?q=prey (again random screenshots
selected by Google, not by me).

Do you now see why it's silly to compare engines based on the year
when they started development? This is why I recommend comparing based on
the year in which they are released and development stopped.
At the time it came out it was comparable to many commercial games
that were available at the same time.

Look, even if I play your ridiculous rules, commercial games still win
out. Here's the best of the best screenshots from Nehahra selected by the
developers:

http://nehahra.planetquake.gamespy.com/xscreens.html

And here's a random assortment of screenshots selected by Google of
games released in 2003:

http://images.google.ca/images?q=soul calibur 2
http://images.google.ca/images?q=prince of persia sands of time
http://images.google.ca/images?q=Tony Hawk's Underground
http://images.google.ca/images?q=Deus Ex: Invisible War
http://images.google.ca/images?q=Call of Duty
http://images.google.ca/images?q=Project Gotham Racing 2
http://images.google.ca/images?q=Beyond Good & Evil
http://images.google.ca/images?q=Star Wars: Knights of the Old Republic

And the list goes on and on. You listed a free game which you were
proud enough to submit for approval in this debate, and I've shown you 8
commercial games which fit your arbitrary criteria which I'm sure most
objective readers will agree are superior (and if you doubt that, then
show it by not shamefully trying to bury the above evidence with by
snipping it out of your reply).
I understand that you don't have a point, and that you're a
condescending bastard and fancy yourself a smartass.

It sounds like you didn't understand the point, then. Here are the 3
statements I made:

(1) I asked you to find a commercial quality free game.
(2) You cited Nehahra.
(3) I pointed out how it not good enough to be commercial quality.

Can you tell me which statement you didn't understand, or object to,
or whatever?
Except that you apparently attack posts that are true, instead of
posts that are false. Otherwise we would not be on opposing teams
here.

You seem to have failed to consider the possibility that we disagree
about what is true (or the possibility that you are knowingly posting
things which are false).

[...]
I have no false beliefs.

That is itself a false belief.
Estimate, not an exact claim. Do not put words into my mouth.

I showed you that your estimate is off by more than an order of
magnitude.
If we suppose one more CD-ROM costs 5 cents to stamp out, that a given
piece of software comes on one CD-ROM, that packaging costs an
additional 5 cents, and that shipping and handling is $4.90, including
retail margins if applicable, then we get $5 of the $60 for a typical
game going to real costs or competitive rents (e.g. retail margins)
and $55 pure profit for the software company. In that case, the profit
margin is 11x.

11 is a lot less than 3000, so we're making progress in your
reasonableness here. Also, since the topic is still fresh in your memory,
let me point out that "3000x profit margin" was a falsehood, and a false
belief you had. As a "defender of truth and justice", I wanted to point
out that your "3000x" figure was misleading. Do you accept that my
intentions in pointing that out may have had nothing to do with "picking
on Twisted", but may have had to do with "He said something false, so
let's correct it"?

On the other hand, comparison with the most efficient distribution
mechanism possible, given that you no longer depend on restricting
access for your business model, and the software can be provided via
BitTorrent for maybe two pennies in marginal costs.

I needn't remind you how large a multiple of that $60, or 6000
pennies, is, I hope...

I needn't remind you how you claim that companies are currently making
3000x profit, instead of companies may be makiing 3000x profit if only
they switched to your brilliant distribution ideas.

I believe you referred to this as "moving the goal posts" in a
previous post?
They'd do whatever their talents inclined them to do.

Yes, exactly. I'm glad you finally understand.
[...]

As I suspected. Thank you.

Huh?

"Thank you" is a polite way of expressing gratitude. It was not meant
as an insult or anything like that. I was thanking you for directly
answering my question, something which you have rarely done in this
thread.
You're wrong. As I said, if you have certain requirements, Windows may
(currently) be indispensible. As in without it you will not have a
system that meets those requirements!

There's a difference between "may (currently) be indispensible" and
"is indispensible". If you change your claim, I'll change my evaluation of
the truthfulness of that claim.
And I am pointing out to YOU that by your own logic, neither is clean
drinking water or adequate food, shelter, medical care, etc.

That makes "indispensible" a meaningless word. Let's use it to mean
"doing without, while perhaps technically possible, is not something
the average person with whatever requirements can reasonably be
expected to do". Hell, let's just use Microsoft's own obviously strong
market position and not instantly losing nearly 100% market share to
Linux as evidence that Windows is not something you can just toss
aside without difficulty!

I'm not happy with your definition because I find the clause "with
whatever requirements" to be overly vague.
You are pathological. You avoid going anywhere where you will be
forced to come to terms with having lost this fight, that's what you
avoid.

I guess you haven't read (or did not understand)
http://en.wikipedia.org/wiki/Is-ought_problem
You can't fight the points I've made that claimed me the moral
high ground, so you resort to nitpicking details in what I wrote and
equivocating quite often, supporting this and then that and then its
opposite ... and then claiming you're doing nothing of the kind and
just arguing for the sake of arguing. Hell, maybe that's exactly what
you're doing. You show no signs of having a coherent position, not
even "whatever Twisted says is wrong" :p

The fact that you realize I'm not of the "whatever Twisted says is
wrong" position is an improvement. I'm glad you've come to that
realization.
Cop-out. You're dodging the very heart of the issue, which is whether
Microsoft's hefty price tags (for starters) are somehow justified for
the social good.

Let me phrase it this way: If you want me to answer a question, ask me
the question whose answer you desire. It's that simple.
The problem being that the price tag on Windows is vastly in excess of
what one copy costs to provide. Linux is superior in many respects,
and these days inferior in nearly none, yet available gratis --
proving that it costs virtually nothing to provide an OS (or Linux's
spread would not be economically sustainable -- yet it clearly is).

Ultimately the Windows lock-in results from the gratuitous costs of
switching away from Windows, purposely engineered by Microsoft to
secure monopoly power. They've been officially found to have monopoly
power by a court of law. Yet you see nothing wrong with this?

I never claimed to see nothing wrong with that.
I have no objection to "buying stuff or doing without", so long as I
have the option to buy it at commodity prices (i.e. not much above the
marginal cost of providing the "stuff" to me). It's the denial of that
option sometimes that I find unjustifiable.

Okay, fine. And you plan to fix this by abolishing copyright? Perhaps
you imagine that once copyright is gone, we can all freely pirate copies
of Windows XP? Well, guess what: By the same logic, if we instead follow
my plan of limint copyright to 4 years, then we can also freely pirate
copies of Windows XP, since Windows XP is more than 4 years old. We might
not be able to freely pirate copies of Vista for a while, but that
shouldn't bug you, since you believe that Vista objectively sucks.
Factually true. IP means that Bill Gates, despite his wealth, is still
owed money by anyone using Microsoft software creating demand for more
copies.

Factually false. See:
http://www.google.ca/search?q=define:+incidental

Supporting A does not necessarily imply supporting B, even if A may
lead to B.

IP means continuing to support a system where someone who
creates something is owed money for every copy, even long after he's
recouped all his costs in making the original, even after he's gotten
filthy rich from this endless gravy train, even after he's become the
RICHEST PERSON ON THE PLANET that way, and even when he's SEVENTY
YEARS IN HIS FUCKING GRAVE!!

Factually false. IP does not imply "life + 70 years". It may be "4
years, even if the former owner is still alive when the copyright
expires", for example.
You cannot hide from this necessary implication of IP laws!!

YOU ARE WRONG!!

Well, I disagree. ;)
I am not assuming anything. You stated it outright -- you're not in
favor of completely abolishing IP laws. IP laws are corporate welfare
(albeit somewhat in disguise).

The statement is misleading. It's comparable to saying "I like people
whose name starts with 'T'". It's true in the sense that I may be friends
with someone named Tom, but it's false in that there also exists people
whose name starts with 'T' whom I don't like.
Stop splitting hairs. You know damn well what I was objecting to;
namely the implication that the business models I suggested were not
reasonable. An implication you made deliberately, asshole.

You don't really go in for intellectual honesty when debating, now, do
you?!

If you prefer, I could say "Even with your most reasonable business
model," etc.
No, my plan might turn out in practise to yield 50 while yours yields
only 10. In which case mine is better. So it's not true that "at
worst" your plan is "as bad as" my plan. It could in fact be strictly
worse than my plan.

You're right. I should have used the figures "1 and 100" for yours,
and "100 and 1000" for mine. Is it clear now?
Then it will be simply a matter of consumer self-defense through
collaborative rating. If a particular video is a porn video, that fact
will be associated with its hash on the internet and people with
appropriate software will be able to filter out (or seek out) that
category of videos. (This assumes a sane, 21st century distribution
model involving the net, p2p type load-distribution means of
distributing data, and voluntary censorship by self-administered
filtering software.)

Or if you think it would be really necessary (say for physical media)
have laws requiring content ratings be present and accurate. Easy to
guess which "Disney" the "Disney" video rated R or NC-17 is from.

I think we would have less problems if we actually keep trademark
laws. I.e. your solution is suboptimal, mine is better.
This is ludicrous. Your *whole argument* against abolishing IP hinges
on these phantom bad consequences, and you never thought maybe the
existence and likelihood of these consequences would need establishing
before your argument could be convincing??

Or maybe you know that they are unlikely and largely nonexistent and
hoped never to have to confront these facts...

Or maybe, once again, my intent isn't to convince you (nor anybody
else) of anything, since I generally regard you to be unconvinceable
anyway? I believe you've even admited that as soon as you consider someone
"hostile" (and I think you consider me to be hostile), you don't listen to
anything they say, no matter how reasonable what they say may be.

You've explicitly told me you don't want to hear my proofs, so I
usually don't bother giving them unless you contradict yourself and
explicitly ask for them.
And so are you, apparently [something insulting]. You claimed that
I keep changing my
position, and now I've demonstrated that I haven't. I'm glad that's
settled.

No, it is not settled -- certainly not in any way that implies that I
am [something insulting] and, worse, than I actually *agreed* I was
[something insulting], when nothing could be further from the truth!

Well, what was this "[something insulting]"? Maybe we can discuss it
further.
You argue incoherently. When I make a point, you dispute it, but when
challenged, you claim to have been disputing something else instead.

The thing is, you rarely make a single point when you write a
paragraph. You usually make a series of assertions or claims. I may agree
with most of them, but disagree with one of them. I will quote the part I
disagree with, including enough context so that you can recall what you
were saying, and then I will state my disagreement. Apparently, you then
believe I will be disagreeing with a different part of the paragraph than
I did, and I will have to explain to you that you miss-guessed what it was
I was disagreeing with.

[...]
So I say Microsoft's products do poorly versus quality competing ones
(e.g. IIS and Apache; server-side Linux and Windows) when on a level
playing field; you attack me. I point to evidence I was right, and you
then claim instead that IIS, say, has the more aggressive marketing
campaign, which isn't anything related to my original point. And so
on.

I've already explained to you what happened here, and you claimed to
have understood, but I guess you haven't. You claimed IIS cannot compete
with Apache, and I showed you that the fact that Microsoft is buying
advertisement for IIS shows is a form of competition. You then said you
didn't really mean "can't compete", but actually meant something like
"nobody who matters prefers IIS over Apache", and then I showed you a
Netcraft report showing that IIS is gaining marketshare.
You're either intellectually dishonest, crazy, terminally confused by
plain English at a not-too-high grade level of writing, or just plain
weird.

Probably the last one is the most accurate label you've presented thus
far.

I don't make false assumptions, and I don't take kindly to being
falsely accused of doing so. Stop insulting me at once.

I don't think it's possible, given how you're insulted by almost
everything you read.

[...]
The I-beam is a visual indicator in some modes of which two items it
considers you to be pointing between, but its absence just makes it
harder to be sure if a drop landing in an unexpected place is a bug or
just a near-miss by the user if it appears say one item to the side of
where expected.

Actually, if you don't have the I-beam, it means there is NO reason to
expect that the files dropped will appear where ther I-beam (which isn't
even there) is located. In other words, the program is behaving exactly as
designed, and you seemed to be assuming that some behaviour would be
present when it wasn't.
Anyway the list (and details) view misses an I-beam for the simple
reason that successive items are arrayed vertically, then
horizontally, instead of the other way around. A horizontal beam would
have had to be used instead, but there's apparently no native API for
providing a sideways insertion-point indicator in Windows, so there's
simply none.

Regardless, the bug is well-demonstrated in any instance where the
dropped object appears an enormous distance away from the mouse
pointer both in pixels and in there being multiple rows or columns of
items between the pointer/drop site and the actual site of appearance.
It's unrealistic to suppose the user "missed" by that large a
distance, and rounding to the nearest column or row from a near-miss
should still land it within say 2 rows and 2 columns of the drop site.
If it appears 6 columns and 70 rows away there's definitely a problem,
and I see that sort of thing happen routinely.

The bug is probably limited to when "auto arrange" is turned on, which
is supposed to snap dropped objects to the grid. I'm guessing the bug
is in the grid-snapping code and the code responsible for rearranging
all the objects that come after the drop site in the display order.

It's unrelated to the sort options, since there's no automatic
continuous sort (and it's clear that "auto arrange" is supposed to
purely be a grid-snap and no-overlap, but not an auto-sort-again,
feature).

In other words, there is no bug. Instead, you have a feature request.
A related bug only seems to happen when there's, say, a couple of
thousand items in tiles view. Then even dragging items inside of a
single window that are towards the bottom often jumps them to the
bottom, or even to the top or otherwise causes more complex
rearrangements of the items.

I'm thinking Explorer is simply kludgy and broken; the code is
probably like something out of an Edgar Allen Poe story. Or maybe H.
P. Lovecraft... I don't suppose there's a good free file manager that
replicates its basic look and feel and interface but actually works
properly? (And is available for Windows! So don't go suggesting some
obscure KDE/Gnome file manager...)

It depends on your metric for "good".
The laws of this world don't allow a software EULA to be binding.

Yeah, but we weren't talking about this world. We were talking
about
the hypothetical world, remember? [snip insults]

What hypothetical world?

The one where the soda can would display an EULA before letting you
drink it. This is why I ask you not to snip too much. You'll forget what
you were talking about.
The
original discussion in this area was what was and wasn't binding in
this world, and under what (if any) legal theory this world's laws
could possibly support enforceability of these nastygrams.

In *this* area, the discussion was what I would do if an EULA popped
up when I tried to drink from a soda can.
Fix your bloody newsreader.

There's nothing to fix.
I hate running into raw HTML tags in
what's supposed to be plain text, especially non-well-formed HTML.

Sucks to be you, I guess.
It's <blockquote> moron, and it doesn't belong in a plain text post
regardless.

I guess you're assuming that I'm trying to post HTML content. I'm not.
Those were two extremes.

Signing a document unwitnessed, but where (a copy of) the signed
document is made available to others, is a third case, and lies closer
to one end than the other. There's documentation of your having
"agreed" to something that can be produced later when evidence of such
is desired by someone. Say someone who is suing you and thus has a
burden of proof to meet that you are in fact in breach of some
contract with them as alleged.


No, I didn't.

So a witness isn't necessary. I'm glad we got that cleared up.
I'll recap. Something happened; I provided a theory that fits the
observed facts and noted that none of the more usual suspects would
fit these particular facts; you then asserted without evidence that my
theory was wrong. I pointed out that none of the usual more-plausible
explanations were applicable in this case, barring an astronomically
improbable set of coincidences, and challenged you to furnish an
alternative theory that didn't involve such coincidences. You then
refused, I'm not sure if explicitly or simply by not responding;
regardless you never did furnish such an alternative theory. Yet you
continued to assert that mine was false.

Well, what was this "something" which happened? It might be easier for
me to explain to you my side of the story if you were less vague about
what you were referring to.
This is disingenuous at best. If you think someone's theory is false,
either point to evidence of this (something it predicts that is wrong)
or provide an alternative theory that fits the facts and either makes
additional predictions (more predictive power) that test true or is
more parsimonious without requiring outrageously improbable
coincidences.

If you can do neither then you have no business asserting, as if it
were known fact, that the other theory is wrong.

Well, let me know what the "something" that happened was, let me know
what your theory was, and ask me if I think it's incorrect, and if so why,
and you'll probably get what you want.
Why pollute the newsgroup and attack and insult me in the process of
seeking them out?

Question is based on false premise, the false premise being that I am
trying to attack and insult you.
But it is YOU who is trying to argue with ME about overclocking. I'm
not here to argue, remember? Only to debunk bogosities and defend
myself. You're the one who came here with some sort of axe to grind.
You are the one seeking to argue.

Okay, so let me rephrase that to "if you're trying to debunk
bogosities about overclocking ,then you should at the very least read a
technical primer to overclocking."
[insults me and calls me a liar]

If you're going to continue being gratuitously insulting I'm going to
have to insist on becoming less civil in my responses to you, asshole.

Go ahead. I really don't care how civil you are, but I should probably
warn you that if you're particularly concerned with your reputation on the
newsgroup (and I recall you saying that you were very concerned with your
reputation), being less civil will probably reflect poorly on you. In
other words, you will probably be doing more harm to yourself than to me.
No, you claimed that they sometimes sell, say, 3GHz-capable chips
downclocked to 2GHz and not disclosed to be capable of error-free
operation at the higher speed. Either ones they knew worked at 3GHz,
or ones they never tested at higher speeds than 2GHz.

If this isn't true then that whole sub-argument becomes academic.

Or are you redefining "their best speed" to mean "the highest speed
they were actually tested at" rather than "the highest speed they will
have error-free operation at"? (The latter as determined by testing at
higher speeds until a speed is reached at which they no longer work
correctly.)

The former, which is the only practical way to test chips. To
understand why, you'd need to know the basics of overclocking, which you
claim you don't want to know.

[...]
Then the test is the wrong test to be using. The top speed at which
the chip shows, given adequate cooling (its surface temperature
doesn't exceed whatever), error-free operation is what's important.

Error-free for how long? After a million years of testing? After 1
years of testing? After 1 second of testing?

Let's say the chip is completely free of errors after 1 second of
testing at 20Ghz. So Intel sells it. And the lifetime of the chip is about
30 seconds, after which it melts. It passes you test, but would generally
be found to be inacceptable to the general population.

I'm amused you think you know more about how to conduct chip testing
than Intel does, and yet you refuse to read a technical primer on
overclocking.
You get your full value from the chip if you run it at that speed
(with adequate cooling). (Your best value proposition for the
combination of the chip and its cooling might be a bit lower speed, if
the highest speed requires very expensive additional cooling for
little additional speed, such as water cooling in place of just a fan
and heatsink to get another couple of dozen MHz out of it on top of
3GHz you were already getting.)

You say that as if "full value" were an objective measure. Some people
are willing to tolerate a shorter chip lifespan in exchange for higher
performance (the whole reason why people overclock in the first place).
Some people will actually underclock in order to lengthen the lifespan of
a chip. Different people have different metrics.

[...]
No, you are just claiming that in order to try to make your insult
more believable. If it were true you would a) never insult me and b)
never disagree with me at all.

Haha: amusing. You've honestly never disagree with a friend of yours?
My friends and I are typically "on the same team", but we may not always
agree on the strategy to achieve our goals. Out of curiosity, how old are
you, and how many friends do you have? I'm curious as to how much
experience you've had in friendship-style relationships.
No, I apparently have a different definition of "works fine" than you
do. The software that "works fine" on the slower chip is actually just
as buggy there. It presumably uses clock cycles as a proxy for
guesstimating wall-clock time instead of the BIOS clock or other such
timing facility. As such it WILL screw up. What happens when it runs
slower, because of multitasking? It thinks the time's earlier than it
is instead of later. Maybe some security cert is supposed to expire at
a certain time but lasts a full hour longer allowing an attack. That's
a pretty serious bug, just as serious as if the security cert expires
too soon after upgrading the machine to a faster CPU.

I was about to explain to you about syncing to the clock cycle is a
very common thing in video game development, but you seemed to have
already know that, thereby showing you that the software is not
necessarily buggy at all.
Mostly, in practise, the only software you see with such broken
behaviors was originally designed for non-PC hardware, often game
consoles, where every unit had exactly the same clock speed and every
unit had exactly the same video subsystem as well. They tend to be
tied to either CPU cycles or the video framerate instead of wall-clock
time, and generally if you run them on different hardware it's with an
emulator that forces the correct timing behavior independently of the
real hardware's speed.

I guess you assume that there does not exist any dedicated gaming
machine (console, arcade cabinet etc.) which uses Intel processors. If so,
your assumption is wrong. There exists gaming companies which purchase
processors from Intel to construct gaming machines, and occasionally they
will require their processors to be a specific clock speed.

[...]
Buggy software doesn't count. Buggy software will behave incorrectly
and will require updating or using a workaround, guaranteed. In the
case of software that does something "too fast" on newer hardware,
using emulation (e.g. VMWare) or deliberately saturating the CPU with
equal-priority tasks to slow it down are such workarounds.

If you don't like the term "works fine", then change it to "works in a
specific way". The statement now reads:

The software works in a specific on one chip, but doesn't work that way on
the other chip. Therefore the two chips are not "perfectly good
substitute". Unless you have a different definition of "perfectly good
substitute" than I do.

Happy?
Perhaps. But it remains true that the 2GHz chip can do anything the
1.5GHz chip can do at the same speed; it can also do more, or the same
stuff faster, which is pure gravy.

Or pure aggravation, depending on your needs (and we've both given
examples of such cases).
And your 2GHz chip can be used without any ill effects, perhaps given
that you downclock it.

Having the extra manufacturing step of downclocking all of your chips
before placing it in your product is an ill effect.
It doesn't matter. You should not be trying to deter me from doing
anything, and you should certainly not be publicly insulting me and
calling my honesty and competence into question. You should, in fact,
probably be shutting up, or at worst continuing this in a purely
civil, non-hostile manner.

You seem to be confused. I'm not trying to deter you from anything.
You were trying to deter me: You asked why I continued to argue with you,
after you've told me I'm wrong. And I answered "Perhaps because your
claiming I'm wrong is not a particularly strong deterrent?". Is it clear
now?

[more insulting asides and similar nonsense snipped]
Actually, I got my copy for free.

Of Vista? In this one instance, you're probably right about getting
the quality you paid for. :p

I'm guessing you defend it not because you don't want to admit you
wasted money, but because you don't want to admit you wasted time and
perhaps lost data converting your system to something that turned out
to be almost wholly inferior to the OS it previously had.

I actually didn't lose data nor time. The Vista was preinstalled on a
new system.

[...]
I'm aware of it alright, but they are against Microsoft misdeeds
harming consumers, and they have no financial stake in Microsoft's
success or failure as a business.

Okay, so I'm glad we agree that FSF is not a great source for an
unbiased review of Microsoft products.
The metric that matters with computers is "what can I do with it, how
reliably, and how fast?" With Vista versus XP, it's "less, less
reliably, and slower" unless it's one of a handful of (almost
exclusively Microsoft published) games.

Except you contradict yourself by providing a counter example of a
useful Vista feature just a few paragraphs later.
Any other metric is not a rational, utilitarian choice of metric in
this case.

You seem to be confused about the meaning of the terms "rational",
"utilitarian" and "metric". A given metric cannot be said to be rational
or irrational, just like "enjoying romantic comedies" is neither rational
nor irrational. It's just a matter of tastes. Once you have a metric, you
can either behave rationally (by trying to maximize it), or irrationally
(by acting in disregard to your metric).

[...]
The important qualities of an OS are not superficial functions of the
default shell or other things it comes with, but the underlying kernel
layer, APIs, and other such stuff.

You say that as if what is or isn't an important quality is objective,
instead of subjective. Do you honestly believe that everybody evaluates
OSes in the same way? Why do different people prefer different OSes, then?

I suspect that most consumers of operating systems are not particular
concerned about "the underlying kernel layer, APIs, and other such stuff",
and may in fact not even know what these terms mean.
This core is superior in XP to
Vista for a variety of reasons, not least of them DRM-related. Vista's
core is not designed with the owner's wishes at heart, and as such it
is not a sensible choice for anyone who wishes to truly be a system
administrator. XP is better. Linux is probably *way* better.

Have you considered the possibility that there exists people who don't
have any particular desire to be a system administrator?
Except it is a superficial feature that could be achieved on XP with a
(kernel-mode) third-party addon.

Perhaps. But this contradicts your claim that the improvements in
Vista are purely eye-candy.

[...]
Wasn't the original situation where the fundamental change would be
forced on you without getting a choice in the matter?

No. The original situation was my quoting from the Ars Review, and it
contained the keyterm "fundamental change". I think the sentence went
something like "There are fundamental changes in Vista compared to XP".
You jumped on that and said "Fundamental changes are not necessarily
good", to which I shrugged and replied "Yeah, but they're not necessarily
bad either". You didn't believe me, so I provided you with an example of a
fundamental change which wasn't bad (from DOS1 to WinXP, or DOS1 to
Linux).

[...]
No, of course not. I claimed that defining what "sucks" means
eventually leads in circles,

Can you post citation or quote showing where it is that you claimed
that defining what sucks means eventually leads in circles? As far as I
can see, you never even spoke about the definition of "suck" until now.
You merely said that the reason Vista objectively sucks is because it
objectively sucks.
the same way as defining what "red" means
eventually leads in circles, so your claim that it's circular is not a
valid criticism (it could be applied to just about anything else
involving definitions).

Luckily, we are not talking about definitions right now, but
objectivity versus subjectivity.
Basically, Vista is for all practical purposes (no, games are not a
"practical purpose") inferior to XP.

Except, of course, for the purposes to which you yourself have admited
Vista is an improvement, mentioned above.
You claim that it does not suck
despite this. Apparently it boils down to a dispute over the
definition of "sucks", rather than over any observable traits of Vista
or of XP.

Actually, it boils down to whether or not you accept that "Vista
sucks" is a subjective statement.
No, I did not, you lying insulting asshole.

You said having none was bad (without, I might add, any supporting
evidence). Implying having some is better than having none (which
you've also stated outright a time or two). Therefore that (relative
to the alternative) having copyright law is good.

No. I've explained this already:

http://groups.google.ca/group/comp.lang.java.programmer/msg/72a9b756137a2223
<quote>
I neither like nor dislike copyright. Copyright is a tool, just like
any other. There are some problems which copyright solves, and there are
other problems for which copyright is the wrong tool. And like any other
tool, copyright, when used improperly, can cause more harm than good.

Is it clear now?
Which doesn't disprove my assertion that Vista sucks.

It shows that the assertion that "Vista sucks" is a subjective
statement.

[...]
This is a curious reversal of what's actually true -- it's not a
straight inversion into the obvious lie, but something with a more
complex symmetrical relationship to the truth.

The truth being that it is easy to determine by a straight up
comparison of performance and behavior that XP is superior to Vista,
and we both know this; that's why you keep trying to push this
strawman (of trying to redefine "superior" to "what you happen to
like" instead of "what works better") onto me: because you know you'll
have great difficulty "proving" Vista is objectively anything but a
pig of a so-called "operating system", and thus I'd be able to win the
argument. :p

I never claimed either OS is "superior" to the other, because I keep
telling you that such claims are meaningless, because it's subjective. I'm
not sure why you have so much trouble understanding this.
This is ironic. I'm the one interested in unveiling the truth. You're
the one trying to "win" by twisting words.

That's false, because I've been repeatedly telling you I have no
interest in "winning".
In this case the truth is
that Vista sucks. It really does.

That's a false statement, because whether or not Vista sucks is
subjective.

[...]
You on the other hand managed to paint yourself into a corner where
you have to prove Vista is better or lose. Oops; sucks to be you.

Fine, I lose. Like I said, I don't care about winning or losing. I
don't know why you seem to perpetually think I do.
Unfortunately, instead of gracefully capitulating in the face of
overwhelming evidence for Vista's suckitude, you insist on trying to
weasel out of it by redefining every word in sight such that Vista
would only suck if everyone on the planet agreed that it sucked, then
pointing to Microsoft's bean counters as "evidence" that Vista rocks!

Alternatively, we could both accept that whether or not Vista sucks is
subjective, and that you (and a bunch of other people) feel that it sucks,
and leave it at that.

[...]
If that's true, then why don't you just nod your head in agreement
whenever I say something or better yet shut the hell up and just read
and lurk and thereby become better educated?

'Cause that wouldn't be defending the truth. You state falsehoods
every now and then, and as "defender of the truth", I point out your
falsehoods.
This is disingenuous and the implications are insulting. My position
was and is perfectly sound. See below.

Then why resort to calling me a terrorist?
Well you disputed my claim that XP is better than Vista. What are you
now trying to say, that Vista sucks but XP sucks even more? :p Pick a
position, STATE IT CLEARLY, and then STICK WITH IT for Chrissake!

Here's my position: Whether any particular OS sucks or rocks is
subjective. Is it clear now?
I never disputed that.

Good. I'm glad that's finally cleared up.

[...]
No, it isn't. The superiority of XP (not Vista) is objective,
verifiable fact.

I think you either have a different definition of "superiority" than I
do, or you have a different definition of "objective, verifiable fact"
than I do.

[...]
This is ludicrous. Now you're claiming the original discussion is not,
now, what the original discussion was a few days ago when we had the
original discussion? How the **** can that even be physically
possible?

I find you often claim something is not physically possible, and yet
it happens right before your eyes. I wonder when you will start realizing
that you are not good at guessing what is or is not physically possible.
As always there is BOTH an objective truth (which is technically
superior for typical purposes) AND a subjective feeling (which someone
likes more). The one has, in some irrational individuals, little to do
with the other.

Or are you now going to claim that because some nutters think they're
Napoleon and are alive and well in various padded cells, Napoleon's
date of death being May 5, 1821 is a subjective rather than an
objective statement?

Not sure if you heard, but time is relative, according to Einstein.
That said, if we use the "Napolean" label to refer to a specific
person, and we agree whom it refers to, and we ignore the effects of
special relativity, and we assume that there is no dispute among
historians as to the date of death, then "It is generally believe that
Napolean's death was May 5, 1821" is an objective statement. If we remove
any of these assumptions, then it weakens the objectivity of that
statement.

The "nutter" is a red herring and completely irrelevant. "Napolean" is
just a name, a convenient label to refer to a specific person. We could
discard the label, and still talk about the death date of a particular
person, regardless of whether or not we agree on that person's name. The
nutter, for example, may disagree on whether that person was Napolean, but
may cede that he did die on that particular date.
Sure I can. The element called "1" can also logically be called "4".
Or has the idea that one thing can legitimately have more than one
name not occurred to you?

If we allow re-naming the elements, then there exists yet another
system where 2 + 2 does not equal 4. The one where we apply the label "2"
to what we would ordinarily call "0", and where we apply the label "4" to
what we would ordinarily call "4". Clearly in our old system 0 + 0 does
not equal 4, so in our new system 2 + 2 does not equal 4.

This is why I assumed you were not interested in systems in which we
merely relabel the elements.
Aren't there only three? The canonical names being 0, 1, and 2 (but 0
also being 3 and 6 and 9 and -3 ... and so forth).

No. The ring of integers modulus 4 has 4 elements, which are
traditionally given the labels 0, 1, 2 and 3.
No, it means there always was an element "4" in the ring, but that the
element "4" is the same element as the element "1" -- two different
names for the same object, rather than two separate objects (whereas
in the regular integers they refer to two distinct objects).

I think its more traditional to say there is no "4" in the ring, but
you're free to define "4" and "1" to be the same element, if it makes
certain things easier in the context in which you're using that ring. The
point of this digression was to show you that there are many alternative
ways of thinking about things, and that not so many things are as
objective or universally true as you might initially imagine.

[snip more content-free blather]
[snip a bunch of insulting twaddle impugning both my education in the
mathematical areas and my intelligence and honesty]
Go away. You're bothering me.

No, I have as much right to post on USENET as you do.

You have no right to insult me in the manner described, however. Find
something more constructive to post or shut up.

Actually, I think I do have the right to insult you, especially "in
the manner" that I've been doing thus far, since I think most third party
witnesses would agree that they were not insults at all.
[snip more twaddle and blather]
That was not the point I was arguing against.

But it was the point that I was making.

I know, and I was trying to bring to your attention a different point.
[...]
Of course it is you bloody nincompoop! If someone does something
unpleasant to me without my consent that is "acting hostilely" if they
did it intending those effects and with "callous disregard" if they
did it without such intent. Pretty much by definition.

So consider everything I do towards you to be "callous disregard", I
guess.
If someone
punches me in the nose without my consent that is clearly hostile
[...]

And if you something false, and I tell you that I think what you said
is false, you may consider that to be "acting hostilely", and I may
consider it to be "acting neutrally", hence the subjectivity.

[...]
Likewise with any other conduct that is damaging to me.

Well, I'm inhaling oxygen, thus depriving you of it. That's is
"damaging" to a certain degree. I think you need to realize that you
probably won't be able to go through life without getting damaged, and
that most of the damage you receive won't even be personally directed
towards you.
No, it's an indication that those bystanders are wrong, or confused as
to how such things are correctly to be defined.

I'm disappointed with your answer.
Conduct that is
damaging to me and that I did not consent to is hostile,

Do you consider breathing to a hostile act towards you?

[...]
A doctor sticking me with a
needle, with my consent, clearly isn't a hostile act (unless I'm
deceived as to what's being injected or something of the sort). On the
other hand, someone publicly smearing me, either intending to do so or
as a side effect of something else they said, clearly is.

You've been smearing yourself quite a lot. Does this mean you ignore
everything you say as being noise and falsehoods and don't believe it? You
said this is what you do to people who have been hostile to you.

[...]
Ignoring the insulting suggestion that something insulting towards me
could ever be accurately described as "true",

Hahaha. Yet another great quote.
there's the simple and
plain fact that if someone claims something negative about me, it
better serves my interests that their claim not be believed than that
their claim be believed no matter what!

Right, but maybe the interests of the general public has higher
priority than your personal interests.

[insults me and calls me a liar]

You definitely listed non-English-language countries. I can't remember
them offhand and I am certainly not rereading every 600-line post in
this fucking thread just to satisfy your curiosity and make up for
your poor memory, but you definitely did all the same!

I find it amusing that you think *I* am the one with poor memory in
the same sentence in which you admit you can't remember whether or not I
actually told the lie which you are accusing me of telling.

Also amusing is that the part you snipped and replaced with "[insults
me and calls me a liar]" contains the list of countries I listed. So your
memory is extraordinarily short. Here it is again:

Australia, New Zealand, England, Canada, the US, and the UK are the
six that I am aware of.
China was definitely one of them.

Yes, China was one of them, as shown above. Still, your "half"
statement was a falsehood you stated.

Where did I claim to be from either place?

You didn't. That's what I meant by "Sorry about making that false
assumption".

[...]
No, even a little bit is bad. Dangerous and bad. Even a little bit is
enough to "affect the weather" in an adverse manner.

I disagree.
If you don't like copyright why argue vehemently against its complete
abolition?

Because I dislike the concept of "zero copyright". I explained it in
the paragraph above, remember?
Also, name one problem which copyright solves without creating an even
bigger problem and which cannot be solved in other ways.

How about the problem of allowing people to own the intellectual
property which they create?

[...]
No, I didn't.

http://groups.google.com/group/[email protected]
<quote>
I suggested alternatives even to trademark, and reasons why trademark
is entirely unlike IP.
I claimed specific reformed versions of trademark would
not be, and that trademark has few of copyright or patent's evil
consequences, particularly anticompetitive consequences, and if
somewhat reformed speech-chilling consequences too.

As discussed with Bent Dalager, perhaps you should avoid saying "zero
IP" and say "zero copyright" from now on, then.
Then why the hell isn't it over? :p

'Cause you keep posting? =P

[...]
What part of "this is a text-only group, so outside of code snippets
no markup is welcome, and my newsreader doesn't render it except as
raw source code anyway" don't you understand? :p

I understood all of that. The misunderstanding comes from you assuming
that it should be rendered as something other than raw source code.
The source code is, sure, but whatever it's supposed to mean to a
suitably markup-aware browser it's likely to fall flat without at
least a DTD line.

Well, you're wrong. It's "supposed to mean" something which renders
what you refer to as "raw source code", and I don't want a DTD line to
appear in that "raw source code", and so the DTD line is not present.
Used to be text with random markup sprinkled inside
was the standard for web pages once, mind you; tag soup will often
still be interpreted as something. But it's <blockquote>, not just
<quote>...

Well, what if I want the characters sequence '<', 'q', 'u', 'o', 't',
'e', '>' to appear in this newsgroup? I presume I am doing exactly what is
required to get most standard-compliant newsgroup readers to display that
character sequence.
*blinks* But I said the posts, as viewed, appear as raw source rather
than rendered.

Yes, keep following this line of thought. You've almost got it. I'm
sure you can figure this one out without too much outside help.

[...]
I didn't see plain text. I saw source code for rich text. So you
obviously failed.

I'm not sure if you realize this, but source code (in most programming
languages) is a subset of plain text.

[...]
I don't think that is exactly what they were arguing. I'm fairly sure
they were using basketball as an example to illustrate that
competition can be a good thing, and in particular can be an incentive
to excel at a task.

So "because people enjoy a good game of basketball, competition is
good" is what they were arguing, right?
Regardless, you never even came close to supporting your assertion
that they "do not make logically sound arguments". To do that you
would need to confirm the absence of any logically sound arguments
anywhere in the whole corpus of text. I find that unlikely.

I was paraphrasing in my summary. Perhaps you'd prefer it if I phrased
it as "They made fallacious remarks, which puts a lot of their arguments
suspect, since they to depend on previous results which were already shown
to be fallacious". It's a bit wordier, but you may find it more accurate.
No, it is not. A temporary shift in market share due to an aggressive
advertising campaign is not meaningful.

It is when you claim that "nobody that matters uses IIS". Are you that
claiming more and more of the world's population doesn't matter, and that
the degree to which they matter depends directly on whether they support
or contradict your claims?

- Oliver
 

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