G
Gernot Frisch
Hi,
Sorry for OT, but I didn't know where else to go. gnu.gcc.help didn't
help me and there's lot's of gcc users here, I know.
I have a project developed with eVC++ 4 and then compiled it with a
cross compiler, which makes the thing run about 20% slower. Now, the
GCC usually is way better than the MS compilers, but I don't know
why/how it's slower. It's compiled for an StrongARM prrocessor (no
FPU) and I use floating point ops a lot. How can I view the ASM code
produced by GCC for a given source file? Can I inle the code after
some modifications:
asm{"..."}; or do I have to put it in a seperate file (as I would have
to with eVC++)
Thank you,
--
-Gernot
int main(int argc, char** argv) {printf
("%silto%c%cf%cgl%ssic%ccom%c", "ma", 58, 'g', 64, "ba", 46, 10);}
________________________________________
Looking for a good game? Do it yourself!
GLBasic - you can do
www.GLBasic.com
Sorry for OT, but I didn't know where else to go. gnu.gcc.help didn't
help me and there's lot's of gcc users here, I know.
I have a project developed with eVC++ 4 and then compiled it with a
cross compiler, which makes the thing run about 20% slower. Now, the
GCC usually is way better than the MS compilers, but I don't know
why/how it's slower. It's compiled for an StrongARM prrocessor (no
FPU) and I use floating point ops a lot. How can I view the ASM code
produced by GCC for a given source file? Can I inle the code after
some modifications:
asm{"..."}; or do I have to put it in a seperate file (as I would have
to with eVC++)
Thank you,
--
-Gernot
int main(int argc, char** argv) {printf
("%silto%c%cf%cgl%ssic%ccom%c", "ma", 58, 'g', 64, "ba", 46, 10);}
________________________________________
Looking for a good game? Do it yourself!
GLBasic - you can do
www.GLBasic.com