Hello,\nI've recently thought of how ideal Python is for the development of what\nused to be called text adventures. In case any of you don't know, these\nwere basically sort of a computer game in which the player guided the story\nby typing in natural language commands, e.g. get ball.\nSome popular games of the 1980's include Zork, A Mind Forever Voyaging,\namong others.\nI was just wondering if anyone has any module that might help in the\nimplementation of a text parser, something to read player commands.\nMy idea is to have each room, item, creature, etc. Be represented as a\nPython instance.\nFor example, the following code might setup a room class:\nclass room:\n def __init__(self, rdesc, exit):\n self.desc = rdesc\n#Add Other code here\n\nIf anyone has any idea how this might be done, I would love to hear from\nyou.\nP.S:\nI have already seen another text adventure development system written in\nPython, called Paws. I thought this would be a sort of first project.