R
Richard
Does anyone know of a fast implementation of a "table" data structure--
an arbitrary number of columns and rows--with the features of fast field
location and update, along with the ability to quickly add and delete
columns and rows? Something including the algorithm analysis would be
an even niftier thing to see.
It's gotta be sound enough to be reasonably equivalent in performance at
the two extremes: lots of rows and only a few columns, or a lot of
columns with only a few rows.
I'm thinking I'm smoking crack here just to think there is such a thing,
but then I'm thinking odds are pretty good that I don't know everything.
GNU GCC 3.3, but I'd prefer not to use any funny language extensions.
an arbitrary number of columns and rows--with the features of fast field
location and update, along with the ability to quickly add and delete
columns and rows? Something including the algorithm analysis would be
an even niftier thing to see.
It's gotta be sound enough to be reasonably equivalent in performance at
the two extremes: lots of rows and only a few columns, or a lot of
columns with only a few rows.
I'm thinking I'm smoking crack here just to think there is such a thing,
but then I'm thinking odds are pretty good that I don't know everything.
GNU GCC 3.3, but I'd prefer not to use any funny language extensions.