O
Ouabaine
Hello,
Yes, another question about garbage collection.
For my game, I am trying to minimise GC as much as possible, as it induces a
pause in the animation. I know I can use command line arguments to control
the GC, but this game is to be launched by a double click.
-> Is there a way to set the GC behaviour from within the application,
instead of the command line?
-> When I declare an "int", a "short", a "double" in a method, is the space
taken on the heap, or is there a pile for this kind of data? (and what about
"String", is it on the heap or on the pile is it exists)
Thanks for your wise input.
Francois
Yes, another question about garbage collection.
For my game, I am trying to minimise GC as much as possible, as it induces a
pause in the animation. I know I can use command line arguments to control
the GC, but this game is to be launched by a double click.
-> Is there a way to set the GC behaviour from within the application,
instead of the command line?
-> When I declare an "int", a "short", a "double" in a method, is the space
taken on the heap, or is there a pile for this kind of data? (and what about
"String", is it on the heap or on the pile is it exists)
Thanks for your wise input.
Francois