M
mike3
Hi.
I seem to have made some progress on finding that bug in my program. I
deactivated everything in the bignum package that was used except for
the returning of BigFloat objects. I even crippled all the
constructors. So now all the operations and constructors that were
used do is just return BigFloats but no memory is actually accessed at
any point, nor is any allocated. However, when I reenable those parts
of the constructor that allocate memory, and _then_ enable the part of
the _de_structor that _frees_ the memory, the bug appears. It only
seems when I go to allocate the "digits" buffer with (in constructor)
digits = new DIGIT32[length];
and free with (in destructor)
delete digits;
or:
(allocate in constructor) digits = (DIGIT32
*)malloc(length*sizeof(DIGIT32));
(free in destructor) free(digits);
When I don't call free or delete, though, the crash does not appear.
But it does not seem to be something needing the memory and then
accessing it as I tried it with none allocated in the first place and
"digits" set to a dummy pointer, and there was no bug nor any attempt
to access the memory as that would crash the program. It only happens
when you allocate memory in the constructor and free it in the
destructor. Freeing it immediately after allocation, in the
constructor, does not result in the crash bug.
What gives, anyway?
I seem to have made some progress on finding that bug in my program. I
deactivated everything in the bignum package that was used except for
the returning of BigFloat objects. I even crippled all the
constructors. So now all the operations and constructors that were
used do is just return BigFloats but no memory is actually accessed at
any point, nor is any allocated. However, when I reenable those parts
of the constructor that allocate memory, and _then_ enable the part of
the _de_structor that _frees_ the memory, the bug appears. It only
seems when I go to allocate the "digits" buffer with (in constructor)
digits = new DIGIT32[length];
and free with (in destructor)
delete digits;
or:
(allocate in constructor) digits = (DIGIT32
*)malloc(length*sizeof(DIGIT32));
(free in destructor) free(digits);
When I don't call free or delete, though, the crash does not appear.
But it does not seem to be something needing the memory and then
accessing it as I tried it with none allocated in the first place and
"digits" set to a dummy pointer, and there was no bug nor any attempt
to access the memory as that would crash the program. It only happens
when you allocate memory in the constructor and free it in the
destructor. Freeing it immediately after allocation, in the
constructor, does not result in the crash bug.
What gives, anyway?