J
Jorn Attermann
I perform numerical simulation which requires linear algebra programming
that is optimized for speed. However, to my surprise, there seems to be no
"standard" linear algebra library in C++ which is well documented, allround
and agreed upon as being effective.
I am currently using TNT (http://math.nist.gov/tnt/) which, however, lacks
some important methods such as conversion of a three-dimensional array
(Array3D) to a number of individual two-dimensional arrays (Array2Ds). I
have implemented my own methods but I feel far from assured that these are
optimal.
I would appreciate very much to hear the group's view on this.
Jorn Attermann
that is optimized for speed. However, to my surprise, there seems to be no
"standard" linear algebra library in C++ which is well documented, allround
and agreed upon as being effective.
I am currently using TNT (http://math.nist.gov/tnt/) which, however, lacks
some important methods such as conversion of a three-dimensional array
(Array3D) to a number of individual two-dimensional arrays (Array2Ds). I
have implemented my own methods but I feel far from assured that these are
optimal.
I would appreciate very much to hear the group's view on this.
Jorn Attermann