Hendrik> - as long as it works, and is fast enough, its not broken, so
Hendrik> don't fix it...
Hendrik> LOL - this is kind of weird - it was working, nobody
Hendrik> complained, you fiddled with it to make it faster, (just
Hendrik> because you could, not because you had to, or were asked to),
Hendrik> it became faster, and then, suddenly, retrospectively, it
Hendrik> became a problem ????
No, I think you misunderstand. I was poking around in that function for
other reasons, saw the "k in d.keys()" and realized that the wrong way to
write it. Rewrote it and noticed the performance increase. What's so weird
about that?
Nothing wrong with that - it is meet and good to make improvements as you spot
them - what seemed weird to me was not that you made the change, but that you
described it as a problem, retrospectively - why I say this, I expect, is that
in my
mind, such a definition would list as a "problem" all working code that could,
by rummaging around in it, be improved in some way.
I suspect that such a definition would condemn almost *all* production code to
problem status...
I just don't see it that way - my attitude, I suppose, is a wimpy one, as I
think that working code in production use should be left alone, as every
time you touch it, there is a finite non zero probability that you will do
something stupid to break it, and the breakage may be subtle, and
undiscovered for a while, and then it will really be a problem...
So the weirdness for me was that you called a piece of perfectly good working
code a problem, just because it was faster after you fixed it, even though you
had no prior knowledge of the offending line that was doing the right thing,
albeit slowly. - I would only have called such a piece of code a problem if I
had been inundated with prior requests to fix the slow-running dog...
I dunno if all this makes any sense - and we are getting way off topic.
- Hendrik