A
Andrew Crowe
Hi guys,
I'm trying to create a 2D graphics engine by writing all the graphics to
a simple memory buffer (an array of 24 bit pixels) then blitting the
result to the screen display.
However I haven't been able to find any information on doing this (I'm
guessing there's a faster way to do it then plotting pixels using the
built in 2d graphics class).
Also what's the best datatype for the frame buffers (and the
tiles/sprites graphics) is it a byte array, or something else (like a
bitset?)
Any help much appreciated
Thanks
Andrew
I'm trying to create a 2D graphics engine by writing all the graphics to
a simple memory buffer (an array of 24 bit pixels) then blitting the
result to the screen display.
However I haven't been able to find any information on doing this (I'm
guessing there's a faster way to do it then plotting pixels using the
built in 2d graphics class).
Also what's the best datatype for the frame buffers (and the
tiles/sprites graphics) is it a byte array, or something else (like a
bitset?)
Any help much appreciated
Thanks
Andrew