S
sgeos
I'd like to put together a simple game in BlueJ, but
basically all of the examples on the net use J2ME.
(javax.microedition.lcdui.game)
To the best of my research, BlueJ and J2ME are
not compatible. If this is correct, I'd like to know if
there are any fairly standard J2SE game
programming APIs.
Features I'm looking for:
Double Buffering
Sprites
Layers
Animation
Looping Background Music
Sound Effects
Features that would be really, really nice:
Arbitrary Free Scaling
Arbitrary Free Rotation
Masking
Alpha
Blending
User Modifiable Frame Buffer (scan line effects, etc)
Palette Indexed Images (palette shifting, palette effects)
Joystick/Gamepad support
Setting the frame rate seems easy enough.
-Brendan
basically all of the examples on the net use J2ME.
(javax.microedition.lcdui.game)
To the best of my research, BlueJ and J2ME are
not compatible. If this is correct, I'd like to know if
there are any fairly standard J2SE game
programming APIs.
Features I'm looking for:
Double Buffering
Sprites
Layers
Animation
Looping Background Music
Sound Effects
Features that would be really, really nice:
Arbitrary Free Scaling
Arbitrary Free Rotation
Masking
Alpha
Blending
User Modifiable Frame Buffer (scan line effects, etc)
Palette Indexed Images (palette shifting, palette effects)
Joystick/Gamepad support
Setting the frame rate seems easy enough.
-Brendan