G
Guest
In order to have a mutli-lingual page, I load all .Text, .ToolTip etc from a
resource, if the user does not work with the default-language, like this:
Thread.CurrentThread.CurrentCulture = new CultureInfo(selCulture);
Thread.CurrentThread.CurrentUICulture = new CultureInfo(selCulture);
// overwrite Text items
lblMntlogin.Text = rm.GetString("Mntlogin.Text");
tbxMntlogin.ToolTip = rm.GetString("Mntlogin.ToolTip");
etc..
If I have german umlaute (ä,ö,ü etc) in the Resources Textfile, I found out
that I have to represent them in ansi (&228;,&246;,&252. This works fine
for the Text Property, but it DOES NOT WORK for the ToolTip !
Does anybody know the rules behind this ?
Thanks
PS: obviousely the best solution would be to just use umlaute as is in the
textfile, without having to use the ansi representation.
resource, if the user does not work with the default-language, like this:
Thread.CurrentThread.CurrentCulture = new CultureInfo(selCulture);
Thread.CurrentThread.CurrentUICulture = new CultureInfo(selCulture);
// overwrite Text items
lblMntlogin.Text = rm.GetString("Mntlogin.Text");
tbxMntlogin.ToolTip = rm.GetString("Mntlogin.ToolTip");
etc..
If I have german umlaute (ä,ö,ü etc) in the Resources Textfile, I found out
that I have to represent them in ansi (&228;,&246;,&252. This works fine
for the Text Property, but it DOES NOT WORK for the ToolTip !
Does anybody know the rules behind this ?
Thanks
PS: obviousely the best solution would be to just use umlaute as is in the
textfile, without having to use the ansi representation.