# Help with this project.

Discussion in 'VHDL' started by sirisha, Nov 2, 2004.

1. ### sirishaGuest

Arithmetic operations are among the most basic instructions in
microprocessors and many other ASICs. From SPECfp2000 benchmark, about
are subtractions. The most time consuming arithmetic operation is the
floating-point division, then comes to the multiplication and then the
addition/subtraction. The speed of those arithmetic operations
directly links to the overall performance of the ALU units and so the
computers. Since floating-point addition/subtraction units are built
on top of integer addition/subtraction units, performance of integer
floating-point units.

In this class project, we design 2 32-bit addition/subtraction units,
one uses straight simple ripple-carry algorithm and the other uses
carry-looked-ahead algorithm. Our study will basically explore the
correlations between areas, speeds, algorithms and will at least cover
the information as listed below. All analyses will be performed based
on both theory and measurements and explanation will be provided for
discrepancies between the twos.
 1)Correlation of areas and speeds for both algorithms will be
determined
2)The two designs will be optimized for areas and analysis on speeds
will be performed
3)The two designs will be optimized for speeds and analysis on areas
will be performed
4)Costs and speeds of a 32-bit floating-point unit if the unit is
built based on one addition/subtraction algorithm versus the other
will be relatively evaluated

This project start with verilog code. I am unable to start the
code.I need help from group.

Thanks
sirisha.

sirisha, Nov 2, 2004

2. ### Prasanth KumarGuest

On Mon, 2004-11-01 at 19:54 -0800, sirisha wrote:
> Arithmetic operations are among the most basic instructions in
> microprocessors and many other ASICs. From SPECfp2000 benchmark, about
> 15% of the floating-point ALU operations are additions and about 10%
> are subtractions. The most time consuming arithmetic operation is the
> floating-point division, then comes to the multiplication and then the
> addition/subtraction. The speed of those arithmetic operations
> directly links to the overall performance of the ALU units and so the
> computers. Since floating-point addition/subtraction units are built
> on top of integer addition/subtraction units, performance of integer
> floating-point units.
>
> In this class project, we design 2 32-bit addition/subtraction units,
> one uses straight simple ripple-carry algorithm and the other uses
> carry-looked-ahead algorithm. Our study will basically explore the
> correlations between areas, speeds, algorithms and will at least cover
> the information as listed below. All analyses will be performed based
> on both theory and measurements and explanation will be provided for
> discrepancies between the twos.
>  1)Correlation of areas and speeds for both algorithms will be
> determined
> 2)The two designs will be optimized for areas and analysis on speeds
> will be performed
> 3)The two designs will be optimized for speeds and analysis on areas
> will be performed
> 4)Costs and speeds of a 32-bit floating-point unit if the unit is
> built based on one addition/subtraction algorithm versus the other
> will be relatively evaluated
>
> This project start with verilog code. I am unable to start the
> code.I need help from group.
>
> Thanks
> sirisha.

Here is some help to start the code:

module ripple(sum, opa, opb);

// you fill in the code here

endmodule

Prasanth Kumar, Nov 2, 2004

3. ### sirishaGuest

Prasanth Kumar <> wrote in message news:<>...
> On Mon, 2004-11-01 at 19:54 -0800, sirisha wrote:
> > Arithmetic operations are among the most basic instructions in
> > microprocessors and many other ASICs. From SPECfp2000 benchmark, about
> > 15% of the floating-point ALU operations are additions and about 10%
> > are subtractions. The most time consuming arithmetic operation is the
> > floating-point division, then comes to the multiplication and then the
> > addition/subtraction. The speed of those arithmetic operations
> > directly links to the overall performance of the ALU units and so the
> > computers. Since floating-point addition/subtraction units are built
> > on top of integer addition/subtraction units, performance of integer
> > floating-point units.
> >
> > In this class project, we design 2 32-bit addition/subtraction units,
> > one uses straight simple ripple-carry algorithm and the other uses
> > carry-looked-ahead algorithm. Our study will basically explore the
> > correlations between areas, speeds, algorithms and will at least cover
> > the information as listed below. All analyses will be performed based
> > on both theory and measurements and explanation will be provided for
> > discrepancies between the twos.
> >  1)Correlation of areas and speeds for both algorithms will be
> > determined
> > 2)The two designs will be optimized for areas and analysis on speeds
> > will be performed
> > 3)The two designs will be optimized for speeds and analysis on areas
> > will be performed
> > 4)Costs and speeds of a 32-bit floating-point unit if the unit is
> > built based on one addition/subtraction algorithm versus the other
> > will be relatively evaluated
> >
> > This project start with verilog code. I am unable to start the
> > code.I need help from group.
> >
> > Thanks
> > sirisha.

>
> Here is some help to start the code:
>
> module ripple(sum, opa, opb);
>
> // you fill in the code here
>
> endmodule

can u give some more ideas of this project.difference between ripple

thanks
sirisha.

sirisha, Nov 2, 2004
4. ### Ralf HildebrandtGuest

Ralf Hildebrandt, Nov 2, 2004
5. ### Brian DrummondGuest

On 2 Nov 2004 09:46:23 -0800, (sirisha) wrote:

>Prasanth Kumar <> wrote in message news:<>...
>> On Mon, 2004-11-01 at 19:54 -0800, sirisha wrote:
>> > Arithmetic operations are among the most basic instructions in
>> > microprocessors and many other ASICs.
>> > In this class project, we design 2 32-bit addition/subtraction units,
>> > one uses straight simple ripple-carry algorithm and the other uses

>
>can u give some more ideas of this project.difference between ripple
>

Best online introduction I have found was some course notes from

http://www.iis.ee.ethz.ch/~zimmi/arith_lib.html

- Brian

Brian Drummond, Nov 4, 2004
6. ### VickGuest

Sorry , if i sound rude, but this is just another posting where you
have cut and paste the entire Project details and asking for
solutions.

If I am not wrong this is probably another "indian female" posting it
who has taken this Computer Architecture course thinking it mite bost
her GPA but now struggling with it...

PLease do not post ur homeworks,

Thanx

(sirisha) wrote in message news:<>...
> Arithmetic operations are among the most basic instructions in
> microprocessors and many other ASICs. From SPECfp2000 benchmark, about
> 15% of the floating-point ALU operations are additions and about 10%
> are subtractions. The most time consuming arithmetic operation is the
> floating-point division, then comes to the multiplication and then the
> addition/subtraction. The speed of those arithmetic operations
> directly links to the overall performance of the ALU units and so the
> computers. Since floating-point addition/subtraction units are built
> on top of integer addition/subtraction units, performance of integer
> floating-point units.
>
> In this class project, we design 2 32-bit addition/subtraction units,
> one uses straight simple ripple-carry algorithm and the other uses
> carry-looked-ahead algorithm. Our study will basically explore the
> correlations between areas, speeds, algorithms and will at least cover
> the information as listed below. All analyses will be performed based
> on both theory and measurements and explanation will be provided for
> discrepancies between the twos.
>  1)Correlation of areas and speeds for both algorithms will be
> determined
> 2)The two designs will be optimized for areas and analysis on speeds
> will be performed
> 3)The two designs will be optimized for speeds and analysis on areas
> will be performed
> 4)Costs and speeds of a 32-bit floating-point unit if the unit is
> built based on one addition/subtraction algorithm versus the other
> will be relatively evaluated
>
> This project start with verilog code. I am unable to start the
> code.I need help from group.
>
> Thanks
> sirisha.

Vick, Nov 9, 2004
7. ### sirishaGuest

Hi
Vick,
I don't want any solution of this project.Just i posted about my
project so that i can get an idea from group.Thats it.I am not
struggling with GPA and project.
Such rude affected me.Don't be like that.

Thanks
sirisha.

(Vick) wrote in message news:<>...
> Sorry , if i sound rude, but this is just another posting where you
> have cut and paste the entire Project details and asking for
> solutions.
>
> If I am not wrong this is probably another "indian female" posting it
> who has taken this Computer Architecture course thinking it mite bost
> her GPA but now struggling with it...
>
> PLease do not post ur homeworks,
>
> Thanx
>

sirisha, Nov 11, 2004