I made a bufferedImage with type TYPE_INT_ARGB - but why?

M

Morten Nørgaard

Hi,

the buffered images I create are of the type TYPE_INT_ARGB by way of
experience between the different types - because this enables me to draw
them with a white background, where before when I created them of type
TYPE_BYTE_BINARY the background was black. I can live with the
firstmentioned type, as it solves my problem of black backgrounds, but I'd
rather like to know the difference between the types of a bufferedImage.
There are a lot of them, and it strikes me that the type of which the
bufferedImage is created means a great deal as to memory consumption, and
performance? Moving around Sun's site and the newsgroups doesn't help a lot.
If anyone has a good link or - even better - some personal experience they'd
like to share, thanks in advance.

For background info, I can say as much that I'm trying to print black and
white TIFF images. Only black & white - no color whatsoever.



Morten
 

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