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Hello, I'm gonna write my first 3D multiplayer game using DirectPlay, VC++
..NET 2002. I've done tutorials supplied along with DXSDK Then I wanted to
use the DirectX AppWizard but it produced over 2300 lines of code! It's cool
to have prepared automatically all initializations but it's a little too
much. That's because I can't find any documentation on details HOW IT WORKS,
how I can integrate my own game code with this framework. In addition that
have prepared code to the Peer to Peer Game, and I need the Client-Server.
Should I maybe write my own simple DirectX code instead of using the
AppWizard? I've also read that there is no AppWizard in the VC++ 2003
because they found out that AppWizard isn't very helpfull to programmers.
..NET 2002. I've done tutorials supplied along with DXSDK Then I wanted to
use the DirectX AppWizard but it produced over 2300 lines of code! It's cool
to have prepared automatically all initializations but it's a little too
much. That's because I can't find any documentation on details HOW IT WORKS,
how I can integrate my own game code with this framework. In addition that
have prepared code to the Peer to Peer Game, and I need the Client-Server.
Should I maybe write my own simple DirectX code instead of using the
AppWizard? I've also read that there is no AppWizard in the VC++ 2003
because they found out that AppWizard isn't very helpfull to programmers.