M
Mathias Goldau
Hi,
Can someone tell me where I find some material (e.g. a compiler with
graphics.h and conio.h (for free)) related to graphic programming BGI-like,
and sound programming (not PC-speaker). The platform doesn't matter.
My problem: I want to port a simple programm for TurboPascal 7.0 to C/C++,
that uses functions like: putPixel(...), because TP doesn't offer
Soundblaster support, and I thought in C/C++ this would be
easier/possible. Am I wrong? I've tried a lot of compilers:
* fpc on Linux => no sound support and hard to run on a (*nix)console, if
your aren't root
* TurboC on Linux => that was not installable
* Bloodsheet (Dev-C++) on Windows => doesn't have the graphics.h but there's
a alternative called winbgim.h and stuff, which tries to emulate the
BorlandGraphicInterface (BGI), but that doesn't worked with the conio.h
which is come with Bloodsheet's Dev-C++.
* Borland Enterprise C++ 6.0 Builder on Windows => no graphics.h
I DO need graphics that support a fullscreen mode. OpenGL is therefor to
huge. It's only a simple fractal that must been drawn on a fullscreen with
8-Bit colors. And I DO need sound support (I though already on something
like this:
<UnixMode>
cat dynamic_generated.wav > /dev/dsp
</UnixMode>)
or something... Please don't bother me like this: "Than you have to learn
Xlib | SVGAlib or OpenGL." Or "Write your own driver..."
TIA Mathias
Can someone tell me where I find some material (e.g. a compiler with
graphics.h and conio.h (for free)) related to graphic programming BGI-like,
and sound programming (not PC-speaker). The platform doesn't matter.
My problem: I want to port a simple programm for TurboPascal 7.0 to C/C++,
that uses functions like: putPixel(...), because TP doesn't offer
Soundblaster support, and I thought in C/C++ this would be
easier/possible. Am I wrong? I've tried a lot of compilers:
* fpc on Linux => no sound support and hard to run on a (*nix)console, if
your aren't root
* TurboC on Linux => that was not installable
* Bloodsheet (Dev-C++) on Windows => doesn't have the graphics.h but there's
a alternative called winbgim.h and stuff, which tries to emulate the
BorlandGraphicInterface (BGI), but that doesn't worked with the conio.h
which is come with Bloodsheet's Dev-C++.
* Borland Enterprise C++ 6.0 Builder on Windows => no graphics.h
I DO need graphics that support a fullscreen mode. OpenGL is therefor to
huge. It's only a simple fractal that must been drawn on a fullscreen with
8-Bit colors. And I DO need sound support (I though already on something
like this:
<UnixMode>
cat dynamic_generated.wav > /dev/dsp
</UnixMode>)
or something... Please don't bother me like this: "Than you have to learn
Xlib | SVGAlib or OpenGL." Or "Write your own driver..."
TIA Mathias